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Eidenskog, Maria; Leifler, Ola; Sefyrin, Johanna; Johnson, Ericka; Asplund, Mikael – International Journal of Sustainability in Higher Education, 2023
Purpose: The information technology (IT) sector has been seen as central to society's transformation to a more just and sustainable society, which underlines teachers' responsibility to foster engineers who can contribute specifically to such ends. This study aims to report an effort to significantly update an existing engineering programme in IT…
Descriptors: Educational Change, Sustainability, Computer Science Education, Curriculum Implementation
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Costello, Eamon; Johnston, Keith; Wade, Vincent – Interactive Learning Environments, 2023
This research investigated how the bug tracker database of the Virtual Learning Environment (VLE) Moodle is developed as an application of crowd work. The bug tracker is used by software developers, who write and maintain Moodle's code, but also by a wider public world of ordinary Moodle users who can report bugs. Despite many studies of the…
Descriptors: Electronic Learning, Educational Technology, Computer Software, Cooperation
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Rakib, Muhammad; Azis, Muhammad; Azis, Fajriani; Sanusi, Dian Anugrah – Pegem Journal of Education and Instruction, 2023
This study aims to analyze the influence of Self-Leadership, Self-Efficacy on students' entrepreneurship creativity using digital-based applications in managing online businesses. This study uses a quantitative approach and the type of comparative causal research. The population of this research is all students of Makassar State University who are…
Descriptors: Self Efficacy, Business Administration Education, Online Courses, Entrepreneurship
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Farihah; Tanjung, Samsidar; Ampera, Dina; Sitompul, Harun; Jahidin, Ismail – International Journal of Education in Mathematics, Science and Technology, 2023
Some lecturers need suitable learning media and strategies in the learning process so that learning is effective. Previously, lecturers only used book media, handouts, and whiteboards as media, and only certain materials used media. It is also known that the obstacles in using media because there are still many lecturers who do not have the…
Descriptors: College Students, Learning Modules, Foreign Countries, Clothing
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Mayer, Benjamin; Kuemmel, Anja; Meule, Marianne; Muche, Rainer – Journal of Statistics and Data Science Education, 2023
Teaching practical skills is of particular interest in the study of human medicine. With regard to medical statistics this means the use of statistical software, which may be effectively taught by a flipped classroom approach. As a pilot study, we designed and implemented an elective course on medical statistics that focused on hands-on data…
Descriptors: Computer Software, Medicine, Statistics, Flipped Classroom
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Wijga, Marijn; Endedijk, Maaike D.; Veldkamp, Bernard P. – Vocations and Learning, 2023
Teams are nowadays seen as the cornerstones of organizations. Previous research has shown that team reflexivity is positively related to team performance. Traditionally, team reflexivity is conceptualized as a process that occurs during transition moments, ignoring reflexive moments during teams' action phases. Moreover, most studies used…
Descriptors: Teamwork, Group Dynamics, Video Technology, Computer Software
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Pack, Austin; Maloney, Jeffrey – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2023
Progress made in Natural Language Processing (NLP) and Artificial Intelligence (AI) in recent years has resulted in these tools becoming more accessible for individuals who lack professional training. Of particular note are large language models, such as OpenAI's GPT-3.5. Discussions of utilizing AI for language education usually focus on the…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Second Language Learning
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Antonija Mitrovic; Matthias Galster; Sanna Malinen; Jay Holland; Ja'afaru Musa; Negar Mohammadhassan; Raul Vincent Lumapas – ACM Transactions on Computing Education, 2023
Objectives: Communication skills are crucial for effective software development teams, but those skills are difficult to teach. The goal of our project is to evaluate the effectiveness of teaching face-to-face communication skills using AVW-Space, a platform for video-based learning that provides personalized nudges to support student's engagement…
Descriptors: Video Technology, Computer Software, Communication Skills, Electronic Learning
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Chou, Sheng-Fang; Horng, Jeou-Shyan; Liu, Chih-Hsing; Lin, Jun-You; Chen, Lu – Education and Information Technologies, 2023
Technology drives innovation and reform in hospitality education, and Facebook has become a popular educational tool to facilitate students' classroom interactions. Understanding hospitality students' attitudes toward Facebook teaching interventions is important. Based on a survey of 289 undergraduate hospitality students, first, we expand the…
Descriptors: Undergraduate Students, Social Media, Teaching Methods, Student Attitudes
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Billion, Lara Kristina – Statistics Education Research Journal, 2023
This paper focuses on two third-grade students' work on the same statistical question whereby one acts with analogue material and the other with TinkerPlots™. The aim of the research was to find out whether different material influences the actions and, thus, possibly the mathematical interpretations of the learners. To investigate this research…
Descriptors: Semiotics, Statistics Education, Teaching Methods, Elementary School Students
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Birch, Heather J. S.; Epp, Carrie Demmans – Educational Technology Research and Development, 2023
Many approaches have been employed in the creation of educational technologies. One of the lesser explored approaches is that of participatory design when it includes children as direct contributors. In such cases, specific strategies for supporting the effective participation of software developers and children are necessary. This article…
Descriptors: Educational Technology, Computer Software, Stakeholders, Children
Guillermo Romera Rodriguez – ProQuest LLC, 2023
The COVID-19 pandemic and the subsequent shift to online and hybrid learning brought to the forefront several long-standing issues within the educational domain, including engagement, collaboration, and motivation. During this period, many faculty members and students struggled to find viable solutions to these challenges. Previous studies have…
Descriptors: College Students, Student Participation, Computer Mediated Communication, Independent Study
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Alexandra María Silva Monsalve; Duvan Andrés Garzón Garzón – International Journal of Virtual and Personal Learning Environments, 2023
This research aims to identify the existing technological and cognitive gaps in educational institutions through the implementation of characterization software. To meet this objective, the study establishes a framework of digital competencies to validate the level of performance using the input of educational community members, which allows for…
Descriptors: Computer Software, Technological Literacy, Technology Uses in Education, Foreign Countries
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Christopher Hundhausen; Phill Conrad; Olusola Adesope; Ahsun Tariq – ACM Transactions on Computing Education, 2023
Assessing team software development projects is notoriously difficult and typically based on subjective metrics. To help make assessments more rigorous, we conducted an empirical study to explore relationships between subjective metrics based on peer and instructor assessments, and objective metrics based on GitHub and chat data. We studied 23…
Descriptors: Teamwork, Computer Software, Undergraduate Students, Computer Science Education
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Guillermo Bautista Jr.; Mathias Tejera; Thierry Dana-Picard; Zsolt Lavicza – International Journal for Technology in Mathematics Education, 2023
On the one hand, mathematical software is ubiquitous in mathematics education. On the other hand, word problems are an important part of the curriculum, and they often require modelling skills. This is especially true with optimisation and extrema problems proposed to high school and undergraduate students. We propose two activities around extrema…
Descriptors: Word Problems (Mathematics), Secondary School Mathematics, College Mathematics, Computer Software
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