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Alison M. Wilhelm; Melissa L. McGraw; Carly A. Roberts; Roxanne F. Hudson – Grantee Submission, 2024
In the United States, and across the globe, educational disruptions during the COVID-19 pandemic resulted in many challenges for families of children with intellectual and developmental disabilities (IDD). However, during this time, families used their cultural community wealth to demonstrate resilience and ingenuity to offer a new lens on what…
Descriptors: COVID-19, Pandemics, Intellectual Disability, Developmental Disabilities
Sin Wang Chong, Editor; Hayo Reinders, Editor – New Language Learning and Teaching Environments, 2024
This book investigates the ways in which new developments in areas of language teaching practice, such as policy-making, planning, methodology and the use of educational technology are locally adopted, adapted, and initiated and implemented in the four nations of the United Kingdom: England, Northern Ireland, Scotland, and Wales. By looking at the…
Descriptors: Teaching Methods, Educational Development, Educational Technology, Policy Formation
Raja Kumar S. – Journal of Educational Technology, 2024
HyFlex is the new model that has emerged in education, combining traditional classroom instruction with online instruction, thus offering learners more flexibility and freedom in their learning life cycle. This paper discusses the background, principles, benefits, and challenges, and whether it can transform higher education. Based on the current…
Descriptors: Blended Learning, Educational Environment, Time Factors (Learning), Access to Education
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
David James Woo; Hengky Susanto; Chi Ho Yeung; Kai Guo; April Ka Yeng Fung – Language Learning & Technology, 2024
English as a foreign language (EFL) students' use of artificial intelligence (AI) tools that generate human-like text may enhance students' written work. However, the extent to which students use AI-generated text to complete a written composition and how AI-generated text influences the overall writing quality remain uncertain. 23 Hong Kong…
Descriptors: Artificial Intelligence, Writing Instruction, English Language Learners, English (Second Language)
Robson M. Araujo-Junior; Alec M. Bodzin – Interactive Learning Environments, 2024
Digital game-based and gamified technologies hold much promise to promote the development of learners' conceptual knowledge. This efficacy study used desktop virtual reality (dVR) to investigate how the place-based digital gameful learning experience (DGLE) "Watershed Explorers", implemented as a curriculum enhancement activity, impacted…
Descriptors: Game Based Learning, Place Based Education, Learning Experience, Middle School Students
Amy Walter; Florence Martin; Kendall Hageman-Mays; Blake Wiggs – Journal of Online Learning Research, 2024
With the rising demand for virtual learning, districts are establishing virtual schools to offer more flexible education. This study investigates K-12 virtual learner characteristics, examines trends and issues in virtual academies, and outlines opportunities and challenges faced by stakeholders in a southeastern U.S. state. The study used a…
Descriptors: Educational Trends, Elementary Secondary Education, Student Characteristics, Time Factors (Learning)
Karolcík, Štefan; Cipková, Elena; Veselský, Milan; Hrubišková, Helena; Matulcíková, Mária – British Journal of Educational Technology, 2017
Objective assessment of the quality of available educational resources presupposes the existence of specific quality standards and specific evaluation tools which consider the specificities of digital products with educational ambitions. The study presents the results of research conducted on a representative sample of teachers who commented on…
Descriptors: Educational Technology, Educational Resources, Teaching Methods, Educational Quality
Zheng, Wenjing – ProQuest LLC, 2017
Paraprofessionals are playing an increasingly important role in serving students with disabilities. However, research shows that paraprofessionals are often not adequately trained for their duties. Paraprofessionals are often found working with students with disabilities using behavioral approaches and scripted instructions, leaving little room…
Descriptors: Online Courses, Educational Technology, Paraprofessional Personnel, Questioning Techniques
Biçak, Furkan – Journal of Pedagogical Research, 2019
This study was carried out to determine the teachers' views on the usability of the smart board in the classroom and their needs to adapt it in the teaching process. Case study method was adopted in the study. The study was conducted on 10 different middle school branch teachers who were working at public schools in a northern province of Turkey.…
Descriptors: Teacher Attitudes, Educational Technology, Technology Uses in Education, Middle School Teachers
Motamedi, Vahid – Journal of Education and Learning (EduLearn), 2019
The teaching and learning styles that teachers and students apply in their teaching and learning have dramatically changed due to technological advances particularly in computer. Technological advancements are affecting the way we teach and learn. Technology has found a profound home in the world of teaching and learning. Teaching/learning…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Technology Integration
Brown, Benjamin D. – Alabama Journal of Educational Leadership, 2019
Project based learning instructional strategies have been used in the K-12 and college setting to activate learning and engagement. Problem Based Learning allows students to learn by taking on real world problems. Research and literature shows that Project Based Learning can increase collaboration, problem-solving skills, communication,…
Descriptors: Active Learning, Student Projects, College Students, Guidance
Tureniyazova, Asiya Ibragimovna – Research in Social Sciences and Technology, 2019
To date, hundreds of advanced teaching methods, such as game methods, have been developed, and these problem-based learning methods are widely used in education. Most of these technologies are based on the principles of student-centered and participatory learning. These interactive methods allow the learner to master the necessary professional…
Descriptors: Teaching Methods, Visual Aids, Information Technology, Computer Science Education
Previtali, Pietro; Scarozza, Danila – International Journal of Educational Management, 2019
Purpose: The purpose of this paper is to study the determinants of blended learning adoption in universities by focusing on faculty's satisfaction. Design/methodology/approach: The research methodology is based on a case study of one of the most ancient University in Europe. The authors administered a questionnaire to the professors that used…
Descriptors: Blended Learning, College Faculty, Educational Technology, Technology Uses in Education
Gray, James; Lindstrøm, Christine – Physics Teacher, 2019
Khan Academy (KA) is one of the world's most popular open educational resources (OER), with more than 57 million registered users and 15 million monthly site visits as of May 2016. It is popular with students seeking additional resources for their math studies, and gaming features (in the form of points, badges, and missions) add to its appeal. As…
Descriptors: Science Instruction, Open Educational Resources, Educational Technology, Technology Uses in Education

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