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Bissonnette, Steve; Boyer, Christian – Journal of Computer Assisted Learning, 2022
Tingir et al. (2017) concluded from their meta-analysis that the subject areas taught through mobile devices had significantly higher achievement scores (d = 0.48) than the ones taught with traditional teaching methods. Given the relatively high positive effect of mobile devices on student achievement, we carefully analysed the selected research…
Descriptors: Meta Analysis, Electronic Learning, Handheld Devices, Academic Achievement
DiDomenico, Justin A. – ProQuest LLC, 2022
Students with autism spectrum disorder (ASD) experience skill deficits when interacting with typical peers, which can inhibit their ability to form friendships and participate in inclusive educational settings. In the current study, the researcher evaluated the effects of delivering textual prompts using an Apple Watch® to increase appropriate…
Descriptors: Handheld Devices, Technology Uses in Education, Computer Oriented Programs, Autism Spectrum Disorders
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Al-Emran, Mostafa; Al-Maroof, Rana; Al-Sharafi, Mohammed A.; Arpaci, Ibrahim – Interactive Learning Environments, 2022
Wearable technologies are becoming more pervasive with the development of high computational capability devices such as smartwatches, smart glasses, smart pills, and sensors. The emergence of these technologies may offer unique opportunities for both students and academics by allowing ubiquitous communication. Accordingly, the current study…
Descriptors: Educational Technology, Assistive Technology, Technology Uses in Education, Handheld Devices
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Dolawattha, Dhammika Manjula; Premadasa, H. K. Salinda; Jayaweera, Prasad M. – International Journal of Information and Learning Technology, 2022
Purpose: The purpose of this study is to evaluate the sustainability of the proposed mobile learning framework for higher education. Most sustainability evaluation studies use quantitative and qualitative methods with statistical approaches. Sometimes, in previous studies, machine learning models were utilized conventionally.…
Descriptors: Sustainability, Higher Education, Artificial Intelligence, Electronic Learning
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Markouzis, Dimitrios; Baziakou, Aikaterini; Fesakis, Georgios; Dimitracopoulou, Angelique – International Journal of Mobile and Blended Learning, 2022
In recent years more and more people use their mobile phones daily for work or entertainment. The increasing use of mobile devices has led researchers to seek new ways of learning with their support, beyond the confines of formal education. The increasing computing power of mobile devices has contributed to the emergence of new, rapidly evolving…
Descriptors: Foreign Countries, Handheld Devices, Electronic Learning, Simulated Environment
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Herrera-Suárez, H. J.; Morales-Aranguren, H. L.; Muñoz, J. H.; Ossa-Novoa, J. – Physics Education, 2022
The oscillations of one mass "m" suspended between two different springs, assuming a friction force proportional to the velocity [minuscule], have been studied. For this purpose, an assembly for this system has been made. The movement of the mass is recorded with a smartphone and analysed with "Tracker." It is obtained that the…
Descriptors: Mechanics (Physics), Motion, Energy, Science Instruction
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Habes, Mohammed; Elareshi, Mokhtar; Salloum, Said A.; Ali, Sana; Alfaisal, Raghad; Ziani, Abdulkrim; Alsridi, Hetam – Educational Media International, 2022
Mobile learning (e.g., WhatsApp) is considered a good platform for educational information and communication, but the educative value of this platform, especially during COVID-19, remains unexplored. This study investigates the factors of mobile learning acceptance (MLA) in Jordan, utilizing the Technology Acceptance Model (TAM) alongside…
Descriptors: Student Attitudes, Electronic Learning, Handheld Devices, COVID-19
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Trinh, Mai P. – Management Teaching Review, 2022
Mobile app escape games are excellent tools to create an experiential learning process in online contexts. Through the act of solving puzzles to escape the rooms, students experience a process in which they need to discover new information and clues, adjust their strategies repeatedly, and become more aware of the way they learn. Their emotional…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Educational Technology
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Mills, Michael S.; Watson, Jessica Herring; Miller, Rachelle; Morrison, Mia – SRATE Journal, 2022
The focus of this research was measuring the effect of Twitter use in the classroom on students' acceptance of technology using the TAM-3 model. This mixed methods study revealed a significant effect from students' use of Twitter in classroom assignments not only on increasing candidates' view of Twitter as being useful, easy to use, and relevant…
Descriptors: Social Media, Technology Uses in Education, Telecommunications, Handheld Devices
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DeArmond, Marc C.; Shelton, Brett E.; Hsu, Yu-Chang – International Journal of Game-Based Learning, 2022
While some research suggests South Korea has fallen behind other developed nations with regard to publishing and using serious games in the classroom, Korean interest in video games remains extremely high. Due to a number of cultural, social, and technological factors, esports was primed to become a significant force in Korean culture and received…
Descriptors: Foreign Countries, Educational Games, Teaching Methods, Educational Technology
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Beard, Seanice; Nyutu, Eva N. – International Journal of Technology in Education and Science, 2022
The use of clickers in the lecture classroom has increased in recent years. Clickers have been widely used to improve teaching effectiveness in various lecture classroom settings. Most introductory biology courses are taught using direct instruction. One of the ways that students may be engaged in the lecture classrooms is by using a clicker.…
Descriptors: Gender Differences, Audience Response Systems, Handheld Devices, Student Attitudes
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Pattermann, Juliana; Pammer, Maria; Schlögl, Stephan; Gstrein, Laura – Education Sciences, 2022
Using various digital devices, and being faced with digital interruptions is a given for students not only in traditional university classes but also in blended learning courses. Hence, this study (N = 201) at an Austrian university of applied sciences investigated students' perceptions of digital device use and the digital interruptions that they…
Descriptors: Foreign Countries, Student Attitudes, Educational Technology, Technology Uses in Education
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Jin, Yu-Ru; Lin, Ling-Yi – Journal of Research on Technology in Education, 2022
This study aims to investigate the relationships between touchscreen tablet usage time and attention performance in preschool children. Seventy-five young children with typical development were recruited. The accuracy rate and reaction time of their attention performance improved with age. Significant differences in accuracy rates, reaction time,…
Descriptors: Preschool Children, Handheld Devices, Tactile Adaptation, Attention Control
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Goev, Gosho; Velinov, Tzvetan – Physics Education, 2022
In this paper, we propose a simple yet generic and versatile method to measure the position of a moving body as a function of time. Apart from very basic equipment such as carts and wheels, only a laser pointer or a similar device and a smartphone are necessary. By attaching a source of light to a cart and video filming its movement on a…
Descriptors: Measurement Techniques, Science Instruction, Motion, Physics
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Hsu, Ting-Chia – Interactive Learning Environments, 2022
In this study, we used the application software installed on students' smart phones as instantly interactive tools during class time in a flipped learning context. One popular daily-life instant interaction application, "Line", provided the students with text or multimedia feedback in time sequence; one non-daily instant interaction…
Descriptors: Social Media, Feedback (Response), Flipped Classroom, Behavioral Science Research
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