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Ezi Apino; Edi Istiyono; Heri Retnawati; Widihastuti Widihastuti; Kana Hidayati – Journal of Pedagogical Research, 2024
Assessment of attitudes towards statistics [ATS] is needed to support the success of statistics education in tertiary institutions, so measuring instruments with high accuracy is required. However, existing instruments to measure ATS have not considered the use of technology as an essential variable affecting success in statistics education. The…
Descriptors: Foreign Countries, College Students, College Faculty, Statistics Education
Valerie L. Mazzotti; Karrie A. Shogren; Jared H. Stewart-Ginsburg; Stephen M. Kwiatek; Mayumi Hagiwara; Danielle C. Wysenski; Richard A. Chapman – Grantee Submission, 2024
Promoting student self-determination is recognized as the best practice in secondary transition planning. Few self-determination interventions have utilized technology to provide individualized learning opportunities. The Goal Setting Challenge (GSC) App was developed to provide a technology-based instructional approach to support developing…
Descriptors: Goal Orientation, Computer Oriented Programs, Self Determination, Computer Uses in Education
Alexis K. Chapman – Online Submission, 2024
The present study investigates how social media and screen time usage negatively affect High School students' body image and overall perception of confidence. It was found that screen time is a neutral factor when considering how deeply it affects one's confidence. Almost no matter what, students seem to end up worse, whether that be…
Descriptors: High School Students, Self Esteem, Self Concept, Social Media
Valerie L. Mazzotti; Karrie A. Shogren; Jared H. Stewart-Ginsburg; Stephen M. Kwiatek; Mayumi Hagiwara; Danielle C. Wysenski; Richard A. Chapman – Remedial and Special Education, 2024
Promoting student self-determination is recognized as the best practice in secondary transition planning. Few self-determination interventions have utilized technology to provide individualized learning opportunities. The Goal Setting Challenge (GSC) App was developed to provide a technology-based instructional approach to support developing…
Descriptors: Goal Orientation, Computer Oriented Programs, Self Determination, Computer Uses in Education
Sinem Aslan; Lenitra M. Durham; Nese Alyuz; Rebecca Chierichetti; Pete A. Denman; Eda Okur; David I. Gonzalez Aguirre; Julio C. Zamora Esquivel; Hector A. Cordourier Maruri; Sangita Sharma; Giuseppe Raffa; Richard E. Mayer; Lama Nachman – British Journal of Educational Technology, 2024
Previous research showed that the parents acknowledged the technology's benefits for their young children's learning, however, they are still worried about the extended screen time, lack of physical activity and lack of social interactions. To address these concerns, we developed Kid Space to enable pedagogically appropriate technology use for…
Descriptors: Parents, Young Children, Artificial Intelligence, Interpersonal Communication
Matthew F. Flanagan; Jennifer L. Bumble – TEACHING Exceptional Children, 2024
Collaboration is an essential practice linked to improved postschool outcomes of youth with disabilities and many school systems depend on special educators to broker this collaboration and engage meaningful partners throughout the transition planning process. Community asset mapping is a strategy for locating and leveraging resources and is…
Descriptors: Geographic Information Systems, Students with Disabilities, School Community Relationship, Individualized Transition Plans
Federico De Lorenzis; Alessandro Visconti; Simone Restivo; Francesca Mazzini; Serena Esposito; Silvia Fraterrigo Garofalo; Luca Marmo; Debora Fino; Fabrizio Lamberti – Smart Learning Environments, 2024
The use of Virtual Reality (VR) in education is getting more and more common, especially when hands-on learning experiences have to be delivered. With VR it becomes possible, e.g., to simulate dangerous or costly procedures that could hardly be implemented in real settings. However, engaging large classes in immersive laboratory activities may be…
Descriptors: Computer Simulation, Cooperative Learning, Chemistry, Science Education
Bo Pei; Ying Cheng; Alex Ambrose; Eva Dziadula; Wanli Xing; Jie Lu – Smart Learning Environments, 2024
The availability of large-scale learning data presents unprecedented opportunities for investigating student learning processes. However, it is challenging for instructors to fully make sense of this data and effectively support their teaching practices. This study introduces LearningViz, an interactive learning analytics dashboard to help…
Descriptors: Learning Analytics, Learning Management Systems, Computer Uses in Education, Educational Technology
Melese Astatke; Cathy Weng; Abebayehu Yohannes; Matere M. Isaac; Wei-Kai Liou – Educational Technology Research and Development, 2024
This quasi-experimental study examined the influences of an Immersive Virtual Reality (IVR) adoption in the classroom and compared learning achievement, motivation, and perception between two versions of the learning approaches (IVR-based STREAM learning and Desktop Virtual Reality (DVR)-based STREAM learning). Twenty middle school students in the…
Descriptors: Middle School Students, Computer Simulation, Augmentative and Alternative Communication, Workstations
Boxuan Ma; Li Chen; Shin’ichi Konomi – International Association for Development of the Information Society, 2024
Generative artificial intelligence (AI) tools like ChatGPT are becoming increasingly common in educational settings, especially in programming education. However, the impact of these tools on the learning process, student performance, and best practices for their integration remains underexplored. This study examines student experiences and…
Descriptors: Artificial Intelligence, Computer Science Education, Programming, Computer Uses in Education
Sara Vogel; Aman Yadav; David Phelps; Aankit Patel – Journal of Technology and Teacher Education, 2024
To coherently integrate computing and digital technology into teacher education, stakeholders at teacher preparation institutions must grapple with a complex landscape of problems and opportunities. This paper's literature review maps that landscape into problems and opportunities that are (1) technological, (2) pedagogical, definitional (3)…
Descriptors: Technology Integration, Information Technology, Computers, Teacher Education
Shahzad, Areeba; Wali, Aamir – Education and Information Technologies, 2022
Checking essays written by students is a very time consuming task. Besides spellings and grammar, they also need to be evaluated on their semantic content such as cohesion, coherence, etc. In this study we focus on one such aspect of semantic content which is the topic of the essay. Putting it formally, given a prompt or essay-statement and an…
Descriptors: Computer Uses in Education, Essays, Writing Evaluation, Semantics
Serdar, Emrah; Demirel, Mehmet; Harmandar Demirel, Duygu; Kaya, Alper – Turkish Online Journal of Educational Technology - TOJET, 2022
The purpose of this study is to examine the relationship between leisure attitude and smartphone addiction of sports science students. Totally 320 student (140 women and 180 men) were participated the study. The sampling method of study is convenient sampling method. In addition to the personal information form, the "Leisure Attitude Scale…
Descriptors: Foreign Countries, Leisure Time, Telecommunications, Handheld Devices
Turgut, Melih – International Journal of Science and Mathematics Education, 2022
This paper reports the multimodal resources that attached to students' reasoning in the reinvention of specific geometric linear transformations (like reflections according to the axes, projections onto axes and composition of reflections) in a dynamic geometry environment. Following the design heuristics of Realistic Mathematics Education, we…
Descriptors: Geometry, Algebra, Mathematical Concepts, Mathematics Education
Pardhan, Shahina; Parkin, John; Trott, Mike; Driscoll, Robin – Journal of School Health, 2022
Background: The COVID-19 pandemic caused an unprecedented move to emergency remote learning around the world, leading to increased digital screen time for children and adolescents. This review highlights the potential risk of increased screen time to the eye and general health and makes recommendations to mitigate the risks posed. Methods: A…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education

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