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Wohlwend, Karen E. – Journal of Early Childhood Literacy, 2009
In this article, semiotic analysis of children's practices and designs with video game conventions considers how children use play and drawing as spatializing literacies that make room to import imagined technologies and user identities. Microanalysis of video data of classroom interactions collected during a three year ethnographic study of…
Descriptors: Conferences (Gatherings), Play, Video Games, Ethnography
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Kammas, Stavros – Turkish Online Journal of Educational Technology - TOJET, 2009
The current research proposes a mobile technology framework in cultural heritage setting for the dissemination of cultural memory among its visitors. The framework studies the complex concept of human memory and attempts to adopt the human information perception, as a learning process, on a mobile framework that will allow their users to interact…
Descriptors: Memory, Cultural Background, Learning Processes, Heritage Education
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Carroll, John; Cameron, David – Research in Drama Education, 2009
This article presents a case study of Australian secondary school students as co-creators of a dramatic pre-text, using online and mobile media to develop an improvisation-based drama that introduces a textual study. Integrating recognised dramatic conventions within a digital environment provides the tension, and drives the educational…
Descriptors: Teaching Methods, Secondary School Students, Educational Media, Drama
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Tsai, Yueh-Feng Lily; Kaufman, David M. – Journal of Educational Computing Research, 2009
This study investigated the potential of using a computer-simulated animal in a handheld virtual pet videogame to improve children's empathy and humane attitudes. Also investigated was whether sex differences existed in children's development of empathy and humane attitudes resulting from play, as well as their feelings for a virtual pet. The…
Descriptors: Animals, Empathy, Student Attitudes, Elementary School Students
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Adiguzel, Tufan; Vannest, Kimberly J.; Zellner, Ronald D. – Computers in the Schools, 2009
Given the increasing influence of technology and the explosion in data collection demands, the acceptance and assimilation of new paradigms and technologies require today's educators, researchers, and evaluators to consider alternative tools, and apply them effectively. One of these alternatives, handheld computers, also known as personal digital…
Descriptors: Evaluators, Data Collection, Research Methodology, Handheld Devices
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Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaias, Pedro, Ed.; Hol, Ana, Ed. – International Association for Development of the Information Society, 2017
These proceedings contain the papers and posters of the 5th International Conference on Educational Technologies 2017 (ICEduTech 2017), which has been organised by the International Association for Development of the Information Society and co-organised by the Western Sydney University, held in Sydney, Australia, 11-13 December 2017. ICEduTech is…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Bibliometrics
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Chow, Geoffrey; Ho, Henry Wai-Leong; Ling, Peter N. – College Quarterly, 2008
The increasing use of portable computers and mobile computing and telecommunication devices means a re-think of how we access and retrieve information. Like many workers in knowledge-rich professions, university academics in Australia are increasingly overloaded with information in the form of messages, notes, papers, publications, books and so…
Descriptors: Information Management, Coping, Foreign Countries, College Faculty
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Chen, Nian-Shing; Kinshuk; Wei, Chun-Wang; Yang, Stephen J. H. – Educational Technology & Society, 2008
A number of studies have evidenced that handheld devices are appropriate tools to facilitate face-to-face collaborative learning effectively because of the possibility of ample social interactions. Group Area Network, or GroupNet, proposed in this paper, uses handheld devices to fill the gap between Local Area Network and Body Area Network.…
Descriptors: Management Systems, Learning Activities, Interaction, Educational Technology
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Sung, Yao-Ting; Chang, Kuo-En; Lee, Yi-Hsuan; Yu, Wen-Cheng – Educational Technology & Society, 2008
Museums are one of the most important institutions providing students with the opportunity to gain knowledge, experience cultures, and develop different interests in an informal learning setting. As information and communication technology (ICT) has become more popular, many researchers have also become concerned with how to use mobile devices to…
Descriptors: Museums, Informal Education, Behavior Patterns, Attention
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Sendall, Patricia; Ceccucci, Wendy; Peslak, Alan R. – Information Systems Education Journal, 2010
This paper discusses the importance of incorporating Web 2.0 technologies across the Information Systems (IS) curriculum. The Web 2.0 paradigm is not new; although the term itself was coined in 2004 by Dale Dougherty of O'Reilly Media, Inc., (Anderson, 2007) the concept of a collaborative workspace was the original vision of Tim Berners-Lee, the…
Descriptors: Web 2.0 Technologies, Information Systems, Technology Integration, Curriculum
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Savvopoulos, Anastasios; Virvou, Maria – Campus-Wide Information Systems, 2010
Purpose: The elderly are often unfamiliar with computer technology and can encounter great difficulties. Moreover, the terms used in such systems may prove to be a challenge for these users. The aim of this research is to tutor the elderly on using an adaptive e-shop system in order to buy products easily. Design/methodology/approach: In view of…
Descriptors: Older Adults, Tutoring, Adult Education, Educational Technology
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Karim, Nor Shahriza Abdul; Oyebisi, Ishaq Oyefolahan; Mahmud, Murni – Campus-Wide Information Systems, 2010
Purpose: The purpose of this paper is to investigate the adoption and appropriation of mobile phone (MP) technologies by building on the technology appropriation theories. The paper also looks into the choice of MP use through various attractors, the purposes of MP use and the extent of use of various MP applications and features by the targeted…
Descriptors: Foreign Countries, Internet, Research Needs, Individual Characteristics
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Williamson Sprague, Elaine; Dahl, Darren W. – Journal of Marketing Education, 2010
The incorporation of personal response system (PRS) clickers into teaching pedagogy has created implications for teaching practice and student satisfaction. Using a current undergraduate business student population, the authors measure student attitudes and preferences and identify student performance outcomes relating to the use of PRS clickers.…
Descriptors: Undergraduate Students, Handheld Devices, Feedback (Response), Technology Uses in Education
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Wong, Lung-Hsiang; Chin, Chee-Kuen; Tan, Chee-Lay; Liu, May – Educational Technology & Society, 2010
In this paper, we present a design research study in Mobile Assisted Language Learning (MALL) that emphasizes learner created content and contextualized meaning making. In learning Chinese idioms, students proactively used smartphones on a 1:1 basis to capture photos of the real-life contexts pertaining to the idioms, and to construct sentences…
Descriptors: Foreign Countries, Electronic Learning, Handheld Devices, Photography
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Hunter, Allison; Rulfs, Jill; Caron, Jessica Marie; Buckholt, Michael Allan – Journal of College Science Teaching, 2010
Clickers were used for real-time data collection in two introductory biology laboratory courses so that students could perform statistical analysis on large data sets. Student attitudes toward this use of clickers were surveyed and students were administered a pre- and posttest on statistical content. Capture of large data sets allowed instructors…
Descriptors: Student Attitudes, Laboratories, Biology, Statistical Analysis
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