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Johnson, L.; Smith, R.; Levine, A.; Haywood, K. – New Media Consortium, 2010
The "Horizon Report" series is the most visible outcome of the New Media Consortium's Horizon Project, an ongoing research effort established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. This volume, the "2010…
Descriptors: Advisory Committees, Elementary Secondary Education, Creative Activities, Global Approach
DeWitte, Cynthia M. – ProQuest LLC, 2010
A disconnect exists between how students communicate using their mobile phones outside of school and how they use them in the classroom. Many high schools across the United States ban their use, even though numerous mobile learning strategies are available. Although research pertaining to m-learning has been conducted at the collegiate level, a…
Descriptors: Electronic Learning, Electronic Publishing, Montessori Schools, Learning Strategies
Wu, Jianjun; Zhang, Yixin – Educational Media International, 2010
An increasing number of K-12 school teachers have been using handheld, or palmtop, computers in the classroom as an integral means of facilitating education due to the flexibility, mobility, interactive learning capability, and comparatively inexpensive cost. This study involved two experiments in handheld computers: (a) a comparison of the…
Descriptors: Test Results, Spelling, Learning Processes, Educational Technology
Guidry, Kevin R.; BrckaLorenz, Allison – EDUCAUSE Quarterly, 2010
This study extends the research into faculty and student use of contemporary academic technologies. The goals of the study are threefold. First, the study aims to unpack which technologies students and faculty use, and how often. Second, it aims to understand their experiences in the contexts in which they live them. Finally, it explores the…
Descriptors: Computer Uses in Education, Educational Technology, Technology Integration, Management Systems
McAndrew, Patrick; Taylor, Josie; Clow, Doug – Open Learning, 2010
The process of developing innovative mobile approaches to informal and formal learning is challenging, not least in needing to satisfy stakeholders with diverse interests in the technology, the pedagogy and the overall system. Some approaches to evaluation may focus on examining the nature and quality of learning that occurs, while other methods…
Descriptors: Foreign Countries, Open Universities, Informal Education, Educational Technology
Jarvis, Claire; Dickie, Jennifer – Journal of Geography in Higher Education, 2010
The paper introduces a library of video podcasts (vodcasts) used to support the learning and teaching of geographical methods and techniques relating to physical geography and GIScience in particular. While the notion of video learning is not new, the accessibility of the multimedia snippets via lightweight mp4 players in a field context allows a…
Descriptors: Focus Groups, Physical Geography, Diaries, Multimedia Instruction
Klopfer, Eric – MIT Press (BK), 2008
New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In "Augmented Learning", Eric Klopfer describes the largely untapped potential of mobile learning games--games played on such handheld devices as cell phones, Game…
Descriptors: Electronic Learning, Video Games, Educational Games, Lifelong Learning
Braguglia, Kay H. – Journal of College Teaching & Learning, 2008
Whether it is hand held, in a pocket, on a backpack, clipped to a belt, or hidden in a brief case or purse, college students and cellular telephones go together. Communication with fellow students, professors, parents, and everyone else is just a click away. While walking across campus and down the halls of academic buildings, cellular telephones…
Descriptors: Telecommunications, Handheld Devices, Use Studies, Social Networks
Lydens, Lois; Saito, Yasuji; Inoue, Tohru – Journal of Museum Education, 2007
The National Science Museum (NSM) in Japan has recently completed a project using different types of visitor-oriented digital technologies. With sponsorship from the Japan Society for the Promotion of Science (JSPS), the NSM team carried out a four-year study to examine how digital technologies can be used to enhance as well as educationally…
Descriptors: Foreign Countries, Museums, Handheld Devices, Nonschool Educational Programs
Pettit, John; Kukulska-Hulme, Agnes – Australasian Journal of Educational Technology, 2007
Fifty-seven alumni of a global Masters program participated in research into their use of mobile devices. Drawing on questionnaire and interview data, the paper examines how far the devices were embedded in the personal and professional lives of these alumni, most of whom were aged 35-54. All had experience of online and distance education, and…
Descriptors: Handheld Devices, Technology Uses in Education, Masters Programs, Alumni
Badowski, Robert – ProQuest LLC, 2009
Podcasting is a relatively new and yet unproven technology, especially when pertaining to higher education. The goal of this research was to address the issue of the educational significance of podcasting review sessions in Principles of Accounting I, by systematically conducting experimental embedded design research to build a case for its…
Descriptors: Academic Achievement, Higher Education, Learner Engagement, Accounting
Cornelius, Sarah; Marston, Phil – ALT-J: Research in Learning Technology, 2009
Much of the literature theorising mobile learning emphasises the importance of context with physical and social contexts identified to date. Our work to design and implement authentic mobile simulation activities using SMS text messaging suggests that a third context may also be important. This is a virtual context, the learner-created cognitive…
Descriptors: Electronic Learning, Educational Technology, Pilot Projects, Context Effect
Siozos, Panagiotis; Palaigeorgiou, George; Triantafyllakos, George; Despotakis, Theofanis – Computers & Education, 2009
In this paper, we identify key challenges faced by computer-based assessment (CBA) in secondary education and we put forward a framework of design considerations: design with the students and teachers, select the most appropriate media platform and plan an evolution rather than a revolution of prior practices. We present the CBA application…
Descriptors: Secondary Education, Educational Assessment, Comparative Analysis, Undergraduate Students
Akkerman, Sanne; Admiraal, Wilfried; Huizenga, Jantina – Computers & Education, 2009
A mobile and multimedia game designed for History education was analyzed in terms of how it is designed and how it was applied as a narrative learning environment. In History education, narrative can be argued to be very useful to overcome fragmentation of the knowledge of historical characters and events, by relating these with meaningful…
Descriptors: Learner Engagement, Teaching Methods, Instructional Effectiveness, Story Telling
Kervin, Lisa; Mantei, Jessica – Technology, Pedagogy and Education, 2009
The changing nature of literacy is well documented within the literature, challenging educators to examine their pedagogies in light of the needs of learners in the current climate. The development and creation of non-linear texts within primary classrooms is of current interest as they reflect the types of texts accessed and created by users of…
Descriptors: Literacy, Elementary School Students, Case Studies, Writing Instruction

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