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Hainey, Thomas; Connolly, Thomas – International Journal of Virtual and Personal Learning Environments, 2010
A highly important part of software engineering education is requirements collection and analysis, one of the initial stages of the Software Development Lifecycle. No other conceptual work is as difficult to rectify at a later stage or as damaging to the overall system if performed incorrectly. As software engineering is a field with a reputation…
Descriptors: Educational Games, Engineering Education, Design Requirements, Course Evaluation
Lauwers, Tom – ProQuest LLC, 2010
This thesis is about a design process for creating "educationally relevant" tools. I submit that the key to creating tools that are educationally relevant is to focus on ensuring a high degree of alignment between the designed tool and the broader educational context into which the tool will be integrated. The thesis presents methods and processes…
Descriptors: Computer Science Education, Alignment (Education), Educational Technology, Instructional Design
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Savvopoulos, Anastasios; Virvou, Maria – Campus-Wide Information Systems, 2010
Purpose: The elderly are often unfamiliar with computer technology and can encounter great difficulties. Moreover, the terms used in such systems may prove to be a challenge for these users. The aim of this research is to tutor the elderly on using an adaptive e-shop system in order to buy products easily. Design/methodology/approach: In view of…
Descriptors: Older Adults, Tutoring, Adult Education, Educational Technology
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Lim, Wei-Ying; So, Hyo-Jeong; Tan, Seng-Chee – Interactive Learning Environments, 2010
While the growing prevalence of Web 2.0 in education opens up exciting opportunities for universities to explore expansive, new literacies practices, concomitantly, it presents unique challenges. Many universities are changing from a content delivery paradigm of eLearning 1.0 to a learner-focused paradigm of eLearning 2.0. In this article, we…
Descriptors: Models, Internet, Electronic Learning, Technology Uses in Education
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Casquero, Oskar; Portillo, Javier; Ovelar, Ramon; Benito, Manuel; Romo, Jesus – Interactive Learning Environments, 2010
Universities can offer eLearning 2.0 tools and services to learners while obtaining clear benefits from releasing the control over some learning content. This means a shift from the institution centred and monolithic model of traditional virtual learning environments (VLEs) to a more heterogeneous and open model. This article tries to plot an…
Descriptors: Web Sites, Learning Processes, Internet, Client Server Architecture
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Hawkes, Mark; Hategekimana, Claver – Journal of Educational Technology Systems, 2010
This study focuses on the impact of wireless, mobile computing tools on student assessment outcomes. In a campus-wide wireless, mobile computing environment at an upper Midwest university, an empirical analysis is applied to understand the relationship between student performance and Tablet PC use. An experimental/control group comparison of…
Descriptors: Control Groups, Academic Achievement, Data Analysis, Scores
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Hancock, Terence M. – Australasian Journal of Educational Technology, 2010
The audience response system--technology that allows immediate compilation and display of a group's multiple choice input--is being shown effective in the classroom both in engaging students and providing real time, formative assessment of comprehension. This paper looks at its further potential as an alternative for summative assessment,…
Descriptors: Educational Technology, Computer Assisted Testing, Computer Software, Computer System Design
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Hao, Yungwei; Hong, Jon-Chao; Jong, Jyh-Tsorng; Hwang, Ming-Yueh; Su, Chao-Ya; Yang, Jin-Shin – British Journal of Educational Technology, 2010
Learning to write Chinese characters is often thought to be a very challenging and laborious task. However, new learning tools are being designed that might reduce learners' tedium. This study explores one such tool, an online program in which learners can learn Chinese characters through vision-based motion games. The learner's gestures are…
Descriptors: Instructional Design, Learning Strategies, Motion, Second Language Learning
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Barfield, Woodrow – Themes in Science and Technology Education, 2009
The experience of "virtual reality" can consist of head-tracked and stereoscopic virtual worlds, spatialized sound, haptic feedback, and to a lesser extent olfactory cues. Although virtual reality systems have been proposed for numerous applications, the field of education is one particular application that seems well-suited for virtual…
Descriptors: Technology Uses in Education, Visual Aids, Educational Technology, Computer Simulation
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Long, Ju – Journal of Information Technology Education, 2009
Open Source Software (OSS) is a major force in today's Information Technology (IT) landscape. Companies are increasingly using OSS in mission-critical applications. The transparency of the OSS technology itself with openly available source codes makes it ideal for students to participate in the OSS project development. OSS can provide unique…
Descriptors: Personnel Selection, Career Development, Job Skills, Evaluation Criteria
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Tam, Gary K. L.; Lau, Rynson W. H.; Zhao, Jianmin – International Journal of Distance Education Technologies, 2009
Due to the popularity of 3D graphics in animation and games, usage of 3D geometry deformable models increases dramatically. Despite their growing importance, these models are difficult and time consuming to build. A distance learning system for the construction of these models could greatly facilitate students to learn and practice at different…
Descriptors: Distance Education, Search Engines, Geometry, Internet
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Hughes, Joan E.; Narayan, Ravi – Journal of Interactive Online Learning, 2009
This research examined the use of wikis used in support of collaboration and learning in two post-secondary courses in a large Mid-Western university that adopted wikis in pedagogically different ways. In the first course, students used their wiki as a course content glossary for posting and editing original contributions. They perceived the wiki…
Descriptors: Student Attitudes, Cooperation, Course Content, Web Sites
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Arnold, Nike; Ducate, Lara; Lomicka, Lara; Lord, Gillian – Journal of Interactive Online Learning, 2009
This paper focuses on computer-supported collaborative learning (CSCL) among foreign language (FL) graduate students from three universities, who worked together to create a wiki. In order to investigate the nature of CSCL among participants, this qualitative case study used the Curtis and Lawson framework (2001) to conduct a content analysis of…
Descriptors: Graduate Students, Cooperative Learning, Group Dynamics, Content Analysis
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Burd, Elizabeth L.; Hatch, Andrew; Ashurst, Colin; Jessop, Alan – Computer Science Education, 2009
This article describes an approach whereby patterns are used to describe management issues and solutions to be used during the project management of team-based software development. The work describes how web 2.0 technologies have been employed to support the use and development of such patterns. To evaluate the success of patterns and the…
Descriptors: Computer Software, Computer System Design, Program Administration, Program Descriptions
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Hayes, Thomas J.; Ruschman, Doug; Walker, Mary M. – Journal of Marketing for Higher Education, 2009
The concept of social networking, the focus of this article, targets the development of online communities in higher education, and in particular, as part of the admission process. A successful case study of a university is presented on how one university has used this tool to compete for students. A discussion including suggestions on how to…
Descriptors: Higher Education, Case Studies, Social Networks, College Admission
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