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Simpson, Vicki; Oliver, Martin – Australasian Journal of Educational Technology, 2007
Research and practice in the use of electronic voting systems has developed over the last five years. Electronic voting systems, also known as personal response systems, audience response systems or classroom communication systems, use handsets to elicit responses from students as part of structured teaching sessions, typically lectures. The use…
Descriptors: Handheld Devices, Teaching Methods, Classroom Communication, Technological Advancement
Chibbaro, Julia S. – Professional School Counseling, 2007
Cyberbullying, the act of using technologies such as e-mails, cell phones, or text messaging with the intent of causing harm to others, is akin to traditional bullying in many aspects. This article offers a review of the current literature on the topic of cyberbullying, a comparison of traditional bullying and cyberbullying and suggestions for…
Descriptors: Bullying, Telecommunications, School Counselors, Computer Mediated Communication
Gulchak, Daniel J. – Education and Treatment of Children, 2008
Teaching students to self-monitor their attention or on-task behavior has a robust history of success in school and has been an effective strategy for students of all ages, including those with and without disabilities. However, this strategy has not made use of advances in technology in order to collect and record performance data. In this study,…
Descriptors: Behavior Disorders, Self Contained Classrooms, Emotional Disturbances, Handheld Devices
Quesada, Antonio; Einsporn, Richard L.; Wiggins, Muserref – International Journal for Technology in Mathematics Education, 2008
The purpose of this study was to determine if the use of a graphical teaching and learning approach via the graphing calculator enhances students' understanding of the formal definition of limit. College students in six sections of Calculus I participated by completing a test prior to the introduction of the definition, and completing a second…
Descriptors: Graphing Calculators, Calculus, Conventional Instruction, College Students
Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
Gay, Pamela L.; Price, Aaron; Searle, Travis – Astronomy Education Review, 2007
Communications and mainstream media are entering a new age of on-demand content. As digital video recorders, like TiVo, change how we watch television, podcasts are taking the spoken word in its own on-demand direction. Astronomy podcasts allow listeners to get up-to-date content on a variety of topics ranging from what's in the sky to what's in…
Descriptors: Audiences, Astronomy, Educational Technology, Computer Uses in Education
Wishart, Jocelyn; Ramsden, Andy; McFarlane, Angela – Technology, Pedagogy and Education, 2007
In order to evaluate the potential of Personal Digital Assistants (PDAs) or handheld computers to support initial teacher training (ITT), 14 science teacher trainees at the Graduate School of Education in the University of Bristol were given PDAs with mobile phone connectivity to use throughout the academic year. The following areas were…
Descriptors: Student Teachers, Science Teachers, Internet, Word Processing
Ito, Mizuko; Horst, Heather; Bittanti, Matteo; Boyd, Danah; Herr-Stephenson, Becky; Lange, Patricia G.; Pascoe, C.J.; Robinson, Laura – John D. and Catherine T. MacArthur Foundation, 2008
Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today's youth may be coming of age and struggling for autonomy and identity as did their…
Descriptors: Ecology, Youth, Ethnography, Video Technology
Muwanga-Zake, Johnnie Wycliffe Frank – Journal of Information Technology Education, 2008
The proliferations of Information and Communications Technology (ICT) and an increase in the number of external students and of the digital youth have put considerable pressure upon university staff to adopt ICT in their pedagogy. However, these challenges that include ICT technical skills and pedagogy require staff to continuously engage in…
Descriptors: Workshops, Information Technology, Professional Development, Educational Technology
Lawson, Duncan A.; Carpenter, Sarah L.; Croft, Anthony C. – International Journal for Technology in Mathematics Education, 2008
As a response to the "Mathematics Problem" many universities introduced mathematics support provision. These additional learning opportunities were invariably in a specific physical location and available at certain times. In order to increase the number and types of students who could access support e-learning resources were made…
Descriptors: Academic Support Services, Virtual Classrooms, Distance Education, College Students
Johnson, L.; Levine, A.; Scott, C.; Smith, R.; Stone, S. – New Media Consortium, 2009
The New Media Consortium's Horizon Project is an ongoing research project that seeks to identify and describe emerging technologies likely to have a large impact in education and other industries around the world over a five-year time period. The chief products of the project are the "Horizon Reports", an annual series of publications…
Descriptors: Small Businesses, Trend Analysis, Technological Advancement, Internet
Johanson, Joyce; Clark, Letha; Daytner, Katrina; Robinson, Linda – Center for Best Practices in Early Childhood Education, 2009
Accessing Curriculum through Technology Tools (ACTTT), a model development project, was developed and tested by staff of the Center for Best Practices in Early Childhood (the Center), a research and development unit within the College of Education and Human Services at Western Illinois University. The major goal of ACTTT was to develop,…
Descriptors: Elementary School Students, Disabilities, Educational Technology, Kindergarten
Liao, Ching-Jung; Chou, Chien-Chih; Yang, Jin-Tan David – International Journal of Distance Education Technologies, 2009
The purpose of this study is to incorporate adaptive ontology into ubiquitous learning grid to achieve seamless learning environment. Ubiquitous learning grid uses ubiquitous computing environment to infer and determine the most adaptive learning contents and procedures in anytime, any place and with any device. To achieve the goal, an…
Descriptors: Individualized Instruction, Simulation, Educational Environment, College Freshmen
Li, Yi-Hsung; Dow, Chyi-Ren; Lin, Cheng-Min; Chen, Sheng-Chang; Hsu, Fu-Wei – International Journal of Distance Education Technologies, 2009
Innovations in network and information technology have transformed traditional classroom lectures into new approaches that have given universities the opportunity to create a virtual laboratory. However, there is no systematic framework in existing approaches for the development of virtual laboratories. Further, developing a virtual laboratory…
Descriptors: Laboratories, Program Development, Program Implementation, College Instruction
Craig Rushing, Stephanie Nicole – ProQuest LLC, 2010
American Indian and Alaska Native (AI/AN) youth are disproportionally burdened by high rates of sexually transmitted infections and teen pregnancy, heightening their need for sexual health interventions that are aligned to their unique culture and social context. Media technologies, including the Internet, cell phones, and video games, offer new…
Descriptors: Participatory Research, Video Games, American Indians, Alaska Natives

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