Publication Date
In 2025 | 120 |
Since 2024 | 773 |
Since 2021 (last 5 years) | 3064 |
Since 2016 (last 10 years) | 7221 |
Since 2006 (last 20 years) | 10549 |
Descriptor
Source
Author
Hwang, Gwo-Jen | 51 |
Johnson, L. | 31 |
Adams Becker, S. | 22 |
Hwang, Wu-Yuin | 22 |
Huang, Yueh-Min | 20 |
Cochrane, Thomas | 18 |
Cummins, M. | 18 |
Kukulska-Hulme, Agnes | 17 |
Tsai, Chin-Chung | 17 |
Kuhn, Jochen | 15 |
Neumann, Michelle M. | 15 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 292 |
Administrators | 50 |
Policymakers | 39 |
Researchers | 38 |
Practitioners | 31 |
Students | 30 |
Media Staff | 22 |
Parents | 18 |
Support Staff | 2 |
Community | 1 |
Counselors | 1 |
More ▼ |
Location
Turkey | 417 |
Australia | 319 |
Taiwan | 271 |
China | 243 |
United Kingdom | 231 |
Canada | 212 |
Spain | 157 |
Indonesia | 156 |
South Africa | 152 |
Japan | 144 |
Saudi Arabia | 143 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 4 |
Meets WWC Standards with or without Reservations | 4 |
Does not meet standards | 2 |
Zhang Jie; Yu Sunze – Interactive Learning Environments, 2023
While information and communication technology has permeated education, institutions and faculty are seeking innovative pedagogical approaches to meet the demands of online teaching and learning. The aim of this study is to design a mobile pedagogical framework to enhance online teaching in higher education system. Based on the literature review…
Descriptors: Electronic Learning, Faculty, Higher Education, Technology Uses in Education
Tang, Joni Tzuchen; Nine, Wei Tung; Wang, Yi Chen – Education and Information Technologies, 2023
Children always have a natural inclination to play, so the purpose of game-based learning is to establish a way for children to acquire knowledge while playing. This study is to discover the relationship between children's play preferences and learning performances toward a mathematics mobile game we designed. The tablet game we designed,…
Descriptors: Preschool Education, Preschool Children, Mathematics Education, Game Based Learning
Bahari, Akbar – Interactive Learning Environments, 2023
The purpose of this systematic review was three-fold: (a) to convey technology-assisted language learning (TALL) affordances that facilitate catering to the nonlinearity and dynamicity of the second language (L2) motivational factors, (b) to identify TALL challenges that inhibit the integration of educational technologies to enhance L2 motivation…
Descriptors: Affordances, Barriers, Technology Uses in Education, Second Language Learning
Eder José Assink Junior; Paulo Cesar de Jesus; Endler Marcel Borges – Journal of Chemical Education, 2023
Here, students determine the total protein content in whey protein samples using the Lowry assay. Quantitative analysis was carried out using absorbance measured at 750 nm (standard method) and 96-well-plate digital images obtained using smartphones (proposed method). The proposed method was carried out using two smartphones (1 and 2). Smartphone…
Descriptors: Chemistry, Science Education, Visual Aids, Handheld Devices
Vagner B. dos Santos; Helayne S. de Sousa; Renata A. Farias; Marcos V. Foguel; Josiane Lopes de Oliveira; Willian T. Suarez – Journal of Chemical Education, 2023
Seeking to foster the learning process and encourage the active participation of undergraduate students, this work proposes a new methodology that involves integrating smartphones into the learning process under a simple and accessible approach to learning in Chemistry and Physics laboratories aiming at facilitating the learning of some chemical…
Descriptors: Thermodynamics, Visual Aids, Scientific Concepts, Science Education
Nadia A. Abdelmegeed Abdelwahed; Bahadur Ali Soomro – Education & Training, 2023
Purpose: Mobile learning has emerged as one of the main methods for training and academic activities in the present era. It is, also, highly relevant in the wake of the COVID-19 pandemic whereupon digitization of mobile learning has made it possible for many students to continue with their education. This study investigated attitudes and…
Descriptors: Handheld Devices, Electronic Learning, COVID-19, Pandemics
Caerols, Hugo; Asenjo, Felipe A. – Physics Teacher, 2020
From ancient times, the different features of planets and moons have created a huge interest. Aristarchus was one of the first to study the relative relations among Earth, Moon, and Sun. This interest has remained until today, and therefore it is always relevant to make this knowledge more appealing to the younger generations. Nowadays, smartphone…
Descriptors: Science Instruction, Astronomy, Telecommunications, Handheld Devices
Gao, Fei; Li, Lan; Sun, Yanyan – Educational Technology Research and Development, 2020
Research on mobile game-based learning has been gaining attention in the past few years. To understand the potential of mobile game-based learning in STEM education, a systematic review was conducted. Based on a set of inclusion and exclusion criteria, 30 articles published during the years of 2010 through 2019 were included. Analyses were…
Descriptors: Electronic Learning, Game Based Learning, STEM Education, Handheld Devices
Pathak, Praveen; Patel, Yogita – Physics Education, 2020
A phone emitting sound of a fixed frequency is sliding on an inclined plane and approaching a second phone kept at the bottom of the plane. The detected frequency versus time data by the second phone are used to calculate the acceleration of the sliding phone. The primary objective of this paper is to calculate the sliding friction between the…
Descriptors: Telecommunications, Handheld Devices, Science Instruction, Physics
Baltaci, Önder – African Educational Research Journal, 2020
This research aims to investigate the problematic levels of internet usage and smartphone addiction as predictors of university students' happiness levels. The research was carried out using the relational screening method, which is among the quantitative research methods. The research study group consisted of 340 university students, in which 229…
Descriptors: Predictor Variables, College Students, Psychological Patterns, Internet
Kamrozzaman, Nurul Aisyah; Badusah, Jamaludin; Ruzanna, Wan Muna – Education and Information Technologies, 2020
Lifelong education is increasingly popular among Malaysians in accordance with the formation of a stable economy. The need for education is no longer limited, and this education has given equal opportunities to all citizens, especially to the working class. Therefore, this study is to identify the elements of need that the educational student…
Descriptors: Foreign Countries, Lifelong Learning, Independent Study, Electronic Learning
Technoference: Parent Mobile Device Use and Implications for Children and Parent-Child Relationships
McDaniel, Brandon T. – ZERO TO THREE, 2020
The increase in the prevalence of smartphones and mobile devices has spurred changes in the caregiving environment of infants and young children, as phones and mobile devices are used at times during caregiving and in caregiving spaces. This use could create disruptions and cause distractions during parenting (termed technoference). This article…
Descriptors: Handheld Devices, Parent Child Relationship, Infants, Young Children
Bouffard, Suzanne – Learning Professional, 2020
Marcia Rock is one of the preeminent researchers on bug-in-ear coaching. In this method, an instructional coach watches a live video feed of a teacher's classroom and provides in-the-moment feedback via a wireless earpiece. The process, which is sometimes compared to a football coach communicating with a quarterback, is become increasingly…
Descriptors: Assistive Technology, Coaching (Performance), Distance Education, Videoconferencing
Bassi, Merfat – Art Education, 2020
Recently, many studies have discussed the importance of meditation and artmaking in the art classroom (Ganley, 2017; Kohler, 2012; Patterson, 2015; Phillips, 2016; Rohloff, 2008). The practice of meditation and artmaking not only promotes the physical health of the body but also develops the inner attitude of self and identity. Often artmaking and…
Descriptors: Art Activities, Metacognition, Computer Software, Art Education
Blažic, Borka Jerman; Blažic, Andrej Jerman – Education and Information Technologies, 2020
As digital multimedia devices increasingly pervade people's lives, including the lives of older adults, the need to provide relevant training for these age groups grows. Older adults, not due to their frailty or age, often find it difficult to use digital devices like smartphones, and they often lack the basic digital literacy required to use…
Descriptors: Technological Literacy, Older Adults, Foreign Countries, Video Games