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Hyun-Bin Hwang; Shawn Loewen – English Teaching, 2025
This study explored how teachers could provide support to enhance students' out-ofclass mobile-assisted language learning (MALL) engagement. We interviewed five Korean English teachers who used "Class Card," a focal technology of this study, for their students' self-directed vocabulary learning. Additionally, students of the interviewed…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Handheld Devices
Kevser Tozduman Yarali – Journal of Learning and Teaching in Digital Age, 2025
Digital games are among the most common reasons children use the internet, and the time children spend playing digital games is increasing day by day. This research aims to identify the characteristics of the digital games most preferred by children, while also examining their digital gaming habits. The study was conducted using a qualitative…
Descriptors: Elementary School Students, Middle School Students, Computer Games, Handheld Devices
Olivia Fudge Coleman; Rachel L. Kunemund; Danielle A. Waterfield; Suzanne McClain; Sean D. McDonald; Nathan P. Welker; Michael J. Kennedy – Journal of Special Education Technology, 2025
Many students entering middle school experience increased difficulty in acquiring academic content vocabulary, especially in science. Content Acquisition Podcasts for Students (CAP-S) were developed over a decade ago to help remediate this issue and provide structured multimedia instruction on academic content vocabulary to help improve the…
Descriptors: Handheld Devices, Audio Equipment, Information Dissemination, Electronic Publishing
Kun Dou; Huzaina Abdul Halim; Mohd Rashid Mohd Saad – European Journal of Education, 2025
Despite the rapid growth of integrating language learning applications into educational settings, limited studies have reported students' continuance intention to use mobile English learning applications in the mobile-assisted language learning (MALL) context. This study extended the expectation confirmation model (ECM) with mobile self-efficacy…
Descriptors: Telecommunications, Handheld Devices, Computer Assisted Instruction, Teaching Methods
Rikki Patton; Jessica L. Chou; Diane K. Brown; Asif Zaarur – Journal of American College Health, 2025
Objective: Better understanding how behavioral health professions students were impacted by COVID-19 can help educators inform their education practices. Participants: The present study examined the impact of COVID-19 among n = 83 students enrolled in two universities across five graduate-level behavioral health training programs -- clinical…
Descriptors: COVID-19, Pandemics, Graduate Students, Allied Health Occupations Education
Jie Fang – Knowledge Management & E-Learning, 2025
Although mobile technologies are commonly used to support language learning, there is a lack of research to comprehensively determine the acceptance, readiness, affordances, and challenges in this area. To address this gap, this systematic literature review selected 49 articles indexed in the Scopus database between 2013 and 2022. This study found…
Descriptors: Telecommunications, Handheld Devices, Computer Assisted Instruction, Second Language Learning
Ahmet Bilal Özbek; Minna Torppa – Education and Information Technologies, 2025
Early literacy skills are critical for reading success, and the potential effectiveness of technology-based interventions in supporting these skills has been highlighted in previous research. This study aims to develop a comprehensive early literacy support mobile app for children at risk of reading difficulties. The research was conducted…
Descriptors: Computer Oriented Programs, Handheld Devices, Emergent Literacy, Special Needs Students
Ryan Angga Pratama – Discover Education, 2025
This meta-analysis study evaluates the effectiveness of research and development (R&D) of Android-based educational games in enhancing students' mathematical reasoning and its moderating factors. From 13 primary studies that met the inclusion criteria, analysis using R Studio (Meta Package) and the Random Effects Model (REM) showed an overall…
Descriptors: Research and Development, Handheld Devices, Educational Games, Computer Games
Irene Picton; Christina Clark – National Literacy Trust, 2025
In 2024, 2 in 5 (42.3%) children and young people aged 8 to 18 said they enjoyed listening to audio (e.g. audiobooks and podcasts) in their free time, compared with 34.6% who enjoyed reading. This is the first time more children and young people enjoyed listening than reading since National Literacy Trust started asking about listening in 2020.…
Descriptors: Foreign Countries, Elementary School Students, Secondary School Students, Listening
Juliet Cadungog-Uy; Edman P. Flores – Journal of Education and e-Learning Research, 2025
The study examines the impact of screen time and time management practices on the academic performance of Cambodian accountancy students. A quantitative approach was adopted using a structured questionnaire administered to 663 students. The research explores educational and non-educational screen time usage, perceived benefits, and time management…
Descriptors: Foreign Countries, Accounting, Business Education, College Students
Selwyn, Neil; Aagaard, Jesper – British Journal of Educational Technology, 2021
There is now an emerging worldwide trend for mobile phones being banned from classrooms and schools. While some academics working in the area of educational technology have raised concerns, many others have so far failed to respond to what is a significant shift in the ongoing development of digital education. The paper considers how academic…
Descriptors: Handheld Devices, Classroom Techniques, Addictive Behavior, Attention Control
Pan, Cheng-Chang; Sivo, Stephen A.; Graham, Jeffrey A. – Journal of Hispanic Higher Education, 2021
This case study was intended to explore whether wearable device use is associated with their demographic factors (e.g., device ownership and gender), using undergraduate students in a Hispanic Serving Institution. Preliminary findings of this two-way contingency table analysis suggested that students who own the device(s) are more likely to use it…
Descriptors: Student Characteristics, Handheld Devices, Undergraduate Students, Minority Serving Institutions
Huisman, Michael C.; Valster, Katelin Michelle – HAPS Educator, 2021
The incorporation of mobile learning methods (iLearning) into human anatomy and physiology classrooms has been debated with regard to its effectiveness in higher education. This study aimed to understand how iLearning affects college-aged students' perception of learning and engagement in an introductory human anatomy and physiology course using a…
Descriptors: Electronic Learning, Introductory Courses, Anatomy, Human Body
Oslawski-Lopez, Jamie; Kordsmeier, Gregory – Teaching Sociology, 2021
We investigate student listening compliance, preference for audio versus print content, and exam performance when professionally produced podcasts are assigned as "readings" and provided in both audio and print formats. Listening/reading compliance for the assigned podcasts was high compared with figures reported in previous research.…
Descriptors: Learner Engagement, Handheld Devices, Audio Equipment, Best Practices
Sumuer, Evren – Journal of Computing in Higher Education, 2021
The purpose of this study was to investigate the effect of mobile phone usage policies on college students' learning. Based on quasi-experimental research, with pretest-posttest nonequivalent group design, two pre-existing groups were randomly assigned treatment conditions, namely the removal of students' mobile phones (Restricted Phone Access),…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, College Students

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