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Ragad M. Tawafak; Waleed Mugahed Al-Rahmi; Abdulrahman Alshimai; Ibrahim Yaussef Alyoussef; Ayad Aldaijy – Contemporary Educational Technology, 2025
The importance of gameplay extends beyond mere entertainment, playing a crucial role in shaping behavioral intentions (BIs) in various contexts. This research aims to discover how digital gameplay influences students' BIs, mainly in the context of technology adoption in education. The main objective is to investigate the impact of digital gameplay…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Games
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Moon, Tyler; Abegaz, Tamirat; Payne, Bryson; Salimi, Abi – Journal of Cybersecurity Education, Research and Practice, 2020
Several research findings indicate that basic cyber hygiene can potentially deter the majority of cyber threats. One of the ways cybersecurity professionals can prepare users to ensure proper hygiene is to help them develop their ability to spot the difference between normal and abnormal behavior in a computer system. Malware disrupts the normal…
Descriptors: Information Security, Game Based Learning, Computer Security, Knowledge Level
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Cetin, Ibrahim – Informatics in Education, 2020
Loops concept is one of the basic programming concepts. Students have difficulties in learning loops concept. Helping learners understand loops is an important task. Visualization is one of the ways to help students improve their understanding. The aim of the study was to construct and evaluate a visualization based instruction related to loops. A…
Descriptors: Programming, Computer Science Education, Preservice Teachers, Visual Aids
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Stohlmann, Micah; Kim, Young Rae – Australian Mathematics Education Journal, 2020
Games are an everyday part of most students' lives. Games engage students and provide opportunities to foster perseverance in problem solving. When implemented in the mathematics classroom, game-based learning can have similar positive benefits. Students can enjoy mathematics and develop important life skills that will help them in their current…
Descriptors: Game Based Learning, Robotics, Educational Games, Mathematics Instruction
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Wolthuis, Stuart L.; Slade, Christopher – Information Systems Education Journal, 2020
In this research project we describe the legacy software landscape, its current state, and challenges associated with aging information systems and access to its data. We briefly describe the popularity of dynamic languages and how a specific dynamic programming language, Ruby on Rails (RoR or Rails), is used to create a system to extract data…
Descriptors: Computer Software, Data Use, Programming Languages, Information Systems
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Brady, Alison M. – Journal of Philosophy of Education, 2020
This paper discusses the ways in which the teacher is recognised through the formulation of evaluation frameworks which encompass criteria for so-called effective teaching and, by extension, effective learning. It argues that the emphasis on that which is 'effective', and therefore measurable, is symptomatic of an overly technicist understanding…
Descriptors: Teaching Methods, Instructional Effectiveness, Educational Philosophy, Teacher Effectiveness
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AERA Online Paper Repository, 2020
Debugging is the most difficult part of programming for novices. Through comparative experiments, this paper compares the differences between novices and the experts in the debugging process from the perspective of the frequency of each debugging skill behavior and the connection of each behavior. The study find that there is a difference in the…
Descriptors: Programming, Troubleshooting, Novices, Expertise
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Kakavas, Panagiotis; Ugolini, Francesco C. – Research on Education and Media, 2019
This study presents a 13-year (2006-2018) systematic literature review related to the way that computational thinking (CT) has grown in elementary level education students (K-6) with the intention to: (a) present an overview of the educational context/setting where CT has been implemented, (b) identify the learning context that CT is used in…
Descriptors: Computation, Thinking Skills, Elementary School Students, Programming
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Dan Sun; Azzeddine Boudouaia; Chengcong Zhu; Yan Li – International Journal of Educational Technology in Higher Education, 2024
ChatGPT, an AI-based chatbot with automatic code generation abilities, has shown its promise in improving the quality of programming education by providing learners with opportunities to better understand the principles of programming. However, limited empirical studies have explored the impact of ChatGPT on learners' programming processes. This…
Descriptors: Computer Science Education, Computer Software, Feedback (Response), Artificial Intelligence
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Andreas Larsson; Karin Stolpe – International Journal of Technology and Design Education, 2024
In recent years, subject content such as programming and digital literacy has become an integral part of technology education. However, research shows that many programming teachers lack sufficient formal education to teach programming and show disparate educational and professional experiences. This study investigates how three teachers'…
Descriptors: Knowledge Base for Teaching, Teacher Characteristics, Digital Literacy, Technology Education
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Yang, Fan; Akanbi, Temitope; Chong, Oscar Wong; Zhang, Jiansong; Debs, Luciana; Chen, Yunfeng; Hubbard, Bryan J. – Journal of Civil Engineering Education, 2024
Computing technology is reshaping the way in which professionals in the architecture, engineering, and construction industries conduct their business. The execution of construction tasks is changing from traditional 2D to 3D building information modeling (BIM)-based concepts. The use of BIM is expanded and enriched by the introduction of advanced…
Descriptors: Civil Engineering, Engineering Education, Programming Languages, Construction Management
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Leonardo D. Garma; Nuno S. Osório – Biochemistry and Molecular Biology Education, 2024
Dimensionality reduction techniques are essential in analyzing large 'omics' datasets in biochemistry and molecular biology. Principal component analysis, t-distributed stochastic neighbor embedding, and uniform manifold approximation and projection are commonly used for data visualization. However, these methods can be challenging for students…
Descriptors: Biochemistry, Molecular Biology, Science Instruction, Learning Experience
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Xiao-Ming Wang; Wen-Qing Zhou; Gwo-Jen Hwang; Shi-Man Wang; Tong Huang – Educational Technology & Society, 2024
Knowing the factors affecting students' learning achievement in digital learning is a crucial educational issue nowadays. However, recent research has paid less attention to how an individual's internal factors (prior knowledge) influence their learning achievement through cognitive engagement, and previous studies generally employed students'…
Descriptors: Electronic Learning, Prior Learning, Cognitive Processes, Learner Engagement
Biyi Wen – ProQuest LLC, 2024
This dissertation is an inquiry into the history of Chinese computer-based word processing technologies from 1958 to 1997. My purpose in looking into the history is to answer, how the development and usage of word-processing technologies have contributed to knowledge production, by shaping the understanding of what information technologies can do.…
Descriptors: History, Chinese, Word Processing, Computer Software
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Donald M. Johnson; Will Doss; Christopher M. Estepp – Natural Sciences Education, 2024
Microcontrollers are widely used in agriculture, yet most undergraduate agriculture students do not have the programming skills necessary to make use of these devices in their academic programs or careers. However, generative artificial intelligence (AI) chatbots, such as ChatGPT, have the ability to write complex microcontroller programs when…
Descriptors: Undergraduate Students, Agricultural Education, Programming, Artificial Intelligence
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