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Little, Dennis L.; And Others – 1971
STAPOL is an educational or training simulation game of the impact of policy decisions upon the quality of life within a hypothetical state; it can be played manually, wholly by computer, or in some combination. This working paper is the game manual (intended for use with two supplementary papers) which describes the components of the game, the…
Descriptors: Public Policy, Role Playing, Simulation, Statewide Planning
Little, Dennis L. – 1970
STAPOL is an educational or training simulation game of the impact of policy decisions upon the quality of life within a hypothetical state; it can be played manually, wholly by computer, or in some combination. This appendix to the game manual describes in detail the legislative programs used in playing STAPOL, including details on their costs,…
Descriptors: Public Policy, Role Playing, Simulation, Statewide Planning
Leton, Donald A. – 1972
In recent years, coding and decoding have been claimed to be the processes for converting one language form to another. But there has been little effort to locate these processes in the human learner or to identify the nature of the internal codes. Computer simulation of reading is useful because the similarities in the human reception and…
Descriptors: Computer Programs, Reading Research, Reading Skills, Simulation
ALLEN, DWIGHT W. – 1966
A DEMONSTRATION PROJECT WAS INITIATED TO SHOW THE FEASIBILITY OF INTRODUCING GREATER FLEXIBILITY INTO VOCATIONAL CURRICULUMS AND INTO THE PREVOCATIONAL DIMENSIONS OF NONVOCATIONAL CURRICULUMS THROUGH THE USE OF A COMPUTER-BASED SCHEDULING TECHNOLOGY. RESEARCH WAS PLANNED TO COVER A 3-YEAR PERIOD. THE 1ST YEAR'S RESEARCH WAS COMPLETED MAY 1, 1966,…
Descriptors: Computers, Scheduling, Simulation, Vocational Education
De Koven, Bernard – Simulation/Gaming/News, 1976
A discussion of a game quality--integrity--a term the author defines as everything used in a game and which should embody the central concept. (HB)
Descriptors: Educational Games, Game Theory, Instructional Design, Simulation
Stadsklev, Ron – Simulation/Gaming/News, 1976
A brief discussion of the differences between the design of simulation games and the difficulty of development of games is presented. (HB)
Descriptors: Educational Games, Game Theory, Instructional Design, Simulation
Pollack, Harvey – Educational Technology, 1976
Descriptors: Computer Science, Laboratory Technology, Learning Activities, Simulation
Thiagarajan, Sivasailam – Educational Technology, 1978
A new type of instructional games that attempt to retain the strengths of the lecture format while replacing its passive nature is described. (Author/RAO)
Descriptors: Educational Games, Lecture Method, Simulation, Teaching Methods
Peer reviewed Peer reviewed
Fleiss, Joseph L.; Cicchetti, Domenic V. – Applied Psychological Measurement, 1978
The accuracy of the large sample standard error of weighted kappa appropriate to the non-null case was studied by computer simulation for the hypothesis that two independently derived estimates of weighted kappa are equal, and for setting confidence limits around a single value of weighted kappa. (Author/CTM)
Descriptors: Correlation, Hypothesis Testing, Nonparametric Statistics, Reliability
Peer reviewed Peer reviewed
DeNike, Lee – Simulation and Games, 1976
The author identifies cognitive learning styles of subjects who derived maximum knowledge from simulation game activities. (GW)
Descriptors: Games, Learning, Performance Factors, Research Projects
Spannaus, Timothy W. – Audiovisual Instruction, 1978
Characteristics of a simulation include: (1) a degree of analogy between the simulation activity and reality; (2) objectives at an appropriate level of application; and (3) participants dealing with the consequences of their actions. (STS)
Descriptors: Educational Games, Games, Instructional Materials, Models
Thiagarajan, Sivasailam – Simulation/Gaming, 1977
Suggestions for conducting an instructional game or simulation. (Author)
Descriptors: Administrative Principles, Educational Games, Game Theory, Simulation
Jandt, Fred E. – Simulation/Gaming, 1977
The background and method of play of a game designed to study communication behavior in the organizational setting of a factory. (DAG)
Descriptors: Game Theory, Management Games, Organizational Communication, Simulation
Atkinson, Francis D. – Educational Technology, 1977
Descriptors: Game Theory, Instructional Design, Simulation, Systems Approach
Peer reviewed Peer reviewed
Zernik, Wolfgang – Simulation and Games, 1988
Description of management games continues a previous article's discussion of how mathematical modeling and microeconomic concepts can be used by players. Highlights include an initial condition simulating a profit-maximizing monopoly; simulating the transition from monopoly to oligopoly; and how mathematical properties of the model affect final…
Descriptors: Management Games, Mathematical Concepts, Mathematical Models, Simulation
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