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Peer reviewedFerrando, Pere J. – Multivariate Behavioral Research, 2002
Analyzed the relations between two continuous response models intended for typical response items: the linear congeneric model and Samejima's continuous response model (CRM). Illustrated the relations described using an empirical example and assessed the relations through a simulation study. (SLD)
Descriptors: Comparative Analysis, Item Response Theory, Models, Simulation
Peer reviewedYuan, Ke-Hai; Bushman, Brad J. – Psychometrika, 2002
Proposed a maximum likelihood procedure for combining the standardized mean differences based on a noncentral-t-distribution and developed an EM algorithm. Simulation results favor the proposed procedure over the existing normal theory maximum likelihood procedure and the commonly used generalized least squares procedure. (SLD)
Descriptors: Least Squares Statistics, Maximum Likelihood Statistics, Simulation
Peer reviewedWells, Craig S.; Subkoviak, Michael J.; Serlin, Ronald C. – Applied Psychological Measurement, 2002
Investigated the effect of item parameter drift on ability estimates under item response theory, simulating item response data for two testing occasions for the two-parameter logistic model under several crossed conditions. Results show that item parameter drift under the simulated conditions had a small effect on ability estimates. (SLD)
Descriptors: Ability, Estimation (Mathematics), Item Response Theory, Simulation
Peer reviewedCheung, Gordon W.; Rensvold, Roger B. – Structural Equation Modeling, 2002
Examined 20 goodness-of-fit indexes based on the minimum fit function using a simulation under the 2-group situation. Results support the use of the delta comparative fit index, delta Gamma hat, and delta McDonald's Noncentrality Index to evaluation measurement invariance. These three approaches are independent of model complexity and sample size.…
Descriptors: Goodness of Fit, Models, Sample Size, Simulation
McGinnis, Tommye Sue – Vocational Education Journal, 1990
Describes a cost-effective way to create an effective simulation for students that teaches them how personal computers are used in the workplace. (JOW)
Descriptors: Computer Simulation, Cost Effectiveness, Microcomputers, Vocational Education
Peer reviewedLiang, Kun-Hsia; And Others – Multivariate Behavioral Research, 1995
A computer-assisted, K-fold cross-validation technique is discussed in the framework of canonical correlation analysis of randomly generated data sets. Analysis results suggest that this technique can effectively reduce the contamination of canonical variates and canonical correlations by sample-specific variance components. (Author/SLD)
Descriptors: Computer Simulation, Computer Software, Correlation, Multivariate Analysis
Shirts, R. Garry – Training, 1992
Tips include (1) don't confuse replication with simulation; (2) choose the right subject; (3) develop a design plan; (4) make trainees responsible for actions; (5) use symbols for emotionally charged ideas; (6) don't play games; (7) use nontrainees for realism; (8) assess performance appropriately; (9) alpha test in low-risk situations; and (10)…
Descriptors: Evaluation Criteria, Group Dynamics, Simulation, Trainees
Peer reviewedRode, Geralynne A. – American Biology Teacher, 1995
Describes a simulation that can be used in the classroom to help clarify difficult concepts in protein synthesis. (ZWH)
Descriptors: Biology, Cytology, Science Education, Secondary Education
Peer reviewedHarrison, J. Richard; Carroll, Glenn R. – Administrative Science Quarterly, 1991
Develops a cultural transmission model with the following variables: worker entry and exit rate, organization growth rate, recruiting selectivity, socialization intensity, and the rate that socialization decays if not reinforced. A computer simulation of the model found that cultural systems in organizations are highly robust and reach equilibrium…
Descriptors: Computer Simulation, Industry, Models, Organizational Theories
Gredler, Margaret Bell – Simulation/Games for Learning, 1990
Discussion of the design of games and simulations focuses on the fundamental defining features called deep structure. The two main levels of interaction in games and simulations are described; generalized reinforcers are discussed; types of defective contingencies are explained, including escape or avoidance behaviors; and the concept of negative…
Descriptors: Contingency Management, Game Theory, Interaction, Reinforcement
Peer reviewedBurket, George R.; Yen, Wendy M. – Journal of Educational Measurement, 1997
Using simulated data modeled after real tests, a Thurstone method (L. Thurstone, 1925 and later) and three-parameter item response theory were compared for vertical scaling. Neither procedure produced artificial scale shrinkage, and both produced modest scale expansion for one simulated condition. (SLD)
Descriptors: Comparative Analysis, Item Response Theory, Scaling, Simulation
Peer reviewedLeenen, Iwin; Van Mechelen, Iven; De Boeck, Paul; Rosenberg, Seymour – Psychometrika, 1999
Presents a three-way, three-mode extension of the two-way, two-mode hierarchical classes model of P. De Boeck and S. Rosenberg (1998) for the analysis of individual differences in binary object x attribute arrays. Illustrates the model with data on psychiatric diagnosis and discusses the relation between the model and other extant models. (SLD)
Descriptors: Algorithms, Individual Differences, Models, Set Theory
Peer reviewedFrench, Guy A.; Dodd, Barbara G. – Journal of Outcome Measurement, 1999
Studied item and trait parameter recovery for Andrich's rating-scale model (D. Andrich, 1978) using the PARSCALE computer program. Simulation results suggest that Andrich's rating scale allows the use of considerably smaller calibration samples than are typically recommended for other polytomous item-response-theory models. (SLD)
Descriptors: Item Response Theory, Models, Rating Scales, Simulation
Peer reviewedPedersen, Paul – Simulation & Gaming, 2000
Suggests that insight as a participant-observer is more valuable than merely hearing about other people's experiences. Discusses experiential learning, the use of simulations and structured exercises as safe places to take risks, and learning cultural patterns of assumption. (LRW)
Descriptors: Cultural Context, Experiential Learning, Participant Observation, Simulation
Peer reviewedEndres-Niggemeyer, Brigitte – Information Processing & Management, 2000
Describes SimSum (Simulation of Summarizing), which simulates 20 real-world working steps of expert summarizers. Presents an empirically founded cognitive model of summarizing and demonstrates that human summarization strategies can be simulated. Discusses current research in automatic summarization, summarizing in the World Wide Web, and…
Descriptors: Computer Simulation, Literature Reviews, World Wide Web


