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Peer reviewedAlsup, John K.; Altmyer, Donald J. – Mathematics Teaching in the Middle School, 2002
Describes how a stock market simulation can be an excellent tool for motivating students to learn real-world mathematics in a middle school classroom. Details four activities that can accompany the simulation. (Contains 12 references.) (YDS)
Descriptors: Mathematics Activities, Mathematics Instruction, Middle Schools, Problem Solving
Peer reviewedLee, Sik-Yum; Zhu, Hong-Tu – Psychometrika, 2002
Developed an EM type algorithm for maximum likelihood estimation of a general nonlinear structural equation model in which the E-step is completed by a Metropolis-Hastings algorithm. Illustrated the methodology with results from a simulation study and two real examples using data from previous studies. (SLD)
Descriptors: Equations (Mathematics), Estimation (Mathematics), Maximum Likelihood Statistics, Simulation
Peer reviewedDealtry, Richard – Journal of Workplace Learning, 2002
Traces the evolution of the corporate university, which combines traditional management tools with new learning process models, bridging strategic theory and real-time learning. Advocates the need for movement away from traditional cognitive paradigms, suggesting the use of image simulations and metamanagement thinking. (SK)
Descriptors: Cognitive Style, Corporate Education, Learning Processes, Management Development
Peer reviewedNehring, Wendy M.; Lahsley, Felissa R.; Ellis, Wayne E. – Nursing Education Perspectives, 2002
Human patient simulators are computerized mannequins that present patient scenarios in which nursing students learn to assess critical health incidents. Their use involves faculty time and commitment, maintenance and upgrading investment, and careful scenario preparation. (Contains 20 references.) (SK)
Descriptors: Competency Based Education, Critical Incidents Method, Higher Education, Nursing Education
Peer reviewedHartley, Roger; Varley, Glen – Industry & Higher Education, 2002
Command and Control Training Using Simulation (CACTUS) is a computer digital mapping system used by police to manage large-scale public events. Audio and video records of adaptive training scenarios using CACTUS show how the simulation develops decision-making skills for strategic and tactical event management. (SK)
Descriptors: Computer Simulation, Decision Making Skills, Design, Foreign Countries
Peer reviewedCasey, John A. – Journal of Technology in Counseling, 1999
Efforts to teach basic helping skills to counselors in training using computer assisted simulation continue to evolve. Recent commercial releases include integration of compressed video and text to allow students to view client/counselor interactions and make choices regarding response categories. (Contains 28 references.) (Author)
Descriptors: Computer Assisted Instruction, Computer Simulation, Counselor Training, Educational Media
Peer reviewedRich, Robert O.; Sampson, Dick T. – Counselor Education and Supervision, 1990
Asserts that intensive family simulation provides a bridge between classroom role plays and supervised practicums in family-therapy training. Presents such a simulation method and describes specific techniques in three distinct phases of intensive family simulation: family building, therapy simulation, and debriefing. (Author/NB)
Descriptors: Counselor Training, Family Counseling, Graduate Students, Higher Education
Peer reviewedMossholder, Kevin W.; And Others – Educational and Psychological Measurement, 1990
A convention commonly used to describe interaction effects within moderated regression frameworks was examined through logical exposition and a Monte Carlo approach to simulate various moderator conditions. Results, which indicate that the convention may lead to incorrect inferences, are discussed in terms of interpreting moderator effects. (SLD)
Descriptors: Computer Simulation, Data Interpretation, Interaction, Monte Carlo Methods
Fritz, Mark – Training, 1991
Virtual Reality (VR) is a computer-created sensory experience that so completely immerses participants that they barely can distinguish this "virtual" experience from a real one. VR promises trainers the ultimate method of simulation. (Author)
Descriptors: Adult Education, Computer Simulation, Sensory Experience, Technological Advancement
Peer reviewedDollinger, Stephen J. – Counselor Education and Supervision, 1989
Describes variation on role plays used in counselor education classes that teach lessons about the counseling process. (Author/CM)
Descriptors: Counselor Training, Course Content, Perspective Taking, Role Playing
Cryer, Patricia – Simulation/Games for Learning, 1990
Presents a model based on work by Schultz von Thun that helps to explain how to avoid misunderstandings in interpersonal communication. The model is then applied to interpersonal interactions in educational games, simulations, and workshops, and the insights it provides into how unnecessary and unintentional conflict may be avoided are discussed.…
Descriptors: Conflict Resolution, Educational Games, Group Dynamics, Interpersonal Communication
Peer reviewedEignor, Daniel R.; And Others – Applied Measurement in Education, 1990
Two independent replications of a sequence of simulations were conducted to aid in the diagnosis and interpretation of equating differences found between representative (random) and matched (nonrandom) samples for three commonly used conventional observed-score equating procedures and one item-response-theory-based equating procedure. (SLD)
Descriptors: Equated Scores, Item Response Theory, Sampling, Simulation
Peer reviewedKuratko, Donald F. – Journal of Education for Business, 1989
Ball State University's New Venture Creation is a capstone course in which class sessions simulate workshops for understanding and analyzing business plans. Students present the resulting business proposals to a board of consultants and entrepreneurs, which evaluates them for feasibility. (SK)
Descriptors: Business Administration Education, Capstone Experiences, Entrepreneurship, Higher Education
Peer reviewedDuke, Richard D.; Kemeny, Nicole K. – Simulation and Games, 1989
Reviews the evolution of the journal "Simulation and Games" and examines the various topics addressed by contributors over the past 20 years. A history of gaming and simulation is given, and the results of a content analysis of all articles are provided. (LRW)
Descriptors: Content Analysis, Futures (of Society), Games, Scholarly Journals
Cryer, Patricia – Simulation/Games for Learning, 1988
Discussion of the relationship between participants and the person who runs a game, simulation, or workshop focuses on similarities with the relationship between members of an organization and its manager. Motivation theories and the literature on management and organizational development are reviewed, and their implications for better management…
Descriptors: Educational Games, Motivation, Organizational Theories, Participant Characteristics


