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Assem, Kabdykalymkyzy; Turagulovna, Ayupova Gulbarshyn; Sharifullina, Mamanova Alma; Bayakhmetovna, Mukhamediyeva Assel; Rakhmetolinovna, Akmanova Galiya; Kaiyrbekovich, Omarov Murat – Cypriot Journal of Educational Sciences, 2022
The purpose of this research is to get the opinions of academics about augmented reality technology, which is one of the psychological and pedagogical innovative technologies to teach English to university students. In this study, the qualitative research method, one of the research methods and techniques, was used. The study group of the research…
Descriptors: Educational Technology, Educational Innovation, English (Second Language), Second Language Instruction
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Song, Donggil; Oh, Eun Young; Hong, Hyeonmi – Educational Technology & Society, 2022
The aim of this study is to evaluate the effects of a teaching simulation activity that uses a chatbot on preservice teachers' efficacy. Forty-six preservice teachers were asked to teach the chatbot the topic of school violence and how to handle it. They were assigned to one of three groups: Teaching a chatbot whose attitude was impolite, polite,…
Descriptors: Simulation, Computer Mediated Communication, Artificial Intelligence, Student Attitudes
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Herrington, Deborah G.; Hilborn, Shanna M.; Sielaff, Elizabeth N.; Sweeder, Ryan D. – Chemistry Education Research and Practice, 2022
Equilibrium is a challenging concept for many, largely because developing a deep conceptual understanding of equilibrium requires someone to be able to connect the motions and interactions of particles that cannot be physically observed with macroscopic observations. Particle level chemistry animations and simulations can support student…
Descriptors: Simulation, Video Technology, Chemistry, Electronic Learning
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Pröbster, Monika; Soto, Marina Velert; Connolly, Cornelia; Marsden, Nicola – European Journal of Open, Distance and E-Learning, 2022
Avatar-based virtual reality (VR) is becoming more prevalent in industry and educational settings. There is, however, limited research on the extent to which gender stereotypes are present in this environment. The university laboratory study presented in this paper was conducted in a VR environment with participants who were randomly assigned to…
Descriptors: Computer Simulation, Sex Stereotypes, Sex Role, Administrators
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Mohamed, Tarek Ismail; Sicklinger, Andreas – Education and Information Technologies, 2022
With the rapid digital developments, the practice and study of VR/AR technologies reached almost all the design disciplines by considering different applications. Therefore, there is continuous pressure on design education, where course programs in graphic design, media design, fashion design, and product design must promptly incorporate these new…
Descriptors: Design, Technology Integration, Educational Technology, College Students
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Dailey-Hebert, Amber – InSight: A Journal of Scholarly Teaching, 2022
Following the global pandemic, educators relied heavily on live videoconferencing options and online meeting spaces to host class in lieu of traditional, in-person classroom learning. Yet, exhaustion and Zoom fatigue fueled a lack of engagement in such online spaces, while simultaneously the need for more informal connection to support learners'…
Descriptors: Student Attitudes, Computer Simulation, Learner Engagement, Distance Education
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Manapat, Patrick D.; Edwards, Michael C. – Educational and Psychological Measurement, 2022
When fitting unidimensional item response theory (IRT) models, the population distribution of the latent trait ([theta]) is often assumed to be normally distributed. However, some psychological theories would suggest a nonnormal [theta]. For example, some clinical traits (e.g., alcoholism, depression) are believed to follow a positively skewed…
Descriptors: Robustness (Statistics), Computational Linguistics, Item Response Theory, Psychological Patterns
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Liu, Jin – Journal of Educational and Behavioral Statistics, 2022
Longitudinal data analysis has been widely employed to examine between-individual differences in within-individual changes. One challenge of such analyses is that the rate-of-change is only available indirectly when change patterns are nonlinear with respect to time. Latent change score models (LCSMs), which can be employed to investigate the…
Descriptors: Longitudinal Studies, Individual Differences, Scores, Models
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Rodero, Emma; Larrea, Olatz – Comunicar: Media Education Research Journal, 2022
The ability to communicate effectively is a crucial aspect of education. For college students, learning how to speak in public is essential for their academic and professional future. However, many students report fear of speaking in public, the so-called Public Speaking Anxiety (PSA). This study aims to implement a training program using Virtual…
Descriptors: Computer Simulation, Public Speaking, Anxiety, College Students
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Idoga, Patience E.; Kazaure, Ahamed Sani – Asian Journal of Contemporary Education, 2022
The educational paradigm is constantly evolving; this is largely due to continuous emerging educational tools and technologies. This development has altered the traditional ways of teaching and learning. Present global trends have further increased or forced the adoption of technology in all its ramifications, resulting in a reliance that could…
Descriptors: COVID-19, Pandemics, Educational Technology, Teaching Methods
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Winkelmann, Zachary K.; Neil, Elizabeth R.; Eberman, Lindsey E. – Athletic Training Education Journal, 2022
Context: Emergency and immediate care skills are often difficult to practice in real time during clinical education. One immediate care skill requiring advanced training that may not be implemented during clinical education is wound closure via suturing. Simple laceration management with sutures can be advantageous skill for athletic training…
Descriptors: Athletic Coaches, Athletics, First Aid, Injuries
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McEneaney, John; Morsink, Paul – Journal of Learning Analytics, 2022
Learning analytics (LA) provides tools to analyze historical data with the goal of better understanding how curricular structures and features have impacted student learning. Forward-looking curriculum design, however, frequently involves a degree of uncertainty. Historical data may be unavailable, a contemplated modification to curriculum may be…
Descriptors: Curriculum Design, Learning Analytics, Educational Change, Computer Software
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Levin, Orna; Flavian, Heidi – European Journal of Teacher Education, 2022
Recently, simulation-based learning (SBL) has become an inseparable part of teacher-education. This case study examined the learning processes that preservice teachers experienced while participating in SBL. The main goal of the study was to identify the aspects of peer learning inherent to SBL that are beneficial for the teacher-education…
Descriptors: Preservice Teacher Education, Simulation, Preservice Teachers, Peer Teaching
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Luarn, Pin; Jhan, Ya-Cing; Lin, Hong-Wen – International Journal of Game-Based Learning, 2022
The study has chosen perhaps the most well-known serious game in the field of supply chain management: The Beer Game, and uses the means-end chains theory in an attempt to explore the innovative attributes that learners may wish to experience while playing. The study will also construct the psychological hierarchical structure of "innovative…
Descriptors: Educational Games, Supply and Demand, Information Management, Time Management
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Özdemir, Adem; Vural, Mustafa; Süleymanogullari, Mesut; Bayraktar, Gökhan – Journal of Educational Technology and Online Learning, 2022
Metaverse is a new concept which is frequently discussed in many fields such as health, art, sports, entertainment, education, trade, and marketing. The scope and actuality of this concept, which expresses a new digital world beyond the universe, necessitated this study. In this study; gender, age, duration of social media usage and levels of…
Descriptors: College Students, Computer Simulation, Student Attitudes, Technology Uses in Education
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