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Valentina Nachtigall; Selina Yek; Nikol Rummel – Journal of Computer Assisted Learning, 2024
Background: With the increasing availability of immersive technologies such as 360° videos for educational purposes, research needs to shift from media comparison studies to value-added studies in order to identify conditions for effective learning with such technologies. For the educational use of history-related virtual reality media, which are…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Educational Technology

Dongho Shin – Grantee Submission, 2024
We consider Bayesian estimation of a hierarchical linear model (HLM) from small sample sizes. The continuous response Y and covariates C are partially observed and assumed missing at random. With C having linear effects, the HLM may be efficiently estimated by available methods. When C includes cluster-level covariates having interactive or other…
Descriptors: Bayesian Statistics, Computation, Hierarchical Linear Modeling, Data Analysis
Yanying Chen; Yaoxin Tan; Yuhui Wang – Interactive Learning Environments, 2024
We designed a microbial science popularization product based on virtual reality technology, "Micro World -- Exploring the Microbial Kingdom," and conducted usability tests. Participants used head-mounted VR glasses to experience virtual scenarios teaching microbiological knowledge. The product's user experience was evaluated through a…
Descriptors: Computer Simulation, Science Education, Microbiology, Computer Peripherals
Dorji Tenzin; Karma Utha; Kinley Seden – Research in Science & Technological Education, 2024
Background: Electric circuit concepts in physics are abstract in nature and students find it difficult to comprehend. Purpose: This study was designed to compare the impact of three different strategies: simulation, hands-on and a combined strategy in enhancing conceptual understanding on electric circuit for class X students. Design: A mixed…
Descriptors: Science Education, Computer Simulation, Hands on Science, Electronic Equipment
Huda S. Alazmi; Ghader M. Alemtairy – Education and Information Technologies, 2024
There is increasing educational interest in immersive virtual reality (IVR) applications which aid student learning and performance. However, few empirical studies have investigated the potential for implementing the technology in middle-school social studies classrooms. This study employed a quasi-experimental approach to address this issue,…
Descriptors: Computer Simulation, Field Trips, Middle School Students, Social Studies
Hannah M. Weiss – ProQuest LLC, 2024
As next-generation space exploration missions require increased autonomy from astronaut crews, real-time diagnostics of astronaut health and performance are essential for mission operations, especially for determining Extravehicular Activity (EVA) readiness. Exposure to microgravity leads to changes in astronaut physiology such as loss of bone…
Descriptors: Computer Simulation, Brain Hemisphere Functions, Sensory Experience, Psychomotor Skills
Victoria Olubola Adeyele – Education and Information Technologies, 2024
The study determined the relative effectiveness of simulation games, blended learning, and interactive multimedia in enhancing learning outcomes in Basic Science of pupils with varying abilities, with a view to providing information on the most effective strategy for instructing Basic Science among pupils with varying abilities. Children should be…
Descriptors: Educational Games, Simulation, Blended Learning, Multimedia Instruction
Saw Fen Tan – Asian Association of Open Universities Journal, 2024
Purpose: This study aims to explore students' perceptions of the use of an artificial intelligence-generated content avatar (AIGC avatar) within a learning management system (LMS). Design/methodology/approach: This qualitative research involved seven postgraduate students. Data were collected through individual, in-depth interviews. The videos of…
Descriptors: Student Attitudes, Artificial Intelligence, Computer Simulation, Self Concept
Peter R. Whipp; Chad Morrison; Susan Ledger; Antoinette Geagea – Journal of Education for Teaching: International Research and Pedagogy, 2024
Australian universities are mandated to implement non-academic on-entry evaluations for all initial teacher education candidates. Universities have introduced interviews, written applications, psychometric tests, and more recently, simulation. This research sought to determine if simulation as an evaluation tool had utility as a measure of…
Descriptors: Preservice Teachers, Teacher Evaluation, Teaching Skills, Teacher Characteristics
Sarthak Punj; Poorvi Kejriwal; S. P. Raja – International Journal of Learning and Change, 2024
Technology is advancing and metaverse is gaining popularity. The magic of metaverse is beyond our imagination. In simple terms, the metaverse refers to a virtual shared space that exists online, where people can interact, socialise, work, and play using digital avatars, just like they do in the real world. It is a combination of virtual reality,…
Descriptors: Computer Simulation, Computer Mediated Communication, Health Services, Social Media
A. Lynn Stephens – Journal of Research in Science Teaching, 2024
It is widely recognized that we need to prepare students to think with data. This study investigates student interactions with digital data graphs and seeks to identify what might prompt them to shift toward using their graphs as thinking tools in the authentic activity of doing science. Drawing from video screencast data of three small groups…
Descriptors: Graphs, Data, Interaction, Electronic Learning
Kangkang Li; Qian Yang; Xianmin Yang – IEEE Transactions on Learning Technologies, 2024
The student-generated question (SGQ) strategy is an effective instructional strategy for developing students' higher order cognitive and critical thinking. However, assessing the quality of SGQs is time consuming and domain experts intensive. Previous automatic evaluation work focused on surface-level features of questions. To overcome this…
Descriptors: Computer Simulation, Artificial Intelligence, Computer Assisted Testing, Automation
Luis Alberto Laurens-Arredondo – Education and Information Technologies, 2024
The use of technologies in the classroom has become one of the main allies for university teachers in pedagogical innovation, especially during, and after the pandemic. Therefore, the main objective of this article is to investigate how different types of innovative technologies are most effective in increasing motivation among university…
Descriptors: Educational Technology, Student Motivation, Technology Uses in Education, College Students
Marc Gilbey; Shea Palmer; Louise Moody; Christopher Newton; Natasha Taylor; Ksenija Maravic da Silva – Journal of Workplace Learning, 2024
Purpose: This study, which is a cross-sectional survey, aims to investigate health-care academics, clinicians and students' perspectives of health-care simulation-based learning (SBL) and extended reality (XR) haptics use within health-care education. Participants' views regarding the application, barriers and facilitators of SBL and XR haptics…
Descriptors: Allied Health Occupations Education, Surveys, Technology Uses in Education, Computer Simulation
Kai-Yi Chin; Ching-Sheng Wang – Interactive Learning Environments, 2024
This study developed a VR-based mobile learning system to simulate the natural environment of a geopark for university students to learn geological knowledge. This learning method used a Google cardboard equipped with smartphones, where students can watch stereoscopic scenes and experience virtual environments as if visiting the geopark. In order…
Descriptors: Foreign Countries, Computer Simulation, Handheld Devices, Geology