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Lazarte, Alejandro A. – 1999
Two experiments reproduced in a simulated computerized test-taking situation the effect of two of the main determinants in answering an item in a test: the difficulty of the item and the time available to answer it. A model is proposed for the time to respond or abandon an item and for the probability of abandoning it or answering it correctly. In…
Descriptors: Computer Assisted Testing, Difficulty Level, Higher Education, Probability
Klopfer, Eric; Colella, Vanessa – 2000
This paper focuses on one method used to introduce model design and creation using StarLogo to a group of high school teachers. Teachers with model-building skills can easily customize modeling environments for their classes. More importantly, model building can enable teachers to approach their curricula from a more holistic perspective, as well…
Descriptors: Computer Simulation, Computer Uses in Education, Faculty Development, High Schools
Stevens, John D.; Ulrichson, Dean L. – Engineering Education, 1973
Descriptors: Computer Assisted Instruction, Educational Games, Engineering Education, Higher Education
Conner, David A. – Engineering Education, 1973
Discusses the use of the METRO-APEX program to provide a simulated real world'' experience of managing air quality in urban regions. Concludes that the students involved are strengthened in business and natural, applied, and political sciences and given a proper insight into the professional behavior. (CC)
Descriptors: Computer Assisted Instruction, Educational Games, Engineering Education, Environmental Education
Peer reviewed Peer reviewed
Wentworth, Donald R.; Lewis, Darrell R. – Journal of Experimental Education, 1973
This paper describes a study that attempts to measure the influence of a commercially available game, Marketplace, on student achievement is economic understanding and student attitudes toward the instructional process and selected economic concepts. (Author)
Descriptors: Academic Achievement, Course Evaluation, Data Analysis, Economics Education
Hummon, Norman P.; Bullen, A. G. R. – Engineering Education, 1974
Discusses the establishment of an environmental systems laboratory at the University of Pittsburgh with the support of the Sloan Foundation. Indicates that the "real world" can be brought into the laboratory by simulating on computers, software systems, and data bases. (CC)
Descriptors: Computer Assisted Instruction, Educational Resources, Engineering Education, Environmental Education
Debenham, Jerry – Educational Technology, 1974
A discussion of SAFE (Simulating Alternative Futures in Education), a computerized classroom game which synthesizes the growing body of futurist techniques and literature into a meaningful learning experience for students of social change. (Author)
Descriptors: Class Activities, Computer Assisted Instruction, Educational Change, Educational Games
Bernstein, Robert – Community College Social Science Quarterly, 1974
Article investigated teaching methods that stimulate students toward learning content in an introductory American government course. (RK)
Descriptors: Class Size, Educational Research, Lecture Method, Role Playing
Peer reviewed Peer reviewed
Murray, William Henry – American Journal of Physics, 1974
Discusses the construction of a diffractometer table and four microwave models which are built of styrofoam balls with implanted metallic reflecting spheres and designed to simulate the structures of carbon (graphite structure), sodium chloride, tin oxide, and palladium oxide. Included are samples of Bragg patterns and computer-analysis results.…
Descriptors: College Science, Computer Assisted Instruction, Equipment Utilization, Instrumentation
Debenham, Jerry – Simulation/Gaming/News, 1973
Articles describes SAFE, a newly developed and tested computerized simulation game for preparing educators, or any students of social change, for the use of simulation and the systems approach to studying complex interrelationships and social dynamics. (Author)
Descriptors: Change Agents, Computer Assisted Instruction, Educational Games, Futures (of Society)
Osborn, William C. – Training in Business and Industry, 1974
A chart of the major action points in the course of developing tests for training evaluation and for qualifying trainees provides a framework for discussing the problems and practices of test development. Performance standards are the most common sources of trouble; the test developer must have unequivocal standards to work from. (AJ)
Descriptors: Diagnostic Tests, Employment Qualifications, Job Training, Performance Tests
Peer reviewed Peer reviewed
Potkay, Charles R. – Journal of Humanistic Psychology, 1973
This paper attempts to illustrate the usefulness of simulated test taking (STT) in personality and abnormal psychology courses. (Author)
Descriptors: Analysis of Variance, College Students, Feedback, Personality Measures
Gallagher, Arlene F.; Hartstein, Elliott – Law in American Society, 1973
The complexities of courtroom procedure and rule of evidence often dissuade the classroom teacher from using the mock trial strategy. This model has been designed for role playing and for focusing on the judicial decision-making process: deliberation on the issues of a case. (Author/JB)
Descriptors: Class Activities, Court Litigation, Court Role, Educational Games
Smith, Virginia C. – Journal of Business Education, 1973
Descriptors: Business Education, Clerical Occupations, Communication Skills, Curriculum Development
Borad, Bruce; Fagerstrom, Richard – Intercom, 1973
A simulation game using methods of conflict resolution is designed to enable students to study the role and function of administrative agencies. This game provides a natural opening for discussion of law modification through legislative action, and judicial control through litigation. (SM)
Descriptors: Class Activities, Conflict Resolution, Decision Making Skills, Educational Games
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