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Peer reviewedGunn, Angus M. – Journal of Curriculum Studies, 1971
Time-Distance maps and the simulation game of "Section" illustrate the High School Geography Project Materials. History of the project, objectives, strategies, and innovativeness are discussed. (VW)
Descriptors: Class Activities, Curriculum Development, Educational Games, Geography Instruction
Carisio, Justin M. – Industrial Arts and Vocational Education, 1971
Vocational-technical students learn automotive diagnostic skills on an electronic simulator. (Editor)
Descriptors: Audiovisual Aids, Auto Mechanics, Electronic Equipment, Individualized Instruction
Peer reviewedJournal of Medical Education, 1971
Strong leadership should be exerted in the development of the use of the computer science field in the education of health professionals. (IR)
Descriptors: Audiovisual Instruction, Computer Assisted Instruction, Computer Science, Data Collection
Peer reviewedHarless, William G.; And Others – Journal of Medical Education, 1971
This project allows medical students to assume the role of practicing physician actively engaged in the process of clinical decisionmaking. (IR)
Descriptors: Clinical Experience, Computer Assisted Instruction, Decision Making, Medical Case Histories
Peer reviewedTaylor, Stan A. – Social Studies, 1971
Techniques involving role playing, role changing, and role perceiving are presented as possibilities in achieving greater student involvement in the educational process. International relations is the subject model used. (MB)
Descriptors: Annotated Bibliographies, Class Activities, Educational Games, Higher Education
Peer reviewedHoffman, Robert A. – Social Science Record, 1970
The Foreign Policy Association's game, Dangerous Parallel," was used to evaluate the author's 12th grade economics course. The goal of evaluation was not a grade, but a demonstration of the cumulative and interrelated nature of knowledge. The author's experiences with the use of this game are described in detail. (DB)
Descriptors: Class Activities, Course Evaluation, Decision Making, Economics
Peer reviewedHarlan, William F. – English Journal, 1970
Descriptors: English Instruction, Ethnic Groups, Learning Motivation, Relevance (Education)
Peer reviewedWynn, Martin; And Others – Simulation and Games, 1982
Describes an educational game which combines the case study method with gaming simulation to provide surveyor students with an awareness of the complexity of land administration. (JJD)
Descriptors: Case Method (Teaching Technique), Case Studies, Educational Games, Experiential Learning
Karplus, Walter J. – Perspectives in Computing, 1983
Mathematical modeling problems encountered in many disciplines are discussed in terms of the modeling process and applications of models. The models are classified according to three types of abstraction: continuous-space-continuous-time, discrete-space-continuous-time, and discrete-space-discrete-time. Limitations in different kinds of modeling…
Descriptors: Computer Science, Computer Science Education, Higher Education, Mathematical Applications
Peer reviewedBorman, Stuart A. – Analytical Chemistry, 1983
For colleges/universities, rapid instrument development poses a dilemma, since laboratory teaching instruments rapidly become obsolete and money available for replacing them is dwindling. Discusses role of sophisticated computer simulations, nontraditional educational materials, and part-time work-study opportunities as possible solutions to the…
Descriptors: Chemical Analysis, Chemistry, College Science, Computer Simulation
Peer reviewedBrooker, Russell G. – Simulation and Games, 1983
Examines four simulation games used in higher education to teach the role of elections in promoting governmental responsibility, the effects of imperfect accountability on governmental policy, and ways to make governments more accountable. These games simulate interest group lobbying, political party formation, bureaucratic policy making, and…
Descriptors: Accountability, City Officials, Educational Games, Elections
Peer reviewedJournal of Computers in Mathematics and Science Teaching, 1983
A complete listing of a projectile motion program for the Apple II microcomputer is provided. A discussion of this computer simulation and a table with variables used in the program (as well as their meanings) can be found in SE 533 596. (JN)
Descriptors: College Science, Computer Programs, High Schools, Higher Education
Peer reviewedKwasnoski, John – Science Teacher, 1983
An apparatus simulating residential thermostat control was developed to test claim that lowering house thermostats saves energy and to give students a better understanding of how thermostats work. The apparatus (includes diagram of same) and student activity are described. (JN)
Descriptors: Conservation Education, Electronic Equipment, Energy Conservation, Environmental Education
Peer reviewedBillinsky, Christyn – Top of the News, 1983
Examines four types of educational computer software promoting children's learning experiences--drill and practice, tutorial, simulation, games--noting characteristics and strengths and/or weaknesses of each. The LOGO computer language designed to teach mathematical concepts, logical thinking, and computer programing is discussed. Sixteen sources…
Descriptors: Computer Assisted Instruction, Computer Programs, Drills (Practice), Educational Games
Peer reviewedLehman, James D. – Journal of Computers in Mathematics and Science Teaching, 1983
Discusses why, when and how microcomputer simulations of biological topics should be used in the classroom. Includes a five-step procedure for creating such simulations using population growth as an example to describe each step. Steps include topic/background material selection, writing program, and making support materials for the simulation.…
Descriptors: Biology, College Science, Computer Programs, High Schools


