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Downes, Stephen – Journal of Learning for Development, 2019
While previous work has recognised the potential for open badges and blockchain to play a role in online courses, this potential has yet to be realised in a fully decentralized cMOOC. This paper describes the design objectives of an application that integrates open badges and blockchain with a cMOOC. The work described was undertaken during the…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
Salar, Hursit Cem; Hamutoglu, Nazire Burcin – Open Praxis, 2022
It has been suggested that individuals' technology acceptance are affected by personality traits. This paper aims to emphasise the importance of personality traits beyond BIG 5 on the acceptance and individual usage of Cloud Computing Systems (CCSs) with Perceived Ease of Use (PEU) and Perceived Usefulness (PU). Based on this, a quantitative…
Descriptors: Foreign Countries, College Students, Perception, Difficulty Level
Lehrfeld, Michael R. – Association Supporting Computer Users in Education, 2018
Individuals whom have legitimate access to network resources, trade secrets, or otherwise sensitive data as part of their daily functions are categorized as an Insider Risk. Insider Risk has been pushed into the public eye in recent years with the Edward Snowden leaks of 2013. Snowden had a business need to access the data he retrieved but the…
Descriptors: Computer Security, Information Security, Information Storage, Risk
Harrington, Ingrid; Mellors, Marc J. – International Journal of Higher Education, 2021
The role of gamification in Australian higher educational learning has gained increasing currency in recent years, with many proponents promoting its usefulness for improving the university student experience by increasing progression and lowering attrition, particularly among first year students (Charles, Charles, McNeill, Bustard, & Black,…
Descriptors: Foreign Countries, Higher Education, College Students, Game Based Learning
Brooks, Collin; McMullen, Jaimie – Strategies: A Journal for Physical and Sport Educators, 2021
The aim of this paper is to provide strategies for coaches to improve their ability to implement goal setting practices with groups or teams. First, an overview of effective goal setting practices is provided. Next, a three-step goal setting system is introduced to assist when setting goals with teams. Concrete examples from a variety of different…
Descriptors: Goal Orientation, Physical Education, Learner Engagement, Game Based Learning
Grepon, Benzar Glen S.; Baran, Niño T.; Gumonan, Kenn Migan Vincent C.; Martinez, Aldwin Lester M.; Lacsa, Mona Liel E. – Online Submission, 2021
Purpose: Colleges and Universities have been established to provide educational services to the people. Like any other organization, the school has processes and procedures similar to business or industry that involve admissions, processing of data, and generation of reports. Those processes are made possible through a centralized system in…
Descriptors: Program Design, Program Implementation, College Administration, Community Colleges
Sutikno, Tole; Aisyahrani, Asa Ismia Bunga – Journal of Education and Learning (EduLearn), 2023
The pandemic has accelerated technological advances in higher education. Learning management systems that make use of the persistent platform, a wide range of communication options, and profoundly immersive qualities quickly become the platform of choice for learning management systems. The blockchain enables non-fungible tokens (NFTs) and uses…
Descriptors: Web 2.0 Technologies, Technology Uses in Education, Educational Technology, Artificial Intelligence
Gush, Jason; Smith, Jacksón – Childhood Education, 2019
Innovations that are transforming society at large can be important vehicles for change in the education sector as well. What advances does blockchain technology offer to the learners of today and tomorrow?
Descriptors: Technology Uses in Education, Information Storage, Shared Resources and Services, Access to Information
Al-araibi, Asma Ali Mosa; Naz'ri bin Mahrin, Mohd; Yusoff, Rasimah Che Mohd; Chuprat, Suriayati Binti – Education and Information Technologies, 2019
The rate of adoption of e-learning has increased significantly in most higher education institutions in the world. E-learning refers to the use of electronic media, educational technology, also; information and communication technology (ICT) in the educational process. The aim for adopting e-learning is to provide students with educational…
Descriptors: Electronic Learning, Learning Readiness, Educational Technology, Information Technology
C. Sean Burns; Jennifer Pusateri; Daniela K. DiGiacomo – Journal of Education for Library and Information Science, 2025
This paper presents a novel approach to designing an online, open-source course in systems librarianship, an area of librarianship that may be perceived as complex and intimidating because of the technologies involved. The course design focuses on making systems librarianship more approachable for library and information science students who may…
Descriptors: Library Science, Online Courses, Open Education, Instructional Design
Carey, Kimberly L.; Stefaniak, Jill E. – Educational Technology Research and Development, 2018
The use of digital badges is a trend in today's education and professional settings. We conducted an exploration to see how badges are being used in higher education. Digital badges and more specifically, open badges, are used in a multitude of learning contexts and serve many purposes. This study conducted interviews with individuals leading…
Descriptors: Information Storage, Recognition (Achievement), Educational Technology, Technology Uses in Education
Cummings, Jeff; Janicki, Thomas N. – Journal of Information Systems Education, 2020
In the fields of information technology and information systems, faculty must consistently adjust curriculum to meet the demands of the field. However, a challenge they often face is understanding what should be covered, especially given the limited number of courses most universities are able to offer. This research explores the knowledge and…
Descriptors: Job Skills, Technological Literacy, Employment Qualifications, Information Technology
Wolfenden, Freda; Adinolfi, Lina; Cross, Simon – Journal of Learning for Development, 2020
This case study concerns findings from a workshop with senior teacher educators from three Indian states as part of the TESS-India teacher professional development initiative. The workshop explored how open digital badges might be used to support, capture and validate changes in teachers' classroom practice. Workshop participants drew on the…
Descriptors: Foreign Countries, Teacher Educators, Teacher Education Programs, Educational Technology
Simeone, Michael – portal: Libraries and the Academy, 2020
Governments around the world propose to improve urban life by creating smart cities filled with sensors and other digital technologies that would collect large amounts of data about citizens and their activities. Ideally, smart cities would use the information they gather to enhance the urban environment and improve the quality of life of their…
Descriptors: Municipalities, Urban Environment, Data Collection, Quality of Life
Moore, Colleen – Education Insights Center, 2020
The Education Insights Center produced a series of reports culminating in recommendations for the structure and governance of a preschool through higher education and into the workforce (known as a P20W data system). This brief follows up on that series, with a focus on data quality; the brief was informed by the author's experience using…
Descriptors: Governance, Preschool Education, Elementary Secondary Education, Higher Education

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