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Corazza, Laura; Macauda, Anita – Research on Education and Media, 2021
Ample scientific literature recognises the role of visual thinking in the constructive process of ideas and mental images and the function of visual intelligence in the communicative processes. Starting from the sectoral studies, we have turned our attention to the visual communication of the results of scientific research, relating it to some…
Descriptors: Visual Aids, Scientific Research, Art, Documentation
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Shamsuzzoha, Ahm; Toshev, Rayko; Vu Tuan, Viet; Kankaanpaa, Timo; Helo, Petri – Interactive Learning Environments, 2021
This study evaluates the use of virtual reality (VR) platforms, which is an integrated part of the digital factory for an industrial training and maintenance system. The digital factory-based VR platform provides an intuitive and immersive human-computer interface, which can be an efficient tool for industrial training and maintenance services.…
Descriptors: Computer Simulation, Industrial Training, Computer Uses in Education, Man Machine Systems
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Ali, Clement Ayarebilla; Acquah, Saknah; Esia-Donkoh, Kweku – African Educational Research Journal, 2021
The study compared exhaustively the Successive Approximation Model (SAM) and Analyze, Design, Develop, Implement and Evaluate (ADDIE) model on the teaching and learning of Science, Technology, Engineering and Mathematics subjects in Ghana. We selected a sample of 30 student-teachers who offered Mathematics and Science in the distance mode of the…
Descriptors: Models, STEM Education, Concept Formation, Student Teachers
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Bengs, Daniel; Kroehne, Ulf; Brefeld, Ulf – Journal of Educational Measurement, 2021
By tailoring test forms to the test-taker's proficiency, Computerized Adaptive Testing (CAT) enables substantial increases in testing efficiency over fixed forms testing. When used for formative assessment, the alignment of task difficulty with proficiency increases the chance that teachers can derive useful feedback from assessment data. The…
Descriptors: Computer Assisted Testing, Formative Evaluation, Group Testing, Program Effectiveness
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Ciobanu, Raluca – Journal of Workplace Learning, 2021
Purpose: This study aims to contribute to the project to overhaul Common Training for Nuclear Workers (Commune Intervenant du Nucléaire -- CIN) aimed at service providers involved in maintenance on nuclear power plants (NPPs). Design/methodology/approach: The study is devised as a methodology for designing and assessing a training system (work…
Descriptors: Nuclear Energy, Facilities, Paraprofessional Personnel, Foreign Countries
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Howell, Heather; Mikeska, Jamie N. – Journal of Research on Technology in Education, 2021
Human-in-the-loop simulation is a valuable tool that can support novice teachers in learning how to lead classroom discussions. We ground our use of simulation in a theory of practice-based teacher education, examining how authenticity is theorized around approximations of practice. We then illustrate the use an approximation of practice approach,…
Descriptors: Beginning Teachers, Discussion (Teaching Technique), Authentic Learning, Computer Simulation
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Onime, Clement; Uhomoibhi, James; Wang, Hui; Santachiara, Mattia – International Journal of Information and Learning Technology, 2021
Purpose: This paper presents a reclassification of markers for mixed reality environments that is also applicable to the use of markers in robot navigation systems and 3D modelling. In the case of Augmented Reality (AR) mixed reality environments, markers are used to integrate computer generated (virtual) objects into a predominantly real world,…
Descriptors: Simulated Environment, Computer Simulation, Classification, Robotics
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Thompson, Meredith; Uz-Bilgin, Cigdem; Tutwiler, M. Shane; Anteneh, Melat; Meija, Josephine Camille; Wang, Annie; Tan, Philip; Eberhardt, Richard; Roy, Dan; Perry, Judy; Klopfer, Eric – Information and Learning Sciences, 2021
Purpose: This study isolates the effect of immersion on players' learning in a virtual reality (VR)-based game about cellular biology by comparing two versions of the game with the same level of interactivity and different levels of immersion. The authors identify immersion and additional interactivity as two key affordances of VR as a learning…
Descriptors: Computer Simulation, Game Based Learning, Interaction, Molecular Biology
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MacLellan, Christopher J.; Gupta, Adit – International Educational Data Mining Society, 2021
There has been great progress towards Reinforcement Learning (RL) approaches that can achieve expert performance across a wide range of domains. However, researchers have not yet applied these models to learn expert models for educationally relevant tasks, such as those taught within tutoring systems and educational games. In this paper we explore…
Descriptors: Models, Learning Activities, Relevance (Education), Reinforcement
Kaitlin Rose Wolfert – ProQuest LLC, 2021
Due to the complex challenges organizations face, researchers recommend that leaders possess and demonstrate resilience. Many higher education institutions provide students with the opportunity to engage in leadership development programs and resilience development programs. This transcendental phenomenological study explored the influence of…
Descriptors: Experiential Learning, Coaching (Performance), Reflection, Leadership Qualities
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Peter Geller; Jaymie Stein; Daniel Du; Jason R. Webb; Zack Lieberman; David Shreiber; Biju Parekkadan – Biomedical Engineering Education, 2021
Current educational presentation software used in STEM education fail to maximize student engagement and comprehension. Mixed reality presentation is one specific type of digital presentation software that has shown to significantly improve student engagement and comprehension. In this paper, we describe a pilot study on adult scientists which…
Descriptors: Computer Simulation, STEM Education, Adults, Scientists
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Ferguson, Sarah; Sutphin, Latanya – Journal of Educational Technology Systems, 2022
Risk-free micro-teaching affords an opportunity for pre-service teachers (PTs) to practice teaching and student engagement techniques outside of a traditional classroom setting. More time to practice teaching is often an expressed desire of PTs. Orchestrating time to practice teaching techniques learned in pedagogy courses is a difficult…
Descriptors: Career Readiness, Technology Uses in Education, Microteaching, Risk
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Aimiuwu, Ehi E. – International Journal of Technology in Education, 2022
As of April 18, 2021, the coronavirus or COVID-19 virus has affected 219 countries and territories, killed over 3 million people, and infected over 141 million people globally (Pattersson et al., 2021). The purpose of this literature review is to explore how augmented reality (AR) and artificial intelligence (AI) can help to stop the spread of a…
Descriptors: COVID-19, Pandemics, Prevention, Computer Simulation
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Gungor, Almer; Kool, Denise; Lee, May; Avraamidou, Lucy; Eisink, Niek; Albada, Bauke; van der Kolk, Koos; Tromp, Moniek; Bitter, Johannes Hendrik – EURASIA Journal of Mathematics, Science and Technology Education, 2022
The purpose of this study was to evaluate the impact of virtual reality on undergraduate students' self-efficacy, self-concept, interest, and laboratory anxiety in an introductory chemistry course. We used a mixed-methods approach to improve our understanding of how these factors mediate student learning. The findings showed that (i) the use of…
Descriptors: Computer Simulation, Chemistry, Science Experiments, Self Efficacy
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Zhao, Jiayan; Wallgrün, Jan Oliver; Sajjadi, Pejman; LaFemina, Peter; Lim, Kenneth Y. T.; Springer, Jan P.; Klippel, Alexander – Journal of Educational Computing Research, 2022
Virtual and immersive virtual reality, VR and iVR, provide flexible and engaging learning opportunities, such as virtual field trips (VFTs). Despite its growing popularity for education, understanding how iVR compared to non-immersive media influences learning is still challenged by mixed empirical results and a lack of longitudinal research. This…
Descriptors: Computer Simulation, Field Trips, Undergraduate Students, Student Experience
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