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Gilboa, Eytan – Teaching Political Science, 1979
Suggests how simulation games can help students in college level political science courses understand the role of the mass media in political processes. Uses a Simulation of the Middle East Conflict (SMEC) as an example. (Author/DB)
Descriptors: Conflict Resolution, Educational Games, Educational Needs, Educational Objectives
Peer reviewedBerven, Norman L.; Scofield, Michael E. – Journal of Counseling Psychology, 1980
Computerized case simulations have considerable potential application in counseling psychology. Methods have been demonstrated in the present study for quantifying and evaluating performance of both individuals and groups of subjects; these methods appear promising. (Author)
Descriptors: Clinical Psychology, Computer Assisted Instruction, Counselors, Man Machine Systems
Peer reviewedBruner, L. J. – American Journal of Physics, 1979
Described is a cardiovascular simulator which illustrates the use of a catheter-coupled external transducer for dynamic pressure measurements in the circulatory system. With the simulator, students can observe the effects of stroke volume and rate upon maximum, minimum, and mean arterial pressure. (Author/GA)
Descriptors: Blood Circulation, Cardiovascular System, College Science, Higher Education
Peer reviewedShinn, Larry – Business Education Forum, 1979
To evaluate office occupations realistically, evaluation procedure criteria were developed using office simulation techniques. Grading methods given cover quality, quantity, attenance, tardiness, use of time, and cost of extra supplies, with grade penalties for performance deficiencies. (MF)
Descriptors: Attendance, Classroom Techniques, Evaluation, Evaluation Criteria
Peer reviewedConroy, William G., Jr. – International Review of Education, 1979
This report describes the Transition to Work Simulator (TWS), a computerized model of the important career decisions which people make from youth through midcareer. The implications of TWS as a planning tool for human resource development at the national level are discussed. (Author/SJL)
Descriptors: Adults, Career Development, Career Planning, Computer Programs
Peer reviewedAddison, Linda – Gifted Child Quarterly, 1979
The article examines the role of simulation games in developing the leadership ability of girls, presents ten guidelines for development of simulation games, and gives an example of a simulation game. (PHR)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Females
Peer reviewedOrbach, Eliezer – Simulation and Games, 1979
Using Adar's fourfold classification of students according to dominant motive for learning, it is argued that simulation games possess greater motivational power than other techniques of instruction given their ability to overcome three motivational difficulties. (CMV)
Descriptors: Achievement Need, Affiliation Need, Curiosity, Educational Games
Peer reviewedEdlund, Stephen R. – Science Activities, 1978
Describes how a class of 32 students can simulate the beating of a human heart by having the students themselves act out the various parts of the heart. (HM)
Descriptors: Biological Sciences, Elementary Secondary Education, Health Activities, Instruction
Peer reviewedMcGough, Kris – Social Education, 1977
A parent reviews research findings and raises some questions about the practical and psychological effects of simulation games on students. (Author/RM)
Descriptors: Educational Games, Educational Research, Elementary Secondary Education, Parent Attitudes
Peer reviewedMyers, Lynn – History and Social Science Teacher, 1977
A Canadian political role-playing sequence helps secondary students understand the workings of Parliament and clarify their own values. The issue under debate is abolition or retention of capital punishment. Article describes rationale, teacher's instructions, roles, related legislature, rules of Parliamentary debate, public opinion polls, news…
Descriptors: Capital Punishment, Learning Activities, Moral Issues, Parliamentary Procedures
Peer reviewedBest, Joel – Teaching Sociology, 1977
The Introductory Sociology Survey (ISS) is designed to teach introductory students basic skills in developing causal arguments and in using a computerized statistical package to analyze survey data. Students are given codebooks for survey data and asked to write a brief paper predicting the relationship between at least two variables. (Author)
Descriptors: College Instruction, Computer Assisted Instruction, Data Collection, Logical Thinking
Peer reviewedHosler, Russell J. – Business Education Forum, 1976
Questions are raised about some cooperative education programs' implementation procedures. The writer is not opposed to the concepts of office simulation or cooperative education but does feel that serious consideration should be given to the appropriate length of these programs and to the nature of the population they serve. (Author/AJ)
Descriptors: Cooperative Education, Cooperative Programs, Educational Problems, Office Occupations Education
Peer reviewedGersmehl, Philip J.; Kammrath, William H. – Journal of Geography, 1977
Describes three college level simulations designed to help students understand geographic location. Presented for each simulation is an abstract map, a set of rules, geographic principles illustrated in the game, and explanation of how the game relates to a real-world situation. Rule simplification for use in grades 3-12 is discussed. (Author/DB)
Descriptors: Class Activities, Elementary Secondary Education, Geographic Concepts, Geographic Location
Peer reviewedDaniel, Linda; And Others – Nursing Outlook, 1977
A simulated exercise provides students with a realistic view of the community health nurse's responsibilities in patient management and team assignments. (Editor)
Descriptors: Case Records, Health Personnel, Health Services, Management Games
Robinson, J. N. – Adult Education, 1977
Describes an economics game for adult education designed to simulate the real world by setting up national economic policymaking in which participants can exercise their own judgment. Assesses some of the conclusions to be derived from the use of such a game. (MF)
Descriptors: Adult Education, Decision Making Skills, Economics Education, Educational Games


