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Murai, Yumiko; Ikejiri, Ryohei; Yamauchi, Yuhei; Tanaka, Ai; Nakano, Seiko – Interactive Learning Environments, 2023
Cultivating children's creativity and imagination is fundamental to preparing them for an increasingly complex and uncertain future. Engaging in creative learning enables children to think independently and critically, work cooperatively, and take risks while actively engaged in meaningful projects. While current trends in education, such as maker…
Descriptors: Creativity, Imagination, Teaching Methods, Computer Science Education
Tikyna M. Dandridge – ProQuest LLC, 2023
This dissertation research used an embedded qualitative case study research design to investigate a single educator's actions in teaching Black youth engineering and computing in a culturally appropriate and accessible manner. Historically, the engineering discipline has preserved and upheld Eurocentric standards for how learners should think and…
Descriptors: Teachers, STEM Education, Culturally Relevant Education, Blacks
Deryakulu, Deniz; Atal-Köysüren, Deniz – Educational Research for Policy and Practice, 2018
This study examines Turkish pre-service Information and Communication Technologies teachers' educational philosophies and occupational anxieties. A total of 800 pre-service teachers participated in the study. Results showed that the predominant educational philosophies among the participants were the existentialism, progressivism,…
Descriptors: Foreign Countries, Preservice Teachers, Educational Philosophy, Anxiety
Tuomi, Pauliina; Multisilta, Jari Antero; Saarikoski, Petri; Suominen, Jaakko – Education and Information Technologies, 2018
Digitalization is one of the most promising ways to increase productivity in the public sector and is needed to reform the economy by creating new innovation related jobs. The implementation of digital services requires problem solving, design skills, logical thinking, an understanding of how computers and networks operate, and programming…
Descriptors: Foreign Countries, Coding, Programming, Computer Science Education
Jones, Keith S.; Namin, Akbar Siami; Armstrong, Miriam E. – ACM Transactions on Computing Education, 2018
Our cybersecurity workforce needs surpass our ability to meet them. These needs could be mitigated by developing relevant curricula that prioritize the knowledge, skills, and abilities (KSAs) most important to cybersecurity jobs. To identify the KSAs needed for performing cybersecurity jobs, we administered survey interviews to 44 cyber…
Descriptors: Computer Security, Job Skills, Computer Science Education, Professional Personnel
Lin, Yu-Tzu; Wu, Cheng-Chih; Chen, Zhi-Hong; Ku, Pei-Yi – Educational Technology & Society, 2020
This study aimed to investigate the effects of gender pairings on collaborative problem-solving performance, processes, and attitudes in a social learning context. Three types of pairings (i.e., male-male, female-female, and mixed pairings) were considered in an empirical study with 222 tenth-grade students. The selection of three different…
Descriptors: Gender Differences, Cooperative Learning, Problem Solving, High School Students
Gallego-Romero, Jesús Manuel; Alario-Hoyos, Carlos; Estévez-Ayres, Iria; Delgado Kloos, Carlos – Educational Technology Research and Development, 2020
Massive Open Online Courses (MOOCs) can be enhanced with the so-called learning-by-doing, designing the courses in a way that the learners are involved in a more active way in the learning process. Within the options for increasing learners' interaction in MOOCs, it is possible to integrate (third-party) external tools as part of the instructional…
Descriptors: Learner Engagement, Student Behavior, Learning Analytics, Online Courses
Tzafilkou, Katerina; Protogeros, Nicolaos; Chouliara, Adamandia – Education and Information Technologies, 2020
This study investigates students' performance, perception and acceptance when experiential learning approaches are integrated in Computer Science courses. An experiential learning approach has been designed to assist students in web development courses. The proposed learning approach in based on real-world examples and the abstraction of…
Descriptors: Experiential Learning, Computer Science Education, Academic Achievement, Student Attitudes
von Zobeltitz, André; Städler, Michael; Veldboer, Eva; Linke, Knut – International Journal of Curriculum and Instruction, 2020
Digitalization in combination with the shortage of skilled workers is a significant challenge that has to be faced. Especially the IT sector is characterized by agile and complex developments. In this context, academic further training of IT specialists is crucial to meet the requirements of the IT labor market. The University of Applied Science…
Descriptors: Business Administration Education, Computer Science Education, Educational Innovation, Bachelors Degrees
Daleiden, Patrick; Stefik, Andreas; Uesbeck, P. Merlin; Pedersen, Jan – ACM Transactions on Computing Education, 2020
There are many paradigms available to address the unique and complex problems introduced with parallel programming. These complexities have implications for computer science education as ubiquitous multi-core computers drive the need for programmers to understand parallelism. One major obstacle to student learning of parallel programming is that…
Descriptors: Randomized Controlled Trials, Performance Factors, Programming, Computer Science Education
Kiron, Nafisul; Adaji, Ifeoma; Long, Jeff; Vassileva, Julita – Electronic Journal of e-Learning, 2020
Games are a great source of entertainment and are used by people of all ages; they motivate and engage people and affect their behavior. Therefore, games have been widely studied in many non-game contexts. Education is one of those areas where gamified, and game-based learning strategies have been implemented and explored. To engage and motivate…
Descriptors: Learner Engagement, Games, Peer Teaching, Active Learning
Rashkovits, Rami; Lavy, Ilana – International Journal of Information and Communication Technology Education, 2020
The present study examines the difficulties novice data modelers face when asked to provide a data model addressing a given problem. In order to map these difficulties and their causes, two short data modeling problems were given to 82 students who had completed an introductory course in database modeling. Both problems involve three entity sets…
Descriptors: Models, Data, Undergraduate Students, Computer Science Education
Avci, Ümmühan – Educational Technology Research and Development, 2020
Scaffolds establish a cognitive connection with the students and what they want to express. Supporting the collaborative knowledge building process with scaffolds is crucial for the participation and continuity in the online discussions. In this research, where a quasi-experimental design is used, the contributions of the students in the online…
Descriptors: Sentences, Scaffolding (Teaching Technique), Self Determination, Cooperative Learning
Ahmad Uzir, Nora'ayu; Gaševic, Dragan; Matcha, Wannisa; Jovanovic, Jelena; Pardo, Abelardo – Journal of Computer Assisted Learning, 2020
This paper aims to explore time management strategies followed by students in a flipped classroom through the analysis of trace data. Specifically, an exploratory study was conducted on the dataset collected in three consecutive offerings of an undergraduate computer engineering course (N = 1,134). Trace data about activities were initially coded…
Descriptors: Time Management, Blended Learning, Learning Analytics, Undergraduate Students
Türker, Pinar Mihci; Pala, Ferhat Kadir – International Journal of Computer Science Education in Schools, 2020
In this study, the effect of algorithm education on pre-service teachers' computational thinking skills and computer programming self-efficacy perceptions were examined. In the study, one group pretest posttest experimental design was employed. The participants consisted of 24 (14 males and 10 females) pre-service teachers, majoring in Computer…
Descriptors: Mathematics, Computation, Computer Science Education, Programming

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