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Peer reviewedMacFarlane, John – Canadian Social Studies, 1999
Proposes two approaches to using role-playing in the history classroom: (1) providing factual information to the students; and (2) allowing them to discover the experiences of historical actors. Expounds that the recommended role-playing simulations help students discover why Canadians were divided over the conscription issue in World War I. (CMK)
Descriptors: Affective Objectives, Cognitive Objectives, Emotional Experience, Empathy
Peer reviewedBanas, Ed Jr. – Inquiry, 1998
Describes the development of a course on public budgeting and finance, which integrated the use of SimCity Classic, a computer-simulation software, with traditional lecture, guest speakers, and collaborative-learning activities. Explains the rationale for the course design and discusses the results from the first semester of teaching the course.…
Descriptors: Classroom Techniques, Community Colleges, Computer Games, Computer Simulation
Peer reviewedReed, John A.; Afjeh, Abdollah A. – Computers & Education, 1998
Illustrates the design and implementation of a Java applet for use in educational propulsion engineering curricula. The Java Gas Turbine Simulator applet provides an interactive graphical environment which allows the rapid, efficient construction and analysis of arbitrary gas turbine systems. The simulator can be easily accessed from the World…
Descriptors: Computer Graphics, Computer Simulation, Computer Software Development, Computer System Design
Peer reviewedKimmel, Allan J. – Teaching of Psychology, 1999
Describes five in-class exercises for use in consumer behavior classes that encourage student involvement in group and class discussions, promote student interest in course material, and stimulate critical thinking. Explains that the exercises can be adapted for other related courses and are equally successful with students of varying abilities.…
Descriptors: Case Studies, Consumer Economics, Ethics, Group Activities
Peer reviewedHughes, Charles A.; Maccini, Paula – Learning Disabilities: A Multidisciplinary Journal, 1997
A review of 21 research studies on computer-assisted instruction (CAI) in mathematics with students having learning disabilities found that drill and practice formats have predominated over game, tutorial, or simulation formats. Overall, CAI was found to be an effective medium for mathematics instruction. Suggestions for further research and for…
Descriptors: Computer Assisted Instruction, Drills (Practice), Educational Games, Educational Technology
Peer reviewedBeltcheva, Olga; Ponta, Domenico; Da Bormida, Giorgio – British Journal of Educational Technology, 1998
Presents a multimedia component kit for digital electronics authoring and learning. Components available on the Internet facilitate sharing and reuse of educational software and provide authoring support. Emphasis is put on the implementation of a number of components based on simulation and animation that provide a high level of interactivity and…
Descriptors: Animation, Authoring Aids (Programming), Computer Assisted Instruction, Computer Simulation
Peer reviewedHartas, Dimitra; Donahue, Mavis L. – Learning Disabilities Research and Practice, 1997
Discourse analysis of audiotapes of simulated telephone hotline conversations of adolescent dyads consisting of either one, two, or no adolescents with learning disabilities (LD) found that adolescents with and without LD were equally skilled at requesting advice, but adolescents with LD had significantly greater difficulty generating solutions to…
Descriptors: Adolescents, Communication Skills, Discourse Analysis, Interpersonal Communication
Peer reviewedBowman, Robert L.; Newman, Pamela P.; Bowman, Vicki E.; Bishop, Robert M. – College Student Affairs Journal, 1998
Discusses Simulated State University (SSU), an experimental learning exercise designed to integrate technology and provide a safe forum for students in a second-year internship seminar to act as entry-level professionals. Provides suggestions for implementing SSU in both counseling and student affairs preparation programs. (Author/MKA)
Descriptors: College Faculty, College Students, Computer Simulation, Computer Uses in Education
Coleman, Frances – Learning & Leading with Technology, 1998
Describes how computer simulations can enhance students' learning of physiology. Discusses how computer models enhance experimentation; using computer modeling in high school science; three steps in students' writing of a simulation; and the value of simulations. Lists six software vendors who offer packages on the PC or Macintosh platforms. (AEF)
Descriptors: Anatomy, Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation
Peer reviewedJewett, Frank I. – American Journal of Distance Education, 2000
Discusses a computerized cost-simulation model, BRIDGE, designed to compare the cost of expanding a campus using distance instruction to that of classroom instruction. Discusses cost comparison examples from classroom, television/broadcast, and asynchronous network courses. The model also demonstrates the cost-saving potential of sharing courses…
Descriptors: Case Studies, Comparative Analysis, Computer Assisted Instruction, Computer Simulation
Peer reviewedJefferson, Kurt W. – PS: Political Science and Politics, 1999
Explains using the Bosnian war crimes simulation to introduce international law and its political and legal ramifications in the course "Introduction to International Politics." Discusses the characteristics of the simulation, its effectiveness, and the response by students. Offers an evaluation of the exercise. (CMK)
Descriptors: Course Content, Foreign Countries, Higher Education, International Crimes
Peer reviewedBetz, Joseph A. – Journal of Educational Technology Systems, 1996
Discusses the educational uses of computer games and simulations and describes a study conducted at the State University of New York College at Farmingdale that used the computer game "Sim City 2000." Highlights include whole systems learning, problem solving, student performance, nonparametric statistics, and treatment of experimental…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Games, Computer Simulation
Peer reviewedRowley, Kurt; Hudzina, Marilyn – International Journal of Educational Reform, 1995
Describes a Mega Planning simulation using a complete strategic planning process aimed at reinventing U.S. public education systems. The process involved scoping (developing the ideal mission, assessing mega-needs, and deriving mission objectives); planning (deriving the mission profile, performing function analyses, and evaluating performance…
Descriptors: Educational Change, Elementary Secondary Education, Global Approach, Institutional Mission
Novelli, Joan – Instructor, 1994
The article presents technology projects that provide real-life reasons for students to learn geography. A variety of online networks take students on online field trips, linking them with scientists, zoologists, archaeologists, and explorers. Other interactive software is available to simulate trips to various locations around the world. (SM)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Creative Teaching
Peer reviewedRobinson, Peter B. – Simulation & Gaming, 1996
The MINEFIELD exercise is an experiential learning activity in entrepreneurship education which simulates a group escape from a prisoner of war camp. This article describes the scenario, probable outcomes, and game variations. Debriefing questions highlight concepts like vision and mission, strategies versus tactics, management versus leadership,…
Descriptors: Business Administration, Business Education, Concept Teaching, Entrepreneurship


