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Uthe, Elaine F. – 1972
This report describes a project designed to develop teacher-education materials for use in preparing teacher-coordinators for cooperative occupational programs and for cooperative programs for the disadvantaged. Project materials included multimedia programs (slide/tape presentations combined with student notebooks) and simulated cases. The…
Descriptors: Cooperative Programs, Disadvantaged Youth, Inservice Teacher Education, Instructional Materials
New Jersey State Dept. of Education, Trenton. Div. of Vocational Education.
This document contains several short papers which cover various aspects of career education. The need for and elements of career development programs are discussed by R.M. Worthington in "Career Development for All," while G. Law, Jr., defines simulations, discusses their advantages, and presents examples in "Simulations and Career…
Descriptors: Accountability, Apprenticeships, Bibliographies, Career Development
Rigney, Joseph W.; Towne, Douglas M. – 1972
The principal emphasis of this three-year research program was on developing better ways to utilize the power of the digital computer in computer-aided performance training. Two large programs, collectively called TASKTEACH, were developed and tested. These programs combined simulation and gaming techniques. The dialog with the student is…
Descriptors: Abstracts, Computer Assisted Instruction, Computers, Digital Computers
Finseth, Katherine – 1971
Two games for introducing population-related concepts and understandings into the junior-senior high school curriculum are described in this document. Planafam I is a card game which utilizes role-play techniques. A primary purpose is to increase the student's personal awareness of social norms and biological constraints in fertility behavior.…
Descriptors: Class Activities, Contraception, Cultural Awareness, Educational Games
BRATTEN, JACK E. – 1966
THE BIOLOGY COURSE OF THEODORE HIGH SCHOOL AT THEODORE, ALABAMA, WAS STUDIED AS A SYSTEM FOR "PROCESSING" STUDENTS AND WAS SIMULATED ON A COMPUTER. AN EXPERIMENTAL VERSION OF THE COURSE WAS SIMULATED AND COMPARED WITH THE ACTUAL COURSE. THE PURPOSES OF THIS STUDY WERE (1) TO EXAMINE THE CONCEPT OF INDIVIDUAL PROGRESS AS IT RELATED TO THE…
Descriptors: Biology, Computer Oriented Programs, Course Organization, High Schools
Athena Corp., Bethesda, MD. – 1976
Designed as an integral part of a one-semester course in small business ownership and management for high school students, this second of two simulation games is intended to be introduced at the end of Unit 2, "The Market is People," and completed in Unit 3, "Dollars and Decisions." The game is divided into two…
Descriptors: Business Administration, Business Education, Career Exploration, Decision Making Skills
McCoy, Ingeborg R. – 1976
The fears and anxieties of students in second language learning situations often prevent successful performance in the language. Three techniques from Behavior Modification can be applied to overcome such anxieties and to further achievement in second language learning: (1) Systematic Desensitization; (2) Cognitive Restructuring; and (3) Modeling…
Descriptors: Anxiety, Behavior Change, Conditioning, Desensitization
DeWine, Sue – 1976
This paper discusses possible uses for student communication journals in the interpersonal communication classroom. Appropriate interpretation of student journal entries can clarify the effectiveness of instructional games and simulations, stimulate integration of experience-based affective learning systems within a sound theoretical framework,…
Descriptors: Class Activities, Communication (Thought Transfer), Diaries, Educational Games
McFadden, Robert W.; And Others – 1976
The utility of the pretraining of task-relevant cognitive skills within the context of experimental research methodology was investigated in this study. A criterion referenced pretraining multi-media product was developed and applied to support the initial phase of an experimental research effort in which several instructional methods for training…
Descriptors: Audiovisual Instruction, Criterion Referenced Tests, Flight Training, Instructional Materials
Cassel, Russell N. – 1975
The Computerized Decision Development System (DEDEV) is designed to foster decision-making competency in individuals through a two stage process: (1) providing information about scientific decision-making, and (2) providing experience with use of information in "meaty" problems by computerized gaming and simulation. This manual presents the 14…
Descriptors: Computer Oriented Programs, Decision Making, Decision Making Skills, Educational Technology
Peer reviewed Peer reviewed
And Others; Lincoln, Ruth – Nursing Outlook, 1978
Simulated experience in interviewing and medical evaluation of patients was developed to help nursing students learn assessment skills, using simulated patients (mostly other university students) to "practice" on. While reactions varied, students' overall comments indicated that the learning experience was beneficial. (MF)
Descriptors: Clinical Experience, Medical Case Histories, Medical Education, Medical Evaluation
Peer reviewed Peer reviewed
Shackleton, W. G. – Journal of Geological Education, 1977
Describes a computer program which enables students to carry out a simulated three stage mineral exploration program. (SL)
Descriptors: College Science, Computer Assisted Instruction, Computer Programs, Earth Science
DeRosa, Bill – Children & Animals, 1987
Explains a teaching activity designed to help students develop an appreciation of the role of animal control officers in the community and the importance of licensing their pets. Includes playing instructions, reproducible game cards and a game board, and a supportive statement from the director of a state humane society. (TW)
Descriptors: Animal Caretakers, Animal Facilities, Certification, Citizen Participation
Peer reviewed Peer reviewed
Biggs, William D. – Simulation and Games, 1987
Defines computerized functional business games as those focusing on decision making and integration in the areas of accounting/finance, marketing, personnel/human resources, and production/operations. Nine currently available games are reviewed and evaluated in the context of a learning model. (Author/LRW)
Descriptors: Accounting, Business, Computer Simulation, Decision Making
Peer reviewed Peer reviewed
Presnell, Laurie L.; Shaw, Donna Gail – Social Studies, 1988
Describes a student teacher's experiences using a classroom simulation to teach fifth graders about the world of work. Summarizes the economic concepts and principles that were illustrated through the simulation of a candy factory. Discusses student activities and reporting in the five-six day lesson and includes a list of resources for teaching…
Descriptors: Class Activities, Economics Education, Elementary Education, Elementary School Students
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