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Kennedy, Charles L.; DeKock, Paul – 1995
This simulation allows students to experience colonial America during the days from the closing of the French and Indian War until the Declaration of Independence. It is designed to help students gain a knowledge of the historical period, an appreciation of the many cross-pressures that colonial citizens were subjected to, and a feeling for the…
Descriptors: Constitutional History, Cooperative Learning, Federalism, Learning Strategies
Staneart, Chuck; Baral, Wanda – 1992
This simulation allows students to learn about and participate in many of the aspects of ancient Roman life that have influenced present institutions and way of life. The phases of the unit include: (1) "Daily Life"; (2) "Forum of Roma"; (3) "Temple of Apollo"; (4) "Pax Romana"; (5) "History/Mystery:…
Descriptors: Ancient History, Cooperative Learning, Decision Making, Foreign Countries
Administrative Office of the United States Courts, Washington, DC. – 2000
Every year the Supreme Court hears dozens of cases related to key constitutional issues. These cases can be used to teach enduring concepts in government and law. With this lesson plan, students learn about important concepts in Fourth Amendment law and stage a mock Supreme Court oral argument in small groups on a case decided in the 1999-2000…
Descriptors: Citizenship Education, Civil Liberties, Court Litigation, Federal Courts
Germann, Clark; Broida, Jane Kaufman; Broida, Jeffrey M.; Thompson, Kimberly – 2001
The Community Access Through Technology Project (CATT) is developing and implementing virtual reality software that persons with disabilities can use to experience a physical location prior to visiting it in person. A virtual scenario of one physical location has been developed, implemented, and tested, and work is underway on two others. Using a…
Descriptors: Access to Information, Assistive Technology, Community Resources, Computer Oriented Programs
Seymour, Cathy R., Ed. – 2002
This document contains the following papers on simulations and case studies from the SITE (Society for Information Technology & Teacher Education) 2002 conference: "3-D Virtual Classroom Technology" (Kimberly Arseneau Miller, Angela Glod); "Simulated Lesson Design Studios" (Willis Copeland); "Lights, Camera, Integration: Presentation Programs and…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Technology, Higher Education
Bowers, Janet; Nickerson, Susan – 2003
This paper reports on efforts to design a computer-based instructional unit for 7th grade students that would not only address state standards but would also provide some groundwork for the students' subsequent formal study of algebra. SimCalc Mathworlds software was used to explore the same motion from different perspectives. The overall…
Descriptors: Algebra, Computer Simulation, Computer Uses in Education, Curriculum Development
Aguiar, Adriana F. S.; de Oliveira, Cristiano B. M.; Rozenfeld, Henrique; Omokawa, Rogerio – 1998
In modern society, a company's competitive advantage is directly related to its capacity for product development. This paper describes the use of a Model Integrated Factory to simulate product development business processes for the education of engineers. (WRM)
Descriptors: Engineering Education, Foreign Countries, Higher Education, Learning Strategies
Lundeberg, Mary A.; Bergland, Mark; Klyczek, Karen; Mogen, Kim; Johnson, Doug; Harmes, Nina – 1999
Software designed to promote the use of open-ended investigations in science education was evaluated in a study of whether using case-based simulation enhances students' understanding of ethical issues and data interpretation in science. The software was a DNA gel electrophoresis simulation that enabled students to conduct simulated genetic tests.…
Descriptors: Case Method (Teaching Technique), College Students, Comprehension, Computer Simulation
Bakker, Don – 1998
This packet contains student materials and a teacher's guide. The materials are designed to make complex international issues understandable and meaningful for students. The unit probes the political, moral, and racial issues raised by the Spanish-American War and the acquisition of an overseas empire. Students compare the values and concerns at…
Descriptors: Blacks, Class Activities, High Schools, History Instruction
Massy, William F. – 1999
The Virtual U Project is a simulation product created to help improve the management of the nation's university systems. Virtual U simulates running a university or college and assists management in allocating resources within the university. It is a powerful and user-friendly software tool that models the attitudes and behaviors of an academic…
Descriptors: Computer Oriented Programs, Computer Simulation, Computer Software, Computer Uses in Education
2000
This high school physics computer software resource is a systems and control simulator that covers the topics of electricity, electronics, mechanics, and programming. Circuits can easily be simulated on the screen and electronic and mechanical components can be combined. In addition to those provided in Crocodile Technology, a student can create…
Descriptors: Computer Assisted Instruction, Computer Simulation, Demonstrations (Science), Electricity
Stanik, Joseph T. – 2000
This curriculum project, a lesson on Islamic Cairo, could be used in a unit on Islamic civilization in an advanced placement high school world history or world civilization course, or it could be used in a college level Middle Eastern history or Islamic civilization course. Upon completion of the lesson, students will be able to describe in…
Descriptors: Architecture, Built Environment, Curriculum Enrichment, High Schools
Wolsk, David – International Understanding At School, 1971
The need to relate classroom instruction to a child's understanding of himself and his relationship with other people has stimulated a teaching project which offers continuity and meaning to factual learning. (JB)
Descriptors: Class Activities, Concept Teaching, Cross Cultural Studies, Curriculum Development
Watson, Robert – Simulation/Games for Learning, 1983
Describes the computer-assisted environmental-educational game TERRA, which is designed to encourage lower-ability high school students to think at their own level about the future of their world. Based on "The Limits to Growth" (Meadows et al., 1972), the game comprises four programs: Terra Firma, Terradactyl, Inflation, and Doubles.…
Descriptors: Computer Assisted Instruction, Conservation (Environment), Conservation Education, Decision Making
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Leggett, D. J. – Journal of Chemical Education, 1983
Describes a procedure used to optimize instrument performance as taught in a fourth-year undergraduate instrumental analysis course. Gives rules for fixed and variable size simplex and discusses calculations. Also explains use of computer simulation of instruments as a tool in teaching the simplex technique. (JM)
Descriptors: College Science, Computer Oriented Programs, Computer Programs, Higher Education
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