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Peer reviewedDussart, G. B. J. – Journal of Biological Education, 1981
Provided are details for a game designed to help secondary school or college students understand the types of problems encountered in applied hydrobiology and the financial and time constraints involved in their solution. (PB)
Descriptors: Biological Sciences, College Science, Educational Games, Higher Education
Shires, David – SASTA Journal, 1981
Provides historical background for computer usage in education. Describes several aspects of technology emerging today which will have impact on education including: the emergence of the personal computer; communication technologies; and software engineering. Also describes several simulation packages for use in the science classroom. (DS)
Descriptors: Communications, Computer Assisted Instruction, Computer Oriented Programs, Computer Programs
Peer reviewedSchwerdtfeger, Inge C. – System, 1980
Describes preception-oriented foreign language teaching strategies by listing the characteristic features of the perception of social processes and the methods for putting the principles of perception orientation into practice through such techniques as dialogues, roleplays, and simulation. Includes extensive bibliographic references. (PMJ)
Descriptors: Communicative Competence (Languages), Cultural Awareness, Dialogs (Language), Instructional Materials
Peer reviewedBryans, Alexander M.; Crothers, Katherine – Journal of Medical Education, 1979
The Clinical Learning Center of Queen's University in Ontario uses volunteer patients with documented illnesses in a purely education setting--no health services are provided--to facilitate the development of medical student's clinical skills. Significant educational benefits are achieved and a large number of patients are available and…
Descriptors: Allied Health Occupations Education, Clinical Experience, Feedback, Higher Education
Peer reviewedLorenzen, Gary L.; Braskamp, Larry A. – Evaluation and Program Planning, 1978
In simulated decision-making situations in a community mental health center, three types of information were studied and rated: political; cost-benefit, and statistical. Only cost-benefit information was rated as significantly influencing administrators' decisions. (MH)
Descriptors: Administrators, Community Health Services, Cost Effectiveness, Decision Making
Peer reviewedGoetz, Axel A.; And Others – Journal of Medical Education, 1979
A study of undergraduate medical students' abilities to identify salient information in reviewing patient charts was conducted at Southern Illinois University. Specific goals were to develop and test a method for assessing chart skills and to test several hypotheses that examine the effect of certain factors on chart review performance.…
Descriptors: Charts, Clinical Diagnosis, Competence, Evaluation Methods
Sanoff, Henry – Journal of Architectural Education, 1979
Gaming, an approach to problem solving that engages a real life situation, is a technique particularly appealing for design students because it permits learning about the process of change in a dynamic environment requiring periodic decisions. Two games about consensus decisions are discussed: KEEPS and Senior Center Game. (MLW)
Descriptors: Architectural Education, Community Involvement, Cooperative Planning, Decision Making
Peer reviewedLeff, Marilyn; And Others – Journal of Medical Education, 1979
The University of Colorado School of Medicine's curriculum for primary care physician's assistants in pediatrics includes a unit on interviewing the adolescent patient. Teaching methods include lectures, videotapes and role-playing. Videotapes of the students with simulated patients are used as an evaluation technique. (JMD)
Descriptors: Adolescents, Allied Health Occupations Education, Communication Skills, Higher Education
Peer reviewedRiney-Kehrberg, Pamela – Teaching History: A Journal of Methods, 1997
Describes an assignment for an undergraduate U. S. history class that combined role playing and research. The class was directed to use depression-era materials (newspapers, magazine articles, pamphlets, cookbooks) and plan a menu to feed a family of five on $2.50 a week (the amount provided by relief agencies). (MJP)
Descriptors: Active Learning, Business Cycles, Consumer Economics, Economic Impact
Kiernan, Vincent – Chronicle of Higher Education, 1997
A Johns Hopkins University (Maryland) engineering professor has developed eight computer programs that simulate laboratory experiments, creating a "virtual laboratory" for his introductory engineering class. Experiments are fully interactive, giving students the opportunity to try eight different problem-solving strategies. Students can…
Descriptors: Classroom Techniques, Computer Software Development, Computer Uses in Education, Engineering Education
Peer reviewedHoffman, Helene; Vu, Dzung – Academic Medicine, 1997
Virtual reality-based procedural and surgical simulations promise to revolutionize medical training. A wide range of simulations representing diverse content areas and varied implementation strategies are under development or in early use. The new systems will make broad-based training experiences available for students at all levels without risks…
Descriptors: Classroom Techniques, Educational Trends, Ethics, Higher Education
Peer reviewedClauser, Brian E.; Ross, Linette P.; Clyman, Stephen G.; Rose, Kathie M.; Margolis, Melissa J.; Nungester, Ronald J.; Piemme, Thomas E.; Chang, Lucy; El-Bayoumi, Gigi; Malakoff, Gary L.; Pincetl, Pierre S. – Applied Measurement in Education, 1997
Describes an automated scoring algorithm for a computer-based simulation examination of physicians' patient-management skills. Results with 280 medical students show that scores produced using this algorithm are highly correlated to actual clinician ratings. Scores were also effective in discriminating between case performance judged passing or…
Descriptors: Algorithms, Computer Assisted Testing, Computer Simulation, Evaluators
Peer reviewedThompson, Irene; Rubin, Joan – Foreign Language Annals, 1996
Reports on a classroom-based, longitudinal study of the effect of learner strategy instruction on listening comprehension. The hypothesis that systematic instruction in the use of strategies will result in the improvement of listening comprehension was confirmed. (Author/JL)
Descriptors: Classroom Research, Higher Education, Instructional Materials, Language Research
Peer reviewedKang, Sook-Hi – Journal of Educational Technology Systems, 1997
Describes a study that investigated whether an advance organizer could facilitate learning in a computer simulation environment using HyperCard. It examined the differential effectiveness of an advance organizer across three different grade levels--fifth, sixth, and seventh. Analyses of data showed significant differences between the organizer and…
Descriptors: Advance Organizers, Analysis of Variance, Computer Simulation, Elementary Education
Peer reviewedSamsel, Richard W.; And Others – Advances in Physiology Education, 1994
At the introductory level, the computer provides an effective alternative to using animals for laboratory teaching. Computer software can simulate the operation of multiple organ systems. Advantages of software include alteration of variables that are not easily changed in vivo, repeated interventions, and cost-effective hands-on student access.…
Descriptors: Anatomy, Biological Sciences, Cardiovascular System, Case Studies


