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Selfe, Cynthia L.; Wahlstrom, Billie J. – 1983
A series of computer programs have been developed at Michigan Technological University for use with technical writing and technical communications classes. The first type of program in the series, CURIE II, includes process-based modules, each of which corresponds to one of the following assignments: memoranda, resumes, feasibility reports,…
Descriptors: Assignments, Business Communication, Communication Skills, Computer Assisted Instruction
Burns, Julie; Bialosiewicz, Frank – 1983
Intended to help pregnant women in Third World regions acquire the attitudes and skills necessary to help them maintain their health and that of their unborn children, the game uses role playing and simulation to stress the importance of prenatal care, teach the recognition and treatment of common pregnancy problems and danger signals, and…
Descriptors: Adult Education, Developing Nations, Discussion (Teaching Technique), Educational Games
Foster, Francine; And Others – 1982
This course in consumer economics for high school students is organized around a semester-long simulation in which students assume the responsibilities of young adults in making decisions related to the economics of work and domestic life. During the simulation, the students: (1) set individual goals; (2) choose occupations based on their goals…
Descriptors: Budgeting, Consumer Economics, Consumer Education, Cooperative Planning
Stredney, Donald Larry – 1982
An overview of computer animation and the techniques involved in its creation is provided in the introduction to this masters thesis, which focuses on the problems encountered by students in learning the forms and functions of complex anatomical structures and ways in which computer animation can address these problems. The objectives for,…
Descriptors: Anatomy, Animation, Computer Assisted Instruction, Computer Graphics
Tennyson, Robert D. – 1987
The third of four symposium papers argues that, if instructional methods are to improve learning, they must have two aspects: a direct trace to a specific learning process, and empirical support that demonstrates their significance. Focusing on the tracing process, the paper presents an information processing model of learning that can be used by…
Descriptors: Behavioral Objectives, Cognitive Processes, Computer Assisted Instruction, Computer Simulation
Dwyer, Frederick D., Ed. – 1986
Advanced Education Projects (AEPs) are a series of multidisciplinary, advanced experiments in educational computing supported by IBM and currently in progress at 19 leading universities. Each AEP has established a series of curricular experiments to explore the use of workstations and network technologies as part of the instructional process. The…
Descriptors: Art Education, Biological Sciences, Computer Assisted Instruction, Computer Graphics
Shaoul, Jean – 1988
The introduction of computers in the Department of Accounting and Finance at Manchester University is described. General background outlining the increasing need for microcomputers in the accounting curriculum (including financial modelling tools and decision support systems such as linear programming, statistical packages, and simulation) is…
Descriptors: Accounting, Business Administration Education, Computer Assisted Instruction, Computer Simulation
Berger, Gertrude – 1988
The current state of computer assisted instruction (CAI) in kindergarten through grade 12 is discussed. Four formats for CAI--drill, practice, tutorial, and simulation--are defined, and a set of criteria for distinguishing between effective and ineffective CAI are described. Comparisons are made between human and computer tutors. In response to…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Drills (Practice)
Char, Cynthia – 1983
Several research and design issues to be considered when creating educational software were identified by a field test evaluation of three types of innovative software created at Bank Street College: (1) Probe, software for measuring and graphing temperature data; (2) Rescue Mission, a navigation game that illustrates the computer's use for…
Descriptors: Computer Games, Computer Science Education, Computer Simulation, Computer Software Development
Tobin, Judith – 1984
This paper describes the development and current state of videodisk technology in Canada. The first section focuses on the technology itself, i.e., the disks, disk players, and the possibilities they offer for interaction between learner and machine. The current costs of the technology and the probable effect of these costs on the market are also…
Descriptors: Computer Assisted Instruction, Computer Simulation, Costs, Distance Education
Dwyer, David C.; And Others – 1990
Beginning in 1985, Apple Computer, Inc., and several school districts began a collaboration to examine the impact of computer saturation on instruction and learning in K-12 classrooms. The initial guiding question was simply put: What happens when teachers and students have constant access to technology? To provide "constant access,"…
Descriptors: Adoption (Ideas), Classroom Environment, Computer Assisted Instruction, Computer Simulation
Chernotsky, Harry I. – 1990
This document describes a National Security Council (NSC) role playing exercise designed to introduce students to the complexities and dynamics of U.S. foreign policy crisis management. Based upon the Public Broadcasting Service (PBS) program, "In the Face of Terrorism," this classroom exercise casts students as NSC team members charged…
Descriptors: Class Activities, Crisis Management, Foreign Countries, Foreign Policy
Sheehan, T. Joseph; And Others – 1987
The skills of physicians in treating patient cases that involve medical-moral problems were studied with a total sample of 19 fourth-year medical students and residents. The focus was the manner in which residents become aware of the patient's moral concerns, talk about them, and communicate with the patient in order to reach some mutually…
Descriptors: Clinical Experience, Ethics, Graduate Medical Students, Higher Education
Samejima, Fumiko – 1986
Item analysis data fitting the normal ogive model were simulated in order to investigate the problems encountered when applying the three-parameter logistic model. Binary item tests containing 10 and 35 items were created, and Monte Carlo methods simulated the responses of 2,000 and 500 examinees. Item parameters were obtained using Logist 5.…
Descriptors: Computer Simulation, Difficulty Level, Guessing (Tests), Item Analysis
Alberta Dept. of Education, Edmonton. Curriculum Branch. – 1985
This curriculum guide is one of nine such guides developed for an Alberta high school business education program. Its content covers the main subject area or strand of accounting. Subject to the constraints outlined in the guide, the modules are to be formatted into three- or four-credit courses within each strand. Introductory materials include a…
Descriptors: Accounting, Behavioral Objectives, Business Education, Computer Oriented Programs
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