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Almasri, Firas – Education and Information Technologies, 2022
With the increasing technology integration practices in education, the adoption of computer simulations to teach conceptual understanding of science concepts is widely accepted by educators across the globe. To understand the connections between learners' engagement and satisfaction with simulations for science learning and their learning styles,…
Descriptors: Computer Simulation, Science Instruction, Learner Engagement, Self Esteem
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Dogan, Dilek; Tüzün, Hakan – Education and Information Technologies, 2022
In this study, the instructional design process in three-dimensional multi-user virtual environments (3D MUVEs) based on a problem-based learning approach was examined and authentic design experiences were shared. Besides, a design model was proposed to guide people who want to design these 3D MUVEs and to use these environments for educational…
Descriptors: Models, Instructional Design, Computer Simulation, Problem Based Learning
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Nihalani, Priya K.; Robinson, Daniel H. – Journal of Educational Computing Research, 2022
We sought to identify factors that optimize individual learning in complex, technology-enhanced learning environments. Undergraduates viewed tutorials and played a simulation-based game either alone or in groups and in either high or low cognitive load sequences and later took tests measuring comprehension of tutorials and transfer of computer…
Descriptors: Cognitive Processes, Difficulty Level, Cooperative Learning, Technology Uses in Education
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Herbst, Patricio; Shultz, Mollee; Bardelli, Emanuele; Boileau, Nicolas; Milewski, Amanda – Educational Studies in Mathematics, 2022
The investigation at scale of the tensions that teachers need to manage when deciding to follow recommendations for practice has been hampered by the problem of occurrence: The conditions in which those decisions could be made need to occur during an observation in order for observers to document how teachers handle them. Simulations have been…
Descriptors: Mathematics Instruction, Teaching Methods, Simulation, Mathematics Teachers
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Bellido García, Roberto Santiago; Rejas Borjas, Luis Gerardo; Cruzata-Martínez, Alejandro; Sotomayor Mancisidor, Merce Concepción – EURASIA Journal of Mathematics, Science and Technology Education, 2022
As part of a recent change, Augmented Reality (AR) has filled engineering classrooms, being employed for various pedagogical purposes around the world. However, little is known about the different features and uses of this technology in Latin America. This Scoping Review asks how are educational AR systems designed, used and evaluated in the…
Descriptors: Computer Simulation, Engineering Education, Technology Uses in Education, Foreign Countries
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Di, Xuan; Zheng, Xudong – Educational Technology Research and Development, 2022
With the rapid development of virtual technologies, there is a growing body of literature investigating the impact of virtual technologies on students' spatial ability. However, it remains unclear whether virtual technologies can effectively improve students' spatial ability. Therefore, this meta-analysis was conducted to synthesize the findings…
Descriptors: Spatial Ability, Effect Size, Individual Characteristics, Educational Technology
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Maton, Rhiannon M.; Carrick-Hagenbarth, Jessica – Kappa Delta Pi Record, 2022
The authors discuss how the kinesthetic, affective, and conceptual learning triggered through simulation can support future teachers in building empathy for refugees and immigrants.
Descriptors: Refugees, Empathy, Immigrants, Preservice Teacher Education
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Baceviciute, Sarune; Lucas, Gordon; Terkildsen, Thomas; Makransky, Guido – Journal of Computer Assisted Learning, 2022
Background: The increased availability of immersive virtual reality (IVR) has led to a surge of immersive technology applications in education. Nevertheless, very little is known about how to effectively design instruction for this new media, so that it would benefit learning and associated cognitive processing. Objectives: This experiment…
Descriptors: Computer Simulation, Simulated Environment, Eye Movements, Diagnostic Tests
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Huang, Wen – Interactive Learning Environments, 2022
Traditional science, technology, engineering, and mathematics (STEM) education is sometimes criticized for lacking approaches to present real-world practices and phenomena beyond naked eyes. Head-mounted display virtual reality (HMD VR) provides opportunities to solve this issue. However, little is known about the impact of this approach on…
Descriptors: Computer Simulation, Self Efficacy, Science Education, High School Students
Echeverri Jimenez, Emmanuel Iamsun – ProQuest LLC, 2022
At the molecular level, chemical processes involve the rearrangement of atoms in space and time. Students often struggle with visualizing the 3D spatial characteristics of molecules and transition states, as well as recognizing the dynamic nature of chemistry. Both visual spatial skills and representational competence should be explicitly trained…
Descriptors: Computer Simulation, Educational Environment, Prediction, Spatial Ability
Kirby, Catherine M. – ProQuest LLC, 2022
The integration of Social Emotional Learning into the secondary curriculum is recognized globally as an important set of skills to have, especially since the onslaught of the COVID-19 pandemic. The purpose of combining these skills within a virtual reality program is to engage and enhance the experience the students have learning the new skills.…
Descriptors: Social Emotional Learning, Computer Simulation, Urban Schools, High Schools
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dela Cerna, Mark Vincent – Journal of College Science Teaching, 2022
A rudimentary level of scientific literacy is necessary in the general public. At the undergraduate level, this literacy can be achieved through general education courses offered in areas of natural sciences. Over the past several years, practical courses have been developed to make the teaching of chemistry concepts in the laboratory more…
Descriptors: Science Education, Nonmajors, Learner Engagement, Undergraduate Students
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Simpson, Joseph; Brantly, Aaron – Journal of Cybersecurity Education, Research and Practice, 2022
Several decades of research in simulation and gamification in higher education shows that simulations are highly effective in improving a range of outcomes for students including declarative knowledge and interest in the topic being taught. While there appears to be a broad array of options to provide education in an undergraduate setting related…
Descriptors: Information Security, Undergraduate Students, Gamification, Literature Reviews
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Calvert, James; Hume, Margee – Australasian Journal of Educational Technology, 2022
The aim of this study, via a systematic review, was to investigate the addition of narratives in immersive virtual reality (IVR) and the associated impacts on learning. Narratives in IVR put the learner in the story, which, until recent developments in IVR head-mounted display technology, was out of reach in most classrooms. The review found that…
Descriptors: Personal Narratives, Computer Simulation, Educational Benefits, Story Telling
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Kul, Hasan Hüseyin; Berbe, Asiye – Journal of Science Learning, 2022
This study examines the effects of a seventh-grade science course supported by augmented reality technologies on students' academic achievement on elements and compounds, their motivation towards the science course, and their motivation toward the augmented reality materials used. The study was conducted with the quasi-experimental design of the…
Descriptors: Computer Simulation, Grade 7, Middle School Students, Science Education
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