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Burlbaw, Lynn Matthew – Social Studies, 1991
Provides a way to enliven the classroom lecture by involving students in the lecture. Students role-play characters in the teacher's lecture becoming active learners through participation. Students learn their roles and make decisions based on the lecture situation presented. Provides an example unit on the growth of big business in U.S. history…
Descriptors: Class Activities, Concept Teaching, Elementary Secondary Education, Instructional Innovation

Gonzalez-Willis, Angela; And Others – Academic Medicine, 1990
The objectives of this preliminary study were to evaluate the feasibility and acceptability of using trained simulated patient instructors (N=6) as an office-based continuing medical education method and to assess the current sexually transmitted diseases/human immunodeficiency virus risk assessment and counseling practices of primary care…
Descriptors: Acquired Immune Deficiency Syndrome, Counseling, Higher Education, Medical Education

Clark, Glenn T.; And Others – Journal of Dental Education, 1993
The use of interactive computer-based simulation of cases of chronic orofacial pain and temporomandibular joint disfunction patients for clinical dental education is described. Its application as a voluntary study aid in a third-year dental course is evaluated for effectiveness and for time factors in case completion. (MSE)
Descriptors: Case Method (Teaching Technique), Case Studies, Clinical Experience, Computer Assisted Instruction

Leuthold, Jane H. – Journal of Economic Education, 1993
Examines the concept of "free riders," those who enjoy the benefits of a public good without contributing to the costs of providing it. Reviews classroom experiments on the free rider topic and describes a free rider experiment using an undergraduate class of 73 students. (CFR)
Descriptors: Economic Factors, Economic Research, Economics, Economics Education

Fels, Rendigs – Journal of Economic Education, 1993
Contends that, in recent years, the growth of experimental economics as a field of research has led to increased interest in using games and experiments in the economics classroom. Summarizes 12 reports on using experimental economics in the classroom and concludes that the method encourages student interest and learning. (CFR)
Descriptors: Capitalism, Class Activities, Economic Factors, Economic Research

Simonis, Doris G.; Staudt, Carolyn – Science Teacher, 1992
The MOONBASE AMERICA project involved teachers and 96 secondary school students who participated in the project by helping to build MOONBASE, taking a space science course, creating a communications network, and completing a 7-day simulation in the MOONBASE structure. Teacher and student outcomes were evaluated. (MDH)
Descriptors: High Schools, Interviews, Problem Solving, Program Descriptions

Taylor, Holly A.; Jensen, Michael D.; Renshaw, Carl E. – Journal of Educational Computing Research, 1997
Describes two studies that assessed decision-making skills using common cognitive errors and evaluated the impact of computer-based role-playing exercises on the development of these skills. Results with high school students, undergraduates, and earth science professionals are discussed which indicate that well-designed computer-based laboratories…
Descriptors: Cognitive Development, Computer Simulation, Computer Uses in Education, Decision Making

Henderson, Lyn; Klemes, Joel; Eshet, Yoram – Journal of Educational Computing Research, 2000
Describes a study that investigated whether second grade students internalized content and concepts embedded in a science computer simulation as opposed to treating it as a game to be played. Discusses cognitive outcomes and processes, thinking skills, use of scientific language, transfer to other contexts, and partner and gender considerations.…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Courseware

Hartel, Hermann – Journal of Science Education and Technology, 2000
Discusses xyZET, a simulation program that allows 3D-space in numerous experiments in basic mechanics and electricity and was developed to support physics teaching. Tests course material for 11th grade at German high schools under classroom conditions and reports on their stability and effectiveness. (Contains 15 references.) (Author/YDS)
Descriptors: Computer Simulation, Computer Uses in Education, Foreign Countries, Grade 11

Hedaya, Mohsen A. – American Journal of Pharmaceutical Education, 1998
Describes an Internet-based, interactive, learner-centered, asynchronous instructional module for pharmacokinetics that requires minimal computer knowledge to operate. Main components are concept presentation, a simulation exercise, and self-assessment questions. The module has been found effective in teaching the steady state concept at the…
Descriptors: Allied Health Occupations Education, Computer Assisted Instruction, Higher Education, Instructional Effectiveness

Dowling, Carolyn – Journal of Educational Multimedia and Hypermedia, 1997
From dynamic spreadsheets through "microworlds" to virtual reality, the convenience and, in many instances, the seemingly intrinsic appeal of simulated environments exist in some tension alongside concerns regarding the relationship of the simulated to the "real" and the possible consequences for human thought, learning, and behavior. A selection…
Descriptors: Behavior, Cognitive Processes, Cognitive Style, Computer Simulation

Brandt, Barbara F.; Lubawy, William C. – American Journal of Pharmaceutical Education, 1998
Microsituations teaching is a case-based, active learning tool developed from cognitive learning theory to teach problem-solving skills to large classes while conserving faculty and other resources. Since implementing this method in an endocrine pharmacology course at the University of Kentucky, student performance on problem-solving examinations…
Descriptors: Active Learning, Allied Health Occupations Education, Case Method (Teaching Technique), Class Activities

Willden, Jeff – TechTrends, 2001
"Bohr's Atomic Model" is a small interactive multimedia program that introduces the viewer to a simplified model of the atom. This interactive simulation lets students build an atom using an atomic construction set. The underlying design methodology for "Bohr's Atomic Model" is model-centered instruction, which means the central model of the…
Descriptors: Animation, Atomic Structure, Computer Assisted Instruction, Computer Graphics

Howe, William A.; Pang, Valerie Ooka – MultiCultural Review, 2000
Describes how simulations, role plays, and other experiential exercises can be used in educational settings to reduce resistance and encourage discourse on equity issues. These techniques can bring new insights into professional development in multicultural education, raising awareness of hidden biases so teachers feel more comfortable in the…
Descriptors: Consciousness Raising, Diversity (Student), Elementary Secondary Education, Equal Education

Klassen, Johanna; Drummond, Damon – International Journal of Educational Technology, 2000
Describes and evaluates the design and development of an interactive multimedia simulation package for management education called Business Simulation which combines the concepts of case study methods with business simulation games. It is designed to provide students with skills-based training in human resources management, particularly…
Descriptors: Administrator Education, Business Administration Education, Case Method (Teaching Technique), Computer Simulation