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Stodder, James – Journal of Economic Education, 1998
Maintains that many traditional economics classroom experiments unfairly label, deride, or denigrate altruistic behavior and moral motivation. Describes several in-class experiments, the prisoners' dilemma, dictator games, and double auction experiments and discusses their inherent bias against moral considerations. Examines the ethical problems…
Descriptors: Economics Education, Educational Environment, Educational Experiments, Educational Games
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Lewis, Maureen Maguire – Journal of European Industrial Training, 2005
Purpose: To explain why cross-cultural negotiations simulations are an excellent, active, and dramatic means of training employees to be culturally adaptable and literate. Design/methodology/approach: Through a discussion of how drama plays an important role in creating learning that lasts, and by comparing passive, traditional classroom training…
Descriptors: International Trade, Experiential Learning, Simulation, Drama
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Hornaday, Robert W. – Simulation & Gaming, 2003
This article describes the use of a management simulation in a Chinese university during the spring semesters of 1997, 1998, and 2000. Although administrative difficulties presented special problems, Chinese university administrators were interested in introducing this form of experiential learning. Student reaction was positive. Participating in…
Descriptors: Computer Simulation, Experiential Learning, Foreign Countries, Technology Uses in Education
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James, Frank – Australian Educational Computing, 2003
This article presents the author's personal view of interactive digital television and describes how he used digital television to learn. The author describes how he was simulating digital TV while watching analogue TV. The author stresses that interactive digital television has great potential for education and training in the twenty first…
Descriptors: Personal Narratives, Simulation, Foreign Countries, Teaching Methods
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Morris, Frank – Language Learning & Technology, 2005
The current study examined the provision of corrective feedback and learner repair following feedback in the interactional context of child-to-child conversations, particularly computer mediated, in an elementary Spanish immersion class. The relationship among error types, feedback types, and immediate learner repair were also examined. A total of…
Descriptors: Feedback (Response), Internet, Computer Software, Error Correction
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Karampiperis, Pythagoras; Sampson, Demetrios – Educational Technology & Society, 2005
Adaptive learning resources selection and sequencing is recognized as among the most interesting research questions in adaptive educational hypermedia systems (AEHS). In order to adaptively select and sequence learning resources in AEHS, the definition of adaptation rules contained in the Adaptation Model, is required. Although, some efforts have…
Descriptors: Methods, Educational Resources, Models, Individualized Instruction
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Goldsmith, Tina R.; LeBlanc, Linda A. – Journal of Early and Intensive Behavior Intervention, 2004
A growing number of studies have investigated diverse applications of technology-based interventions with children with autism. The purpose of this paper is to review the growing empirical support for the efficacy of technology-based interventions with children with autism and to recommend future directions for research. This review will focus on…
Descriptors: Feedback (Response), Computer Simulation, Autism, Behavior Modification
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Virvou, Maria; Katsionis, George; Manos, Konstantinos – Educational Technology & Society, 2005
Computer games are very popular among children and adolescents. In this respect, they could be exploited by educational software designers to render educational software more attractive and motivating. However, it remains to be explored what the educational scope of educational software games is. In this paper, we explore several issues concerning…
Descriptors: Educational Games, Computer Simulation, Intelligent Tutoring Systems, Computer Software
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Whitehouse, Kendall – EDUCAUSE Quarterly, 2005
With funding from Alfred West, Jr., an alumnus of The Wharton School of the University of Pennsylvania and chairman of SEI Investments, Wharton Dean Patrick T. Harker established the Alfred West Jr. Learning Lab to explore ways "to reach a deeper understanding of how people learn and to push that process to a higher level using advancements…
Descriptors: Feedback (Response), Pilot Projects, Learning Laboratories, Educational Experience
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Hjalmarson, Margret; Diefes-Dux, Heidi A.; Bowman, Keith; Zawojewski, Judith S. – Journal of STEM Education: Innovations and Research, 2006
We have designed model-development sequences using a common context to provide authentic problem-solving experiences for first-year students. The model-development sequence takes a model-eliciting activity a step further by engaging students in the exploration and adaptation of a mathematical model (e.g., procedure, algorithm, method) for solving…
Descriptors: Problem Solving, Learning Experience, College Freshmen, Mathematical Models
Smith, Rachel S., Ed. – New Media Consortium, 2007
The conference proceedings include the following papers: (1) The Arts Metaverse in Open Croquet: Exploring an Open Source 3-D Online Digital World (Ulrich Rauch and Tim Wang); (2) Beyond World of Warcraft: the Universe of MMOGs (Ruben R. Puentedura); (3) ClevelandPlus in Second Life (Wendy Shapiro, Lev Gonick, and Sue Shick); (4) Folksemantic:…
Descriptors: Conferences (Gatherings), Medical Education, Teaching Methods, Art
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Xu, Xueli; von Davier, Matthias – ETS Research Report Series, 2006
More than a dozen statistical models have been developed for the purpose of cognitive diagnosis. These models are supposed to extract a much finer level of information from item responses than traditional unidimensional item response models. In this paper, a general diagnostic model (GDM) was used to analyze a set of simulated sparse data and real…
Descriptors: Statistical Analysis, National Competency Tests, Diagnostic Tests, Item Response Theory
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Cohen, Andrew D.; Upton, Thomas A. – ETS Research Report Series, 2006
This study describes the reading and test-taking strategies that test takers used in the Reading section of the LanguEdge courseware (ETS, 2002a). These materials were developed to familiarize prospective respondents with the new TOEFL®. The investigation focused on strategies used to respond to more traditional single selection multiple-choice…
Descriptors: Reading Tests, Test Items, Courseware, Item Analysis
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Ahamer, Gilbert – Simulation & Gaming, 2006
SURFING GLOBAL CHANGE (SGC) serves as a procedural shell for attaining sustainable solutions for any interdisciplinary issue and is intended for use in advanced university courses. The participants' activities evolve through five levels from individual argumentation to molding one's own views for the "common good." The paradigm of…
Descriptors: Foreign Countries, Lesson Plans, Ethics, Problem Based Learning
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Abdel Wahab, M. M.; Mahboub, D. – European Journal of Engineering Education, 2006
In this paper, ULearn (University of Surrey learning on-line) and e-learning techniques are used to enhance the students' understanding and participation in Dynamics modules for an undergraduate programme in the School of Engineering, University of Surrey. The Dynamics modules are taught at Levels 2 and 3 and contain several mechanisms and…
Descriptors: Student Attitudes, Web Based Instruction, Undergraduate Study, Educational Strategies
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