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Wijenayaka, Lahiru A.; Iqbal, Sithy S. – Asian Association of Open Universities Journal, 2021
Purpose: Although technology is a defining characteristic of distance education, assessment of the applicability of such resources in knowledge dissemination is greatly warranted to ensure effectivity. Hence, the purpose of this study was to assess the viability of a novel tool in teaching practical chemistry online. Design/methodology/approach:…
Descriptors: Distance Education, Electronic Learning, Chemistry, COVID-19
Kazoka, Dzintra; Pilmane, Mara; Edelmers, Edgars – Education Sciences, 2021
Combining classical educational methods with interactive three-dimensional (3D) visualization technology has great power to support and provide students with a unique opportunity to use them in the study process, training, and/or simulation of different medical procedures in terms of a Human Anatomy course. In 2016, Riga Stradinš University (RSU)…
Descriptors: Visual Aids, Manipulative Materials, Anatomy, Foreign Countries
Yarrison, Betsy Greenleaf – Honors in Practice, 2021
Honors education was never intended to be a virtual offering; it takes intimate, three-dimensional, communal, and intellectual interaction among faculty and students to tackle wicked problems. The COVID-19 crisis forced honors educators into an extreme reboot, extracting courses from comfortable working spaces and relocating them to strange new…
Descriptors: Honors Curriculum, Computer Simulation, COVID-19, Pandemics
Soutthaboualy, Thongkhane; Chatwattana, Pinanta; Piriyasurawong, Pallop – Higher Education Studies, 2021
The objectives of the study were 1) Synthesize the conceptual framework of blended instruction on the cloud via an interactive augmented reality technology model to enhance digital literacy, 2) Design the blended instruction on the cloud via an interactive augmented reality technology model, 3) Develop the blended instruction on the cloud via an…
Descriptors: Blended Learning, Computer Simulation, Technological Literacy, Instructional Design
Ranger, Jochen; Kuhn, Jörg-Tobias; Wolgast, Anett – Journal of Educational Measurement, 2021
Van der Linden's hierarchical model for responses and response times can be used in order to infer the ability and mental speed of test takers from their responses and response times in an educational test. A standard approach for this is maximum likelihood estimation. In real-world applications, the data of some test takers might be partly…
Descriptors: Models, Reaction Time, Item Response Theory, Tests
Seritan, Stefan; Wang, Yuanheng; Ford, Jason E.; Valentini, Alessio; Gold, Tom; Marti´nez, Todd J. – Journal of Chemical Education, 2021
Interactive molecular dynamics in virtual reality (IMD-VR) simulations provide a digital molecular playground for students as an alternative or complement to traditional molecular modeling kits or 2D illustrations. Previous IMD-VR studies have used molecular mechanics to enable simulations of macromolecules such as proteins and nanostructures for…
Descriptors: Science Instruction, Computer Simulation, Molecular Structure, Educational Technology
Clay, Casey J.; Schmitz, Brittany A.; Balakrishnan, Bimal; Hopfenblatt, James P.; Evans, Ashley; Kahng, SungWoo – Journal of Applied Behavior Analysis, 2021
Effective training procedures include behavioral skills training (BST), which involves providing written and verbal instructions, modeling of the skill, rehearsal of the skill, and feedback on the performance. This training typically involves in vivo experience in which trainees and students are exposed to risks such as proximity to infectious…
Descriptors: Feasibility Studies, Computer Simulation, Behavior Modification, Skill Development
Czerkawski, Betül; Berti, Margherita – Research in Learning Technology, 2021
Recent years have seen a growing interest in augmented reality (AR) technologies due to their potential for simulating real-life situations and creating authentic learning tasks. Studies have shown that AR enables engaging and interactive learning experiences (e.g. Bressler and Bodzin 2013; Klopfer and Sheldon 2010) and can benefit student…
Descriptors: Computer Simulation, Simulated Environment, Learning Experience, Instructional Design
Luse, Andy; Rursch, Julie – British Journal of Educational Technology, 2021
Engineering and technology educators continually strive for realistic, hands-on laboratory exercises to enhance their students' learning. This research describes the redesign of an undergraduate introductory computer networking course to include new weekly virtual laboratory assignments that culminate in a 'real world' final project of configuring…
Descriptors: Experiential Learning, Computer Science Education, Curriculum Design, Undergraduate Study
do Amaral , João Alberto Arantes; Fregni, Felipe – International Journal of Instruction, 2021
This article presents findings regarding a Systems Thinking graduate course that took place in 2019, involving 11 graduate students from the University of São Paulo. The course followed a combination of problem-based learning and simulation-based learning approaches. The students were challenged to model the dynamics portrayed in short-films,…
Descriptors: Thinking Skills, Skill Development, Problem Based Learning, Graduate Students
Shlyonsky, Vadim – Physics Teacher, 2021
Physics teachers around the world are trying to create classroom environments that would allow life science students to be more intrinsically motivated in their work. These efforts include, among others, matching classroom activities to students' interests as well as structurally variable activities to match different student abilities. While…
Descriptors: Foreign Countries, Physics, Science Interests, Student Motivation
Perez-Ramirez, Miguel; Arroyo-Figueroa, G.; Ayala, A. – Interactive Learning Environments, 2021
The application of virtual reality (VR) technologies is beneficial to the training related to industrial processes. Mainly because the technologies allow training complex threatening tasks within a safe environment. The interactive three-dimensional (3D) representation of a real world seems to be a more effective learning medium than other…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Training
Yasar, Hüseyin; Kiyici, Mubin – International Journal of Technology in Education and Science, 2021
In the present study, the studies conducted on educational games between 1965 and 2019 were analyzed to determine the trends in research based on the year of publication, topic, publication type, country, target audience and the concepts included in the study title. In the study, 7141 studies that were accessed with "educational games"…
Descriptors: Educational Games, Educational Trends, Educational History, Periodicals
Kammerer, Edward F., Jr.; Higashi, Brenden – Journal of Political Science Education, 2021
Anecdotal evidence suggests pedagogy research on simulations in political science is dominated by two subfields: International Relations and Comparative Politics. This belief may stem from the widespread use of things like Model United Nations and Model Arab League or the popular game Statecraft. While some other subfields, notably public law,…
Descriptors: Simulation, Political Science, Active Learning, Role Playing
Gauld, Colin; Cross, Rod – Physics Education, 2021
Newton's cradle is often discussed in science classrooms as a clear example of the laws of conservation of momentum and energy although it has been shown that this use is somewhat misleading. Approaches to understanding the behaviour of this apparatus are often over-simplified and deficient or over-complex and with little impact among teachers. In…
Descriptors: Scientific Principles, Conservation (Concept), Mechanics (Physics), Simulation