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Peer reviewedDukes, Richard L.; Seidner, Constance J. – Simulation and Games, 1973
This article attacks the question, does a conflict between a player's self concept of his own role and the role he must assume in a simulation game affect his performance in that game? (JA)
Descriptors: Game Theory, Games, Role Playing, Self Concept
Peer reviewedSimon, Roger I. – Simulation and Games, 1972
Descriptors: Behavioral Science Research, Game Theory, Group Behavior
Peer reviewedBarton, Richard F. – Simulation and Games, 1972
The incorporation of qualitative judgments into a complex management game. (MM)
Descriptors: Game Theory, Management Games, Scientific Research, Simulation
Peer reviewedLicklider, Roy E. – Simulation and Games, 1971
Descriptors: Game Theory, Nuclear Physics, Scientific Research, Simulation
Heger, Herbert K. – Educational Technology, 1971
Descriptors: Curriculum Development, Educational Technology, Game Theory, Simulation
Peer reviewedPierce, R. S. – Two-Year College Mathematics Journal, 1971
A discussion of winning strategies in the game of NIM" is generalized to (positional) games in which the total number of moves is (bounded). (MM)
Descriptors: College Mathematics, Game Theory, Mathematics, Set Theory
Peer reviewedDuke, Richard D. – Simulation and Games, 1980
Presents nine steps for game design, and discusses why particular formats were used in the design of five games: CONRAIL Railroad Deregulation, Montauk Exercise, Geothermal Energy, Simulated Nutrition System, and Human Settlement. (CMV)
Descriptors: Design, Educational Games, Game Theory, Guidelines
Gredler, Margaret Bell – Simulation/Games for Learning, 1990
Discussion of the design of games and simulations focuses on the fundamental defining features called deep structure. The two main levels of interaction in games and simulations are described; generalized reinforcers are discussed; types of defective contingencies are explained, including escape or avoidance behaviors; and the concept of negative…
Descriptors: Contingency Management, Game Theory, Interaction, Reinforcement
Marks, Melanie; Lehr, David; Brastow, Ray – Journal of Economic Education, 2006
The authors present a classroom public goods experiment on the basis of a provision-point mechanism (PPM), where subjects must make an all or nothing decision about providing the public good. As a teaching tool, this design is superior to traditional prisoner's dilemma games because it creates multiple equilibrium in which individual financial…
Descriptors: Educational Experiments, Cooperation, Game Theory, Economics Education
Streich, Philip; Levy, Jack S. – Journal of Conflict Resolution, 2007
Although many decisions involve a stream of payoffs over time, political scientists have given little attention to how actors make the required tradeoffs between present and future payoffs, other than applying the standard exponential discounting model from economics. After summarizing the basic discounting model, we identify some of its leading…
Descriptors: Political Science, Scientists, Models, Economics
Parks, Nancy S. – Studies in Art Education: A Journal of Issues and Research in Art Education, 2008
Art education has been in the midst of a transformation shaped by several factors, including changes in contemporary art theories, political and economic factors, and technological developments. Film, music videos, advertisements, video games and other forms of popular culture are shaping how students learn today. Discussions about video gaming…
Descriptors: Popular Culture, Video Games, Social Action, Art Education
Gummerum, Michaela; Keller, Monika – European Journal of Developmental Science, 2008
Recently, experimental economists have become increasingly interested in behaviors relating to morality, and one of the main tools for examining these issues has been game theory. Even though developmental psychologists have investigated similar topics for decades, this research has found little resonance. Similarly, economists have only recently…
Descriptors: Game Theory, Developmental Psychology, Moral Values, Moral Development
Christensen, Borge – People's Computers, 1978
This article is a tutorial on writing a simulator--the example used is a casino. The nontechnical, step by step approach is designed to enable even non-programmers to understand the design of such a simulation. (Author)
Descriptors: Algorithms, Computer Programs, Design, Game Theory
Peer reviewedThorson, Esther – Liberal Education, 1977
Several approaches to problem solving are reviewed, followed by a brief overview of simulation, including its definition and some of the strong and weak points of the literature. It is argued that simulation is itself a problem-solving endeavor and that justifying the heuristic use of simulation requires evidence that it fosters general…
Descriptors: Game Theory, Information Processing, Mathematical Logic, Skill Development
Gohring, Ralph J. – Audiovisual Instruction, 1978
An annotated list of resources is provided for persons beginning to explore seriously the potential of simulation/gaming for enhancing instruction. (Author/STS)
Descriptors: Annotated Bibliographies, Educational Games, Game Theory, Games

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