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Wang, Shiyuan; Shell, Duane F.; Flanigan, Abraham; Peteranetz, Markeya; Soh, Leen-Kiat – AERA Online Paper Repository, 2017
The purpose of the present study was to investigate how inclusion of computational creativity exercises (CCE) based on Epstein's Generativity Theory (1996, 2005; Epstein, Schmidt, & Warel, 2008) in post-secondary computer science [CS] courses affected students' class grades, learning of computational thinking and CS knowledge, self-efficacy,…
Descriptors: Creativity, College Students, Computer Science Education, Self Efficacy
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Qarabash, Haneen; Heslop, Philip; Kharrufa, Ahmed; Balaam, Madeline; Devlin, Marie – British Journal of Educational Technology, 2019
Collaborative learning in class-based teaching presents a challenge for a tutor to ensure every group and individual student has the best learning experience. We present Group Tagging, a web application that supports reflection on collaborative, group-based classroom activities. Group Tagging provides students with an opportunity to record…
Descriptors: Retention (Psychology), Learning Activities, Undergraduate Students, Computer Science Education
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Boldbaatar, Nomin; Sendurur, Emine – Journal of Educational Computing Research, 2019
The emergence of block-based environments aims to facilitate the problems caused by the abstractness of text-based languages. Recent studies generally focus on the effect of having block-based experience on programming education. This study is an attempt to observe the transfer of previous programming experiences (block-based vs. text-based) into…
Descriptors: Educational Games, Computer Games, Computer Simulation, Computer Software
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Rafique, Muhammad Usman; Mohammed, Aquil Mirza; Li, Shuai; Khan, Ameer Tamoor; Kadry, Seifedine – Advances in Engineering Education, 2019
Consumer electronics are creating huge job markets for graduates with the programming back-ground, and more and more computer science departments are launching embedded software subjects to meet this demand. However, most students majoring computer science do not have the background in electronics, or even circuits. Due to this reason, how to…
Descriptors: Case Studies, Open Source Technology, Electronics, Engineering Education
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George, Joey F.; Marett, Kent – Journal of Information Systems Education, 2019
Changes to degree programs in Information Systems are often attributed to quickly-evolving technology and the subsequent changing needs of the employers who hire IS graduates. In this paper, we explore other social and economic factors that were the inspiration for curriculum changes by assigning them to one of four eras in the IS timeline. Using…
Descriptors: Curriculum Development, Programming, Computer Science Education, Bachelors Degrees
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Lending, Diane; Mitri, Michel; Dillon, Thomas W. – Journal of Information Systems Education, 2019
This paper describes James Madison University's undergraduate major in Computer Information Systems as an example of a high-quality Information Systems (IS) program and discusses our planned evolution in the context of the rapid changes of technological, business, and social factors. We have determined what we consider to be five essential…
Descriptors: Undergraduate Students, Majors (Students), Teaching Methods, Integrated Curriculum
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Yang, Dazhi; Xu, Dianxiang; Yeh, Jyh-haw; Fan, Yibo – Journal of STEM Education: Innovations and Research, 2019
Undergraduate research opportunities have expanded from elite universities in the United States to universities and institutions of all ranks and sizes. Research studies have shown positive outcomes in regards to the research experience for undergraduates (REU), such as enhanced research skills and competencies. However, with the widespread…
Descriptors: Undergraduate Students, Student Research, Computer Security, Information Security
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Costa, Joana Martinho; Miranda, Guilhermina Lobato – Informatics in Education, 2019
This paper presents an approach to the initial programming learning using the four components instructional model and the Alice software. The quasi-experimental design was developed with two groups of students that attended two schools with very different socioeconomic status and school retention levels. The differences obtained in the mean of the…
Descriptors: Computer Software, Instructional Design, Models, Programming
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Xu, Zhen; Ritzhaupt, Albert D.; Tian, Fengchun; Umapathy, Karthikeyan – Computer Science Education, 2019
Background and Context: The use of block-based programming environments is purported to be a good way to gently introduce novice computer programmers to computer programming. A small, but growing body of research examines the differences between block-based and text-based programming environments. Objective: Thus, the purpose of this study was to…
Descriptors: Outcomes of Education, Novices, Computer Science Education, Programming
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Peters, Anne-Kathrin – Contributions from Science Education Research, 2019
Decades of research on engagement, retention, and under-representation in STEM conclude that a better understanding of learner development as a long-term, social process is needed. Social identity theory is increasingly used to understand the interplay between individual development and social structure. The present report summarises findings from…
Descriptors: Computer Science Education, Self Concept, Longitudinal Studies, STEM Education
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Tran, Yune – Technology, Knowledge and Learning, 2018
The development of elementary-aged students' STEM and computer science (CS) literacy is critical in this evolving technological landscape, thus, promoting success for college, career, and STEM/CS professional paths. Research has suggested that elementary-aged students need developmentally appropriate STEM integrated opportunities in the classroom;…
Descriptors: Elementary School Students, Computer Science Education, Computer Literacy, Programming
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Li, Xia – Asian Journal of Distance Education, 2018
As the main content, the design quality of diversified Open English Educational Resources in Open Distance Learning will directly affect the learners' learning interest, learning motivation and learning validity. Its practical optimization design is the important way to arouse the distance learners' learning efficiency. This article brought…
Descriptors: Open Educational Resources, Distance Education, Electronic Learning, English (Second Language)
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Kusumawati, Fitri Palupi; Darmawan, Syaifudin Latif; Latifah, Siti – English Language Teaching Educational Journal, 2018
This development research aimed to develop a learning module for students of Computer Science, to determine the feasibility of the module, and to determine the students' response towards the module. This study used Research and Development (R&D) type of ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The module was…
Descriptors: Learning Modules, English for Special Purposes, Computer Science Education, Vocabulary Development
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Schreglmann, Sinan; Kazanci, Zekeriya – International Education Studies, 2018
The aim of this study is to develop a lesson plan for the "Graphics and Animation in Education" course lectured in the department of Computer Education and Instructional Technology (CEIT). For this purpose, a "Needs Analysis Form for Graphics and Animation in Education Course" that includes open ended questions is produced by…
Descriptors: Lesson Plans, Needs Assessment, Animation, Computer Graphics
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Schreglmann, Sinan – Journal of Education and Learning, 2018
This study aimed to develop Academic Motivation Scale for Learning Information Technology for university students. For this purpose, 120 randomly selected university students studying in different classes and faculties at KSU were invited to the study during the 2016-2017 academic year. To define the scale indicators students were asked to answer…
Descriptors: Test Construction, Student Motivation, College Students, Test Validity
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