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Sunday, Kissinger; Wong, Seng Yue; Samson, Balogun Oluwafemi; Sanusi, Ismaila Temitayo – Education and Information Technologies, 2022
Learning object oriented programming (OOP) has been a daunting and challenging task for students across tertiary institutions in Nigeria. Various literatures have suggested the use of technology as a way to improve students' understanding of the subject. In this study, the overall aim is to investigate the effect of Imikode- a virtual reality (VR)…
Descriptors: Foreign Countries, College Students, Computer Simulation, Programming
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Luo, Yan; Du, Huan – Smart Learning Environments, 2022
With advantages such as ease of use and low cost, desktop virtual reality (VR) technologies are increasingly being used in practical learning. This study aims to clarify the relationship among students' self-efficacy, goal orientation, technology acceptance [e.g., perceived usefulness (PU) and perceived ease of use (PEOU)] and learning behavior,…
Descriptors: Electronic Learning, Computer Simulation, Self Efficacy, Goal Orientation
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Wang, Yan; Kim, Eunsook; Joo, Seang-Hwane; Chun, Seokjoon; Alamri, Abeer; Lee, Philseok; Stark, Stephen – Journal of Experimental Education, 2022
Multilevel latent class analysis (MLCA) has been increasingly used to investigate unobserved population heterogeneity while taking into account data dependency. Nonparametric MLCA has gained much popularity due to the advantage of classifying both individuals and clusters into latent classes. This study demonstrated the need to relax the…
Descriptors: Nonparametric Statistics, Hierarchical Linear Modeling, Monte Carlo Methods, Simulation
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Wolf, Mark E.; Norris, J. Widener; Fynewever, Herb; Turney, Justin M.; Schaefer, Henry F., III – Journal of Chemical Education, 2022
Over the past half century, computational chemistry has evolved from a niche field to a ubiquitous pillar of modern chemical research. Driven by the increased demand for computational chemistry in research settings, the undergraduate curriculum has evolved alongside to ensure that students are well-equipped for modern research. Toward this end,…
Descriptors: Science Instruction, Science Laboratories, Chemistry, Computer Simulation
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George-Williams, Stephen R.; Blackburn, Richard A. R.; Wilkinson, Shane M.; Williams, Dylan P. – Journal of Chemical Education, 2022
Teaching laboratories are a highly complex environment that require students to master the following: technical skills, application of theory, safe working conditions, and teamwork. Often, students have had very little prior experience to prepare them for this alien and pressured environment. Prelaboratory tasks are typically considered key to…
Descriptors: Simulation, Student Attitudes, College Freshmen, Chemistry
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Mendez-Lopez, Magdalena; Juan, M. Carmen; Molla, Ramon; Fidalgo, Camino – Anatomical Sciences Education, 2022
Neuroanatomy is difficult for psychology students because of spatial visualization and the relationship among brain structures. Some technologies have been implemented to facilitate the learning of anatomy using three-dimensional (3D) visualization of anatomy contents. Augmented reality (AR) is a promising technology in this field. A mobile AR…
Descriptors: Anatomy, Neurology, Brain, Neuropsychology
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Lin, Xiao-Fan; Liang, Zhong-Mei; Chan, Kan Kan; Li, Wenyi; Ling, Xiaolan – Journal of Computer Assisted Learning, 2022
Background: The contextual and interactive learning research was motivated by the need to enhance the healthcare training effect of caregivers of patients with suspected COVID-19 infection during quarantine. However, there is a lack of effective approaches to integrating mobile contextual learning into interactive learning. Objectives: Therefore,…
Descriptors: COVID-19, Pandemics, Telecommunications, Handheld Devices
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Ke, Fengfeng; Moon, Jewoong; Sokolikj, Zlatko – Journal of Special Education Technology, 2022
In this study, the researchers explored the usage of a virtual reality (VR)-based social skills learning environment for children with autism spectrum disorder (ASD). Using OpenSimulator, the researchers constructed a desktop VR-based learning environment that supports social-oriented role-play, gaming, and design by children with ASD. Seven 10-14…
Descriptors: Computer Simulation, Autism, Pervasive Developmental Disorders, Social Development
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Muliyati, Dewi; Sumardani, Dadan; Siswoyo, Siswoyo; Bakri, Fauzi; Permana, Handjoko; Handoko, Erfan; Sari, Ni Larasati Kartika – Education and Information Technologies, 2022
Computational thinking (CT) is an essential skill in the twenty-first century. The computational physics course (CPC) is one subject that is designed to support students in the practice of CT. Many studies show that the worksheets could be a solution in a CPC as a scaffold to achieve the CT objectives both online and offline. The study aims to…
Descriptors: Computation, Thinking Skills, 21st Century Skills, Physics
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Omurtak, Esra; Zeybek, Gulcin – Journal of Education in Science, Environment and Health, 2022
In this study, it was aimed to determine the effect of activities based on augmented reality applications in 9th grade biology lesson on students' achievement and motivation towards biology lesson and to get students' opinions about the applications. In the study, mixed method was used. The study group of the research consisted of students of two…
Descriptors: Computer Simulation, Technology Uses in Education, Biology, Academic Achievement
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Jdaitawi, Malek Turki; Kan'an, Ashraf F. – Contemporary Educational Technology, 2022
In higher education settings, students are required to use their own devices to record attendance interact with classes through online systems and other learning-teaching sources such as timetables, virtual learning environment. Real opportunity to use digital technology such as augmented reality AR technology have been used in several fields,…
Descriptors: Students with Disabilities, Computer Simulation, Educational Technology, Technology Uses in Education
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Strapasson, Alexandre; Ferreira, Marcello; Cruz-Cano, Diego; Woods, Jeremy; do Nascimento Maia Soares, Marco Paulo; da Silva Filho, Olavo Leopoldino – International Journal of Educational Technology in Higher Education, 2022
The use of system dynamics as a learning tool for developing sustainable energy strategies and environmental education has advanced in recent years with the availability of new modelling software and webtools. Among the existing models, we highlight the online 2050 Calculators, which aim at simulating scenarios for greenhouse gas emissions, energy…
Descriptors: Energy Education, Environmental Education, Systems Approach, Computer Simulation
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Conner, Christopher T.; Baxter, Nicholas M. – Teaching Sociology, 2022
In this article, we report on the implementation of using the game Werewolf as a student-centered applied-learning activity to teach symbolic interaction theory and concepts. Engaging with symbolic interaction theory can be a powerful experience for students due to its potential to challenge taken-for-granted assumptions and analyze students'…
Descriptors: Games, Role Playing, Student Centered Learning, Undergraduate Students
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Free, Nicholas; Menendez, Hector M., III; Tedeschi, Luis O. – Education and Information Technologies, 2022
The lack of real-life experiences, such as handling livestock at a production facility (e.g., ranch), exists for a variety of reasons such as availability, liability, time, and cost, amongst others. As more students enter undergraduate animal science programs without prior exposure to animal handling, the necessity for more hands-on, real-life…
Descriptors: Educational Games, Animal Husbandry, Experiential Learning, Undergraduate Students
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Garcia Estrada, Jose; Prasolova-Førland, Ekaterina – Education and Information Technologies, 2022
Universities and companies were not prepared to the changes introduced to limit the spread of COVID-19 in Norway. Universities had to switch to online teaching overnight. There is still uncertainty how measures to control the pandemic will keep affecting universities in the short and middle term. Such measures have consequences on how to carry out…
Descriptors: Foreign Countries, Computer Simulation, Computer Uses in Education, COVID-19
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