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Kemp, Andrew; Palmer, Edward; Strelan, Peter; Thompson, Helen – Australasian Journal of Educational Technology, 2022
This study investigated the specification of educational compatibility within a technology acceptance model (TAM) suited to engaging educational technologies. Attitudes towards virtual reality (VR) for learning was used to test the experimental model. One hundred and seventy-nine valid survey responses were collected from 517 potential…
Descriptors: Technology Integration, Educational Technology, Computer Simulation, College Freshmen
Özdemir, Erdogan; Coramik, Mustafa – Physics Education, 2022
It is often necessary to enrich the teaching environment in order for students to learn optics in depth and to interpret the real optical situations with the information they have learned. In this study, a virtual teaching environment was developed using by Algodoo, a 2D simulation software. An eye model was created in order to explain the…
Descriptors: Light, Physics, Teaching Methods, Models
Mills, Kathy A.; Brown, Alinta – Learning, Media and Technology, 2022
The rapid evolution of virtual reality (VR) technologies and their adoption for learning opens up new possibilities for shifting semiotic content across modes, with underexplored scope for transmediating content in visual, haptic, and auditory ways in immersive media literacy practices. This research investigated users' creative digital designing…
Descriptors: Computer Simulation, Creativity, Painting (Visual Arts), Elementary School Students
Martinez-Maldonado, Roberto; Elliott, Doug; Axisa, Carmen; Power, Tamara; Echeverria, Vanessa; Buckingham Shum, Simon – Interactive Learning Environments, 2022
Learning Analytics (LA) systems can offer new insights into learners' behaviours through analysis of multiple data streams. There remains however a dearth of research about how LA interfaces can enable effective communication of educationally meaningful insights to teachers and learners. This highlights the need for a participatory, horizontal…
Descriptors: Learning Analytics, Design, Teamwork, Clinical Experience
Aichinger, Philipp; Kumar, S. Pravin; Lehoux, Hugo; Švec, Jan G. – Journal of Speech, Language, and Hearing Research, 2022
Purpose: Laryngeal high-speed videoendoscopy (LHSV) has been recognized as a highly valuable modality for the scientific investigations of vocal fold (VF) vibrations. In contrast to stroboscopic imaging, LHSV enables visualizing aperiodic VF vibrations. However, the technique is less well established in the clinical care of disordered voices,…
Descriptors: Speech Impairments, Video Technology, Acoustics, Phonetics
Hurtado, Orlando Garcia; Camargo, Julian; Díaz, Miguel – Journal of Language and Linguistic Studies, 2022
This article shows results on the simulation of partial differential equations such as the heat equation, the Laplace equation and the wave equation in a course called mathematical methods at a university in Bogotá Colombia. In this course, the concept of partial differential equations and different solution methods were explained to them, both in…
Descriptors: Mathematics Instruction, Teaching Methods, Calculus, Equations (Mathematics)
Ali, Numan; Ullah, Sehat; Khan, Dawar – Education and Information Technologies, 2022
Virtual Chemistry Laboratories (VCLs) are used as an alternative to the physical laboratories, where users can enhance their performance for hands-on chemistry experiments. However, cognitive load and other issues make the VCLs impractical. The issue of cognitive load arises due to the complexity of the environment by displaying a number of…
Descriptors: Cognitive Processes, Difficulty Level, Electronic Learning, Chemistry
Tan, Marcus Cheng Chye; Chye, Stefanie Yen Leng; Teng, Kylin Shu Min – Education and Information Technologies, 2022
There has been increasing use of interactive technologies in the classroom today and a rising popularity of employing virtual environments as a means to engage students in sensorially rich contexts for more embodied forms of experiential learning. In particular, virtual reality (VR) or immersive virtual environments (IVEs) facilitated by…
Descriptors: Technology Uses in Education, Social Emotional Learning, Computer Simulation, Empathy
Bijani, Houman; Abbasi, Masoumeh – International Journal of Assessment Tools in Education, 2022
This study is intended to explore an applicable and effective model of simulated situation for English as a Foreign Language (EFL) learners and also investigate the effects of the simulated environment on Willingness to Communicate (WTC) of the learners. To carry out this study, 300 elementary level EFL learners were chosen. A Key English Test…
Descriptors: English (Second Language), Second Language Instruction, Communication Skills, Student Attitudes
Moreira, Gerardo J.; Luna-Nevarez, Cuauhtemoc; McGovern, Enda – Marketing Education Review, 2022
Digital technologies are becoming more embedded and prevalent in everyday life. One leading technology, Virtual Reality (VR), is well-positioned to extend its impact past the gaming industry and move deeper into education, particularly in university settings. Embracing digital technologies is essential in keeping marketing education relevant.…
Descriptors: Computer Simulation, Business Administration Education, Marketing, Educational Technology
Chander, Romesh; Dhar, Meghna; Bhatt, Ketan – Journal of Access Services, 2022
With the rising cases of theft, vandalism, mutilation, infiltration, and other fraudulent practices at academic libraries, the matter of library security has become a matter of greater concern for modern-day library professionals as well as scholars in the field of library and information science. Considering the seriousness of the issue, the…
Descriptors: Bibliometrics, Academic Libraries, Information Security, Crime
Wang, Minjuan; Yu, Haiyang; Bell, Zerla; Chu, Xiaoyan – IEEE Transactions on Learning Technologies, 2022
The Metaverse is a network of 3-D virtual worlds supporting social connections among its users and enabling them to participate in activities mimicking real life. It merges physical and virtual reality and provides channels for multisensory interactions and immersions in a variety of environments (Mystakidis, 2022). The Metaverse is considered the…
Descriptors: Technology Uses in Education, Computer Simulation, Educational Environment, Best Practices
Flandin, Simon, Ed.; Vidal-Gomel, Christine, Ed.; Becerril Ortega, Raquel, Ed. – Professional and Practice-based Learning, 2022
This book offers various ways in which analyzing professional experience and activity in simulation training makes it possible to describe practice-based learning affordances and processes. Research has been conducted in various simulation programs in the domains of healthcare, victim rescue and population protection, involving healthcare workers,…
Descriptors: Simulation, Experiential Learning, Learning Activities, Allied Health Occupations Education
Reed, Janet M. – ProQuest LLC, 2022
Research literature provides evidence that new graduate nurses are often deficient in clinical judgment (CJ). One way to increase CJ is by using simulations. However, the literature is replete with descriptions of the high anxiety that simulation triggers. It is not currently known how anxiety in simulation affects clinical judgment for…
Descriptors: Nurses, Decision Making, Anxiety, Evidence
Syynimaa, Kirsi; Lainema, Kirsi; Lainema, Timo – International Association for Development of the Information Society, 2022
Game-based learning (GBL) environments are shown to support open-ended inquiry, collaborative learning, shared knowledge creation and decision-making processes. The study at hand focuses on examining students' descriptions of problematic situations and collaborative learning in a virtual simulation game. We were interested in what kinds of…
Descriptors: Teamwork, Cooperative Learning, Game Based Learning, Electronic Learning

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