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Showing 286 to 300 of 820 results Save | Export
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Nagelberg, Mark; Little, Dennis L. – Simulation and Games, 1970
Descriptors: Bibliographies, Computer Programs, Game Theory, Simulation
Zemke, Ron – Training, 1982
Gaming situations and their use in business training are examined. Various types of games are described and their benefits to trainees and teachers are discussed. (CT)
Descriptors: Game Theory, Games, Job Training, Simulation
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Elstad, Eyvind – Scandinavian Journal of Educational Research, 2002
Discusses how the conceptual apparatus and modus operandi of games theory provides a research heuristic for understanding the strategic possibilities inherent in typical classroom situations in which the interests of students and teachers are partially concurrent and partly in conflict. Also discusses the preconditions for contracts between…
Descriptors: Educational Research, Game Theory, Heuristics, Learning Strategies
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Bowes, David; Johnson, Jay – College Teaching Methods & Styles Journal, 2008
This paper describes classroom experiments in cooperative behavior as examples of experiential learning in economics classes. Several games are briefly discussed and a new game in cartel behavior is presented. In this game, Students make production decisions as a cartel and earn revenues based on their own output decision and the output decision…
Descriptors: Educational Experiments, Classroom Environment, Student Behavior, Experiential Learning
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Clark, Paul – Higher Education Management and Policy, 2007
This article focuses on the relationship between university research (in this case science research) and national economic productivity, particularly in the context of the emerging knowledge economy. It addresses the question of whether university research output should be treated as a public good or a private good, in economic terms, and analyses…
Descriptors: Game Theory, Economics, Educational Principles, Research Universities
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Coombs, Don H. – Planning for Higher Education, 1975
The fourteenth in a series of profiles documenting experiences with the use of instructional technology describes the way an entire course can be shaped around a single game. Projects established to promote and support gaming and sources for more information on the subject are also presented. (Author/MLF)
Descriptors: Educational Games, Educational Technology, Game Theory, Instructional Innovation
Baerwaldt, James; Talley, Martha – 1974
Groups of students were required to respond to the same eight two-person games, two variants each of four qualitatively different separable games including Prisoner's Dilemma. The games were generated by varying a payoff parameter which altered the potential maximum per trial difference between payoffs for the two players. The groups differed…
Descriptors: Behavior, Behavioral Science Research, Game Theory, Games
Hanson, Allen R. – 1969
The paper investigates classes of adaptive systems used as prediction machines in certain simple games. Ideally the machine should approach a state which will maximize its expected gain. The simplest machine takes the form of an urn, similar to the urn models of Polya and Friedman, but modified so as to form an adaptive system. The machine is…
Descriptors: Computer Programs, Decision Making, Feasibility Studies, Game Theory
Berg, A. I.; And Others – 1969
Five articles which were selected from a Russian language book on cybernetics and then translated are presented here. They deal with the topics of: computer-developed computers, heuristics and modern sciences, linguistics and practice, cybernetics and moral-ethical considerations, and computer chess programs. (Author/JY)
Descriptors: Computers, Cybernetics, Game Theory, Linguistics
Snelsire, Robert W. – 1969
The problem of designing computer programs that will approach human capabilities in pattern recognition is discussed. Human beings are much better at recognizing patterns that are highly structured than at recognizing patterns that are not. In contrast, a computer system's performance in pattern recognition is almost independent of the amount of…
Descriptors: Classification, Game Theory, Learning, Mathematical Models
Masterman, Margaret – 1968
This paper examines Wittgenstein's conception of a language game. It is contended that there is, as yet, no linguistic science and that a great deal more deep philosophical imagining and "playing" is needed before we have enough knowledge to develop a real science of language. Similarly, superficial and over-literary British…
Descriptors: Child Language, Computers, Game Theory, Learning
Shubik, Martin; Brewer, Garry D. – 1972
This annotated bibliography represents the initial step taken by the authors to apply standards of excellence to the evaluation of literature in the fields of gaming, simulation, and model-building. It aims at helping persons interested in these subjects deal with the flood of literature on these topics by making value judgments, based on the…
Descriptors: Annotated Bibliographies, Educational Games, Game Theory, Games
Fennessey, Gail M.; And Others – 1972
An environmental problems unit was organized to be taught with three approaches. One approach contained two simulation exercises, one contained a simulation game and a simulation exercise, and one contained no simulations. These approaches were compared for their effectiveness for teaching facts and relationships and for producing favorable…
Descriptors: Environmental Education, Environmental Influences, Game Theory, Simulation
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Snider, Alfred C. – National Forensic Journal, 1984
Discusses guidelines for ethics in academic debate. Covers obligations of debaters and examples of unethical conduct. Proposes gaming as a way to study and regulate ethics. (PD)
Descriptors: Debate, Ethics, Evaluation Criteria, Game Theory
Cruickshank, Donald R.; Mager, Gerald M. – Programmed Learning and Educational Technology, 1976
Three suggestions are made for improving on the present uncoordinated state of games and simulations: establish precise vocabulary, understand the relationships between simulation/gaming and other instructional alternatives, and instigate systematic research based on the descriptive--correlational--experimental loop model. (Author/LS)
Descriptors: Educational Games, Game Theory, Instructional Materials, Models
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