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Uhl, Jakob Carl; Neundlinger, Klaus; Regal, Georg – Research in Learning Technology, 2023
From immersive simulations to interactive tutorials, Virtual Reality (VR) is transforming the way we learn and practise new skills. Especially for social skills training, a growing number of simulations have been designed in which trainees learn to master difficult communicative situations. One of the factors to which the effectiveness of VR as a…
Descriptors: Computer Simulation, Interpersonal Competence, Training, Communication Skills
Chih-Pu Dai – ProQuest LLC, 2023
The quality of teachers is crucial for students' learning and human development, particularly in modern multicultural classrooms and rapidly evolving environments. A key focus of teacher preparation is to transform classroom discourse and promote problem-solving skills and critical thinking. In order to foster critical thinking and facilitate…
Descriptors: Self Efficacy, Preservice Teachers, Teacher Effectiveness, Computer Simulation
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Clary, Kelly; Bennett, Kyle; Bui, Tuyen; Tan, Kevin; Carter-Black, Janet – Journal of Social Work Education, 2023
Simulation-based learning is a promising and innovative experiential learning strategy to better prepare social work students. To promote learning around cultural competency, faculty integrated simulations into three Master Social Work courses. Scenarios included cultural and diversity components with individuals and families representing…
Descriptors: Graduate Students, Masters Programs, Social Work, Counselor Training
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Molly Magill; Nadine R. Mastroleo; Alexis Kuerbis; Paul Sacco; Gloria E. Thombs-Cain; Eric F. Wagner; Mary M. Velasquez – Journal of Social Work Education, 2023
In this qualitative study, we consider student experiences with and perceptions of teaching methods that are clinical skill-based (e.g., simulation role plays). Focus groups included Master of Social Work students (N = 40) from six universities in the United States. A framework-guided content analysis was used and revealed four discussion areas:…
Descriptors: Social Work, Counselor Training, Clinical Experience, Masters Programs
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Carlos Enrique George-Reyes; Edgar Omar López-Caudana; Maria Soledad Ramírez-Montoya – Contemporary Educational Technology, 2023
Research competencies are skills that university students must develop to create and socialize scientific products during their academic live. In this research, an experience was implemented to improve the students' competency levels through its imbrication with complex thinking and the use of Education 4.0 applications, such as remote team…
Descriptors: College Students, Student Research, Research Skills, Thinking Skills
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Asma Margeni Hussien Ali; Ftimah Sabah Abdulaziz Alowais – International Electronic Journal of Elementary Education, 2023
The study aimed to reveal the effectiveness of virtual tours to the archaeological sites in Al-Ahsa in developing historical concepts among kindergarten children and to identify the differences between males and females in acquiring historical concepts. To achieve these objectives, a quasi-experimental approach based on one group design was used.…
Descriptors: Kindergarten, Young Children, Tourism, Field Trips
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Amaya, Edna Johanna Chaparro; Restrepo-Calle, Felipe; Ramírez-Echeverry, Jhon J. – Journal of Information Technology Education: Research, 2023
Aim/Purpose: This article proposes a framework based on a sequential explanatory mixed-methods design in the learning analytics domain to enhance the models used to support the success of the learning process and the learner. The framework consists of three main phases: (1) quantitative data analysis; (2) qualitative data analysis; and (3)…
Descriptors: Learning Analytics, Guidelines, Student Attitudes, Learning Processes
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Ruben Aleman; Karen Vaughan; Kyle Summerfield; Janel Seeley – Natural Sciences Education, 2023
As the use of online education increases, technologies to improve the quality of learning have been improving alongside it. One method of information dissemination is virtual learning environments (VLE), in which educators can tailor digital lessons according to their subject and the needs of their students. For soil science, and field-based…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Educational Environment
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Zoran Sevarac; Jelena Jovanovic; Vladan Devedzic; Bojan Tomic – Interactive Learning Environments, 2023
The paper proposes EXPLODE, a new model of exploratory learning environment for teaching and learning neural networks. The EXPLODE model is about pedagogically instrumenting a software development environment to transform it into an exploratory learning environment for neural networks. Such an environment is particularly aimed for students who are…
Descriptors: Models, Discovery Learning, Artificial Intelligence, Computer Simulation
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Ibiagbani M. Max-Harry; Grace P. Counts; Craig S. Nunemaker; Nicholas B. Whitticar – Journal of Chemical Education, 2023
Enzyme-linked immunosorbent assay (ELISA) is a valuable tool in various chemical and biological fields for investigating the presence and quantity of proteins of interest in given samples. The high importance of the assay makes it widely used in biological research and hence a crucial skill to master for up-and-coming scientists. A major…
Descriptors: Evaluation Methods, Chemistry, Biology, Skill Development
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Kárász, Judit T.; Széll, Krisztián; Takács, Szabolcs – Quality Assurance in Education: An International Perspective, 2023
Purpose: Based on the general formula, which depends on the length and difficulty of the test, the number of respondents and the number of ability levels, this study aims to provide a closed formula for the adaptive tests with medium difficulty (probability of solution is p = 1/2) to determine the accuracy of the parameters for each item and in…
Descriptors: Test Length, Probability, Comparative Analysis, Difficulty Level
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Michelle Aebersold; Anna Tankerslety; Ann Marie Lee Walton; Shawna Kraft; Karen B. Farris; Mikaela Olsen; Martha Polovich; Brenda K. Shelton; Guy H. Montgomery; Marylee Scherdt; Christopher R. Friese – Journal of Interactive Learning Research, 2023
Background: Cancer drug therapy is a high-volume, high-risk clinical encounter that requires close coordination across interprofessional clinical teams. Purpose: The Multi-Professional Oncology Safety and Simulation Training (MOSST) program, supported by the National Cancer Institute was launched in Fall 2018. The original workshop was conducted…
Descriptors: Cancer, Drug Therapy, Safety Education, Training
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Marissa E. Tousley; Ariana M. Dyer; Michael J. Grzenda; Dylan A. Kovacevich; Jonathan P. Singer – Journal of Chemical Education, 2023
Laboratory research experiences can be an important part of the training process for STEM professionals, but barriers exist that can prevent broad access to these opportunities. Virtual Research Group (VRG) modules, which use data curated from the scientific literature to simulate aspects of the research process, provide a scalable alternative to…
Descriptors: Group Instruction, STEM Education, Laboratory Experiments, Secondary School Science
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Rebecca Ozelie; Maggie Moeller; Taylor Newmark – Journal of Occupational Therapy Education, 2023
Fieldwork is an essential part of a student's education and development to become competent in entry-level occupational therapy skills (ACOTE, 2018). The implications of COVID-19 coupled with staffing shortages and an increase in academic programs resulted in academic fieldwork coordinators competing for a limited number of spots. The…
Descriptors: Computer Simulation, Field Experience Programs, Influence of Technology, Occupational Therapy
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Danijela Stojanovic; Zorica Bogdanovic; Luka Petrovic; Svetlana Mitrovic; Aleksandra Labus – Interactive Learning Environments, 2023
In this paper we present an approach to employing pervasive technologies, such as IoT and mobile technologies, in secondary education. The goal is to develop a comprehensive methodology, IoT infrastructure and a mobile application that would enable secondary students to test their knowledge in interaction with a smart environment. We have…
Descriptors: Learning Processes, Secondary School Students, Technology Uses in Education, Handheld Devices
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