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Ersozlu, Zara; Ledger, Susan; Ersozlu, Alpay; Mayne, Fiona; Wildy, Helen – SAGE Open, 2021
TeachLivE™, a mixed-reality simulated classroom technology, has been used in initial teacher education programs to provide repeatable experiential learning opportunities for students now for more than a decade and in more than 80 universities worldwide. However, no broad scale investigation has been conducted into how the platform has been used or…
Descriptors: Computer Simulation, Educational Technology, Preservice Teacher Education, Experiential Learning
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Mathayas, Nitasha; Brown, David E.; Lindgren, Robb – Journal of Research in Science Teaching, 2021
Constructing causal mechanistic explanations of observable phenomena is a key science practice that is often challenging for students as most mechanisms involve interactions of unobservable entities and activities. In this study, we examined how gesturing with a computer simulation that depicts the molecular mechanism of thermal conduction…
Descriptors: Computer Simulation, Nonverbal Communication, Middle School Students, Cues
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Park, Jaihyun; Feigenson, Neal R. – Applied Cognitive Psychology, 2021
The present study examined the effects of demonstrative evidence on mock jurors' pain and suffering damage awards and the psychological processes underlying those effects. Participants read excerpts from the plaintiff's and his expert's testimony and saw photo simulations of the plaintiff's visual impairments that they were instructed to treat…
Descriptors: Court Litigation, Decision Making, Visual Impairments, Specialists
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Hayes, Aleshia; Daughrity, Lea Anne; Meng, Nanxi – TechTrends: Linking Research and Practice to Improve Learning, 2021
This discourse presents TPACK as a conceptual framework for thinking about the integration of Virtual Reality into the classroom. This content introduces the concept of immersion, explores of the possibilities of VR technology, including the hardware, software, and potential classroom uses. This review also provides heuristics for deciding VR's…
Descriptors: Technology Integration, Computer Simulation, Elementary Secondary Education, Higher Education
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Fegely, Alex; Cherner, Todd S. – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This article presents a comprehensive rubric for evaluating educational virtual reality experiences for mobile devices. The aim of this article is to systematically analyze research to address the quality of virtual reality experiences on mobile applications in order to extend the work of Lee and Cherner (2015) and their instructional…
Descriptors: Scoring Rubrics, Computer Simulation, Educational Technology, Handheld Devices
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Justino, Gonçalo C.; Nascimento, Catarina P.; Justino, Marta C. – Biochemistry and Molecular Biology Education, 2021
A computational biochemistry laboratory, fitted for bioinformatics students, is presented. The molecular dynamics package GROMACS is used to prepare and simulate a solvated protein. Students analyze the trajectory with different available tools (GROMACS and VMD) to probe the structural stability of the protein during the simulation. Students are…
Descriptors: Molecular Biology, Biochemistry, Information Science, Science Laboratories
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Shaughnessy, Meghan; DeFino, Rosalie; Pfaff, Erin; Blunk, Merrie – Journal of Mathematics Teacher Education, 2021
Interactions around unexpected, incorrect, or dis-preferred responses can be powerful sites of learning for both teachers and students. The information that teachers uncover through probing student thinking can then guide their pedagogical response. We report on a study of prospective teachers' skills and capabilities around a particular problem…
Descriptors: Preservice Teachers, Preservice Teacher Education, Teacher Student Relationship, Questioning Techniques
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Keppler, Hannah; Degeest, Sofie; Vinck, Bart – Journal of Speech, Language, and Hearing Research, 2021
Purpose: The objective of the current study was to investigate the short-term test-retest reliability of contralateral suppression (CS) of click-evoked otoacoustic emissions (CEOAEs) using commercially available otoacoustic emission equipment. Method: Twenty-three young normal-hearing subjects were tested. An otoscopic evaluation, admittance…
Descriptors: Test Reliability, Hearing (Physiology), Acoustics, Auditory Tests
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Barnaby, Julie; Devins, David; Beech, Nicholas – Industry and Higher Education, 2021
It is recognized that the value of entrepreneurship education and the recruitment of practising entrepreneurs for such learning programmes can be problematic. This raises an important and challenging issue for universities when they are increasingly being asked to develop the leadership and management capabilities of entrepreneurs. In this account…
Descriptors: Simulation, Business Skills, Entrepreneurship, Decision Making Skills
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Moro, Christian; Birt, James; Stromberga, Zane; Phelps, Charlotte; Clark, Justin; Glasziou, Paul; Scott, Anna Mae – Anatomical Sciences Education, 2021
Virtual and augmented reality have seen increasing employment for teaching within medical and health sciences programs. For disciplines such as physiology and anatomy, these technologies may disrupt the traditional modes of teaching and content delivery. The objective of this systematic review and meta-analysis is to evaluate the impact of virtual…
Descriptors: Medical Students, Health Sciences, College Students, Physiology
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Seaton, K. M.; Stockton, A.; O'Mahony, C. – Journal of Chemical Education, 2021
Capillary electrophoresis is a powerful separation tool with a wide range of analytes for diverse applications and is compatible with various detection methods. While some more established separation techniques like gas or liquid chromatography are utilized heavily in analytical chemistry laboratory courses, newer commercial capillary…
Descriptors: Undergraduate Students, Science Laboratories, Laboratory Experiments, Laboratory Procedures
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Arican, Muhammet; Özçakir, Bilal – Education and Information Technologies, 2021
The literature reports preservice teachers' overuse of proportionality when solving geometric similarity problems with nonproportional relationships. Changing this type of error is reported as difficult even after applying certain interventions. As a solution to this type of error, this study used augmented reality activities to facilitate the…
Descriptors: Preservice Teachers, Mathematics Skills, Thinking Skills, Problem Solving
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Lyons, Leilah; Mallavarapu, Aditi – Educational Technology & Society, 2021
In this paper we define the concept of collective usability, a complex systems perspective on usability that positions an entire group, not an individual, as the unit of analysis. Shared XR experiences have inherent temporal and spatial properties that produce emergent, collective impacts which can impede learners' engagement. Assembling large…
Descriptors: Computer Simulation, Usability, Educational Technology, Technology Uses in Education
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Walkington, Candace; Gravell, Jamie; Huang, Wen – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2021
Extended reality experiences for mathematics teachers can allow them to understand both pedagogy and the mathematics itself in new ways. In this study, the authors explored a virtual reality simulation for learning about geometric shapes, where teachers could engage in joint, shared manipulation of holograms in three dimensions. The authors…
Descriptors: Computer Simulation, Distance Education, Mathematics Teachers, Geometry
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Shu, Yu; Huang, Tien-Chi – Journal of Educational Research, 2021
In the light of the challenges due to COVID-19, this study proposes an innovative teaching model to integrate STEM education (science, technology, engineering, and mathematics) and virtual reality (VR) into Maker education. Experimental research was conducted with three groups (two experimental groups and a control group) to explore (a) the impact…
Descriptors: Computer Simulation, STEM Education, Instructional Effectiveness, Self Efficacy
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