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Yadav, Aman; Gretter, Sarah; Hambrusch, Susanne; Sands, Phil – Computer Science Education, 2017
The increased push for teaching computer science (CS) in schools in the United States requires training a large number of new K-12 teachers. The current efforts to increase the number of CS teachers have predominantly focused on training teachers from other content areas. In order to support these beginning CS teachers, we need to better…
Descriptors: Computer Science Education, Elementary Secondary Education, Teacher Attitudes, Teacher Competencies
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Chiang, Tosti Hsu-Cheng – Interactive Learning Environments, 2017
Programing is difficult for beginners because they need to learn the new language of computers. Developing software, especially complex software, is bound to result in problems, frustration, and the need to think in new ways. Identifying the learning behavior behind programing by way of empirical studies can help beginners learn more easily. In…
Descriptors: Programming, Educational Technology, Technology Uses in Education, Problem Solving
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Brayshaw, Mike; Gordon, Neil – New Directions in the Teaching of Physical Sciences, 2017
Connecting undergraduate students as partners can lead to the enhancement of the undergraduate experience and allow students to see the different sides of the university. Such holistic perspectives may better inform academic career choices and postgraduate study. Furthermore, student involvement in course development has many potential benefits.…
Descriptors: Undergraduate Students, Computer Science Education, Foreign Countries, Student Research
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Ben-David Kolikant, Yifat; Genut, Sara – Computer Science Education, 2017
In line with the growing interest in extending the diversity of CS students, we examined the performance of a unique group of students studying an introductory course in Digital logic: ultraorthodox Jewish men, whose previous education was based mostly on studying Talmud and who lacked a conventional high-school education. We used questions from…
Descriptors: Jews, Males, Prior Learning, Computer Science Education
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Theodoropoulos, Anastasios; Antoniou, Angeliki; Lepouras, George – ACM Transactions on Computing Education, 2017
Is there any relationship between students' cognitive style and the ability to learn programming through serious games? The aim of this work is to assess the learning effectiveness and motivational appeal of digital games for learning basic programming concepts, involving secondary education students. For this purpose, the Code.org®'s activity…
Descriptors: Foreign Countries, Cognitive Style, Computer Science Education, Programming
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Merkouris, Alexandros; Chorianopoulos, Konstantinos; Kameas, Achilles – ACM Transactions on Computing Education, 2017
Pedagogy has emphasized that physical representations and tangible interactive objects benefit learning especially for young students. There are many tangible hardware platforms for introducing computer programming to children, but there is limited comparative evaluation of them in the context of a formal classroom. In this work, we explore the…
Descriptors: Computer Science Education, Programming, Robotics, Computers
Liu, Feng; Stapleton, Colleen; Stephen, Jacqueline – Association Supporting Computer Users in Education, 2017
The Informatics program at Mercer University is offered at four regional academic centers located throughout the state of Georgia. We serve non-traditional students who have primary responsibilities such as caring for family, working, and participating in their communities. We aim to offer availability and access to all required courses, access to…
Descriptors: Teaching Models, Pilot Projects, Nontraditional Students, Information Science
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Leonard, Jacqueline; Barnes-Johnson, Joy; Mitchell, Monica; Unertl, Adrienne; Stubbe, Christopher R.; Ingraham, Latanya – North American Chapter of the International Group for the Psychology of Mathematics Education, 2017
This research report presents the final year results of a three-year research project on computational thinking (CT). The project, funded by the National Science Foundation, involved training teachers in grades four through six to implement Scalable Game Design and LEGO® EV3 robotics during afterschool clubs. Thirty teachers and 531 students took…
Descriptors: Computation, Elementary School Teachers, Elementary School Students, STEM Education
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Ghandforoush, Parviz – International Association for Development of the Information Society, 2017
Teaching an online fully asynchronous information technology course that requires students to ideate, build an e-commerce website, and develop an effective business plan involves a well-developed and highly engaging course design. This paper describes the design, development, and implementation of such a course and presents information on…
Descriptors: Instructional Design, Web Based Instruction, Entrepreneurship, Teaching Methods
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Maaliw, Renato R. III; Ballera, Melvin A. – International Association for Development of the Information Society, 2017
The usage of data mining has dramatically increased over the past few years and the education sector is leveraging this field in order to analyze and gain intuitive knowledge in terms of the vast accumulated data within its confines. The primary objective of this study is to compare the results of different classification techniques such as Naïve…
Descriptors: Classification, Cognitive Style, Electronic Learning, Decision Making
Durak, Gürhan; Cankaya, Serkan; Yunkul, Eyup; Ozturk, Gülcan – Online Submission, 2017
Despite the widespread use of Social Learning Networks (SLNs), there is little research on the effectiveness of these sites in related literature. Therefore, there is a need for studies investigating but use of SLNs in educational environments and their effects on learners' academic achievements. In this study, the purpose was to investigate the…
Descriptors: Socialization, Student Attitudes, Academic Achievement, Foreign Countries
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Shih, Ya-Chun – International Journal of Computer-Assisted Language Learning and Teaching, 2020
This study incorporated Google Street View into a 3D virtual environment, known as VECAR, in which EFL learners controlled their avatars to learn vocabulary in a context of New York City. New York City's Times Square is full of real-life materials, realia, which can be used to assist situated incidental vocabulary learning and to connect…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
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Matheus, Carolyn C.; Gaugler, Kevin M. – Frontiers: The Interdisciplinary Journal of Study Abroad, 2020
Trends toward short-term academic service-learning abroad necessitate programs designed to maximize effectiveness and measurement of outcomes. The current study sought to strategically foster and measure increases in global mindedness during an immersive community-based global learning program abroad. University students studying either Computer…
Descriptors: Study Abroad, Service Learning, Cultural Awareness, Outcomes of Education
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Casola, Linda – National Academies Press, 2020
Established in December 2016, the National Academies of Sciences, Engineering, and Medicine's Roundtable on Data Science Postsecondary Education was charged with identifying the challenges of and highlighting best practices in postsecondary data science education. Convening quarterly for 3 years, representatives from academia, industry, and…
Descriptors: Meetings, Data Analysis, Postsecondary Education, Statistics Education
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Wynn, Donald E., Jr.; Pratt, Renée M. E. – Information Systems Education Journal, 2015
The Slushie World case study is designed to teach the basics of Microsoft Access and database management over a series of three 75-minute class sessions. Students are asked to build a basic database to track sales and inventory for a small business. Skills to be learned include table creation, data entry and importing, form and report design,…
Descriptors: Case Studies, Teaching Methods, Databases, Computer Science Education
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