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Han, Ahyoung; Wohn, Kwangyun; Ahn, Jaehong – International Journal of Technology and Design Education, 2021
Fashion designers in the digital era will be expected to have a profound knowledge of programming and physical computing. Therefore, finding effective methods to adopt E-textiles in fashion education is developing imperative furtherance. E-textiles are clothes embedded with microcomputers, digital components (sensor, LED), and other electronic…
Descriptors: Clothing, Teaching Methods, Feedback (Response), Programming
Alabdulhadi, Asmaa; Faisal, Maha – Education and Information Technologies, 2021
A simulator-based Intelligent Tutoring System (ITS) is a computer system that is made to provide students with a learning experience that is both customizable to a student's needs (e.g., level of expertise, pace) and includes simulation, e.g., demonstrate certain domain concepts or allow problem-solving while replicating a real-life situation.…
Descriptors: STEM Education, Independent Study, Intelligent Tutoring Systems, Educational Trends
Butcher, Charity; Njonguo, Edwin – Journal of Political Science Education, 2021
The use of simulations has increasingly gained momentum as a way of captivating students' attention and enhancing learning in the classroom. However, despite its increasing use as a teaching tool, only recently have scholars increasingly empirically considered how the use of simulations may impact student learning. Moreover, whereas qualitative…
Descriptors: International Relations, Simulation, Instructional Effectiveness, Foreign Policy
Duffy, Andrew G. – Physics Teacher, 2021
In the teaching and learning of physics, simulations have many applications. Simulations can help to illuminate concepts (such as the motion of electrons in electric or magnetic fields) that cannot usually be seen with the unaided eye, or to slow down things that happen over short time periods or at high speeds. They can also be used to help…
Descriptors: Physics, Introductory Courses, Computer Software, Scientific Concepts
Bergeron, Susan J.; Green, Ronald S. – Geography Teacher, 2021
During the 2018-2019 academic year, the authors had the opportunity to begin work on a unique multi-year virtual heritage "Virtual Shikoku Pilgrimage" (VSP) project. The main goal of this project is to design and develop an immersive virtual landscape exploration platform that uses 3-D digital technologies, including the Unity video game…
Descriptors: Foreign Countries, Computer Simulation, Cultural Awareness, Undergraduate Students
Liu, Tzu-Chien; Lin, Yi-Chun; Wang, Tzu-Ning; Yeh, Shih-Ching; Kalyuga, Slava – Educational Technology Research and Development, 2021
Redundancy effect has been investigated in many controlled experimental studies, however, it is seldom investigated whether the same redundant material may cause different results in classroom, which is a major learning place for students. Considering that it is not easy to control the internal validity in classroom environment, this study…
Descriptors: Virtual Classrooms, Redundancy, Computer Simulation, Elementary School Students
Ye, Li; Su, Hanjun; Zhao, Jing; Hang, Yongxin – International Journal of Art & Design Education, 2021
At the beginning of 2020, the COVID-19 epidemic continued to spread and became a global pandemic. Affected by the epidemic, online teaching has become the new normal. As the main form of online education, multimedia learning has attracted more and more attention. The study of traditional patterns has always been a particularly important element of…
Descriptors: Foreign Countries, Multimedia Instruction, Multimedia Materials, Art Education
Giboney, Justin Scott; McDonald, Jason K.; Balzotti, Jonathan; Hansen, Derek L.; Winters, Desiree M.; Bonsignore, Elizabeth – TechTrends: Linking Research and Practice to Improve Learning, 2021
In this paper we introduce an approach to cybersecurity education and helping students develop professional understanding in the form of a Playable Case Study (PCS), a form of educational simulation that draws on affordances of the broader educational simulation genre, case study instruction, and educational Alternate Reality Games (or ARGs). A…
Descriptors: Computer Security, Computer Simulation, Case Studies, Educational Technology
Kaltcheva, Nadia; Nenkova, Maia – Physics Education, 2021
Many introductory astronomy courses include concepts related to basic stellar properties. In general, these are concepts that originate from the human perception of starlight. This observational aspect is not easy to incorporate in the classroom. We explore if these concepts could be developed using the built-in data in a planetarium software.…
Descriptors: Teaching Methods, Introductory Courses, Astronomy, Computer Software
Siegel-Stechler, Kelly – Theory and Research in Social Education, 2021
Open classroom climate for discussion (OCC) is consistently associated with positive civic outcomes for students, but research on the determinants of OCC primarily focuses on individual- and school-level indicators or uses qualitative or non-representative samples. This study considers how teacher instructional practices influence the presence of…
Descriptors: Teaching Methods, Classroom Environment, Teacher Influence, Current Events
Seo, Hyun Jeong; Park, Gyu Mi; Son, Minjie; Hong, Ah-Jeong – Education Sciences, 2021
The current safety education and training system has a number of problems, namely that the actual risks in the field are not reflected and that workers cannot be engaged in safety education. Therefore, we conducted a study to build a VR-based safety education system that reflects the problems actually occurring in the field. The risk points of the…
Descriptors: Safety Education, Computer Simulation, Technology Uses in Education, Educational Technology
Alenezi, Mamdouh – Education Sciences, 2021
In the present times, digital transformation has gained momentum. Contemporary higher education institutions have been embracing new technologies and transforming their practices, business models and process. Digital transformation in the higher education institutions is about the development of new more advanced and effective methods and…
Descriptors: Educational Change, Higher Education, Information Technology, Institutional Mission
McCarty, Timothy Wyman – Journal of Political Science Education, 2021
This article offers two novel tools for teaching political science methodology and research design. The first is a comprehensive framework for helping students conceptualize a research project in political science. The second is a reformulation of the dominant conceptualization of process-tracing tests. Building on Collier's use of Sherlock Holmes…
Descriptors: Teaching Methods, Research Methodology, Research Design, Political Science
Kim, Yoon Jeon; Murai, Yumiko; Chang, Stephanie – Information and Learning Sciences, 2021
Purpose: As maker-centered learning grows rapidly in school environments, there is an urgent need for new forms of assessment. The purpose of this paper is to report on the development and implementation of tools to support embedded assessment of maker competencies within school-based maker programs and describes alternative assessment approaches…
Descriptors: Communication Disorders, Speech Communication, Simulation, Outcomes of Education
Brenner, Corinne; DesPortes, Kayla; Ochoa Hendrix, Jessica; Holford, Mandë – Information and Learning Sciences, 2021
Purpose: This paper aims to describe the design and user testing of GeoForge, a multiple-player digital learning experience for middle school that leverages virtual reality (VR) and individualized websites for learning concepts in planetary science. This paper investigates how specific instructional design choices and features of the technology…
Descriptors: Computer Simulation, Web Sites, Cooperative Learning, Middle School Students

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