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Robin Spring; Shanshan Lou – Journal of Advertising Education, 2024
The 26th annual Teaching Pre-Conference organized by the Advertising Division of the Association for Education in Journalism and Mass Communication focused on the topic of innovating data storytelling and visualization with AI and ChatGPT. Five prominent speakers from leading media companies and universities shared insights with advertising…
Descriptors: Advertising, Conferences (Gatherings), Journalism Education, Mass Media
Cheng Wei Lim; Kong Yen Liew; Sie Hui Lim; Manraj Singh Cheema; Puteri Suhaiza Sulaiman; Hanis Hazeera Harith; Hasni Idayu Saidi; Chau Ling Tham – International Journal of Educational Technology in Higher Education, 2024
The high cost of establishing a cell and tissue culture facility has denied students an opportunity to practice proper aseptic techniques during their studies. An in-house application named AsepticTech Virtual Reality (VR) was developed to simulate a cell and tissue culture facility for students to train their aseptic techniques virtually.…
Descriptors: Student Attitudes, Science Instruction, Teaching Methods, Cytology
Sheng-Ming Wang; Muhammad Ainul Yaqin; Vu Hong Lan – IEEE Transactions on Education, 2024
Contribution: This research provides insights into the applications of virtual reality (VR) in learning spatial reasoning, which could be utilized and developed in educational frameworks and settings, especially in science, technology, engineering, arts, and mathematics (STEAM), and other aspects. Background: Spatial reasoning and VR are essential…
Descriptors: Spatial Ability, Abstract Reasoning, Thinking Skills, Computer Simulation
Laleh Fakhraee Faruji; Samira Soleimanian; Mahdieh Shafipoor – Anatolian Journal of Education, 2024
The present study investigated the effect of computer- and mobile-mediated shadowing on Iranian impulsive and reflective English as a Foreign Language (EFL) learners' speaking ability. To collect the data, 100 intermediate participants, whose proficiency level was measured by administering Oxford Quick Placement Test (OQPT), took the pretest of…
Descriptors: Computer Mediated Communication, English (Second Language), Second Language Instruction, Speech Skills
Diana Pacheco; Cláudia Faria – Journal of Biological Education, 2024
The app 'Roteiro Entre-Marés' offers digital itineraries for exploring intertidal zones, such as the rocky platform of the Avencas Marine Protected Area. As users travel through the intertidal area, several challenges emphasising the biodiversity and environmental issues are presented. Eighth-grade students (n=63) used this application and were…
Descriptors: Marine Biology, Scientific Literacy, Educational Technology, Computer Oriented Programs
Hidayat, Didin Nuruddin; Lee, Jee Young; Mason, Jon; Khaerudin, Teguh – Research and Practice in Technology Enhanced Learning, 2022
Worldwide, information technology now plays a substantial role in the daily life of most people, whether in the developed world or in developing countries, such as Indonesia. In this fourth most populated country in the world, information technology is widely used for everyday communications and entertainment purposes, as well as for supporting…
Descriptors: Foreign Countries, College Students, English Language Learners, Electronic Learning
Octaberlina, Like R.; Muslimin, Afif I. – Pegem Journal of Education and Instruction, 2022
Particularly in the field of education, technological developments are both quick and vast. Technology such as video conference utilization is a requirement that must be fulfilled. The goals of this study were to: (1) investigate students' perceptions of Jitsi Meet as an effective educational tool; and (2) investigate the impact of Jitsi Meet on…
Descriptors: Videoconferencing, Educational Technology, Student Attitudes, Second Language Learning
Yeo Wee, Alvin; Hinze, Annika; Vanderschantz, Nicholas; Aporosa, S.; Paruru, Danny – International Journal of Work-Integrated Learning, 2022
Only a few information and communication technology (ICT) work-integrated learning (WIL) projects involving universities and Indigenous partners are being reported and very little is known about the approaches that are followed. This article reports on successful student work placements in Indigenous communities when codeveloping software for the…
Descriptors: Computer Oriented Programs, Work Experience Programs, Pacific Islanders, Foreign Countries
Ishaq, Kashif; Rosdi, Fadhilah; Zin, Nor Azan Mat; Abid, Adnan – Education and Information Technologies, 2022
Digital learning environments have been gaining prominence during the last few years. In particular, the rising usage of mobile devices, including smartphones and tabs, has invited researchers to design and develop learning applications and games for such platforms. Mobile applications and games have been developed for learning languages like many…
Descriptors: Educational Games, Language Acquisition, Handheld Devices, Computer Oriented Programs
Neuwirth, Lorenz S. – Journal of College Student Retention: Research, Theory & Practice, 2022
Cellular phone distractions inhibit faculty delivering and students learning the curriculum by reducing student attendance and active engagement. Arguably, cellular phone usage during precious class times can be a risk factor for student attrition, but scarce solutions have been offered to address this problem in colleges. The Flipd App, a…
Descriptors: Telecommunications, Handheld Devices, Attention, Computer Use
Melcher, Jennifer; Camacho, Erica; Lagan, Sarah; Torous, John – Journal of American College Health, 2022
Objective: College students' demand for mental health resources is straining the services offered by colleges. While mobile apps demonstrate potential to help, students' engagement with these apps remains low. This study examines why college students show poor engagement with mental health apps and how apps may be adapted to suit this population.…
Descriptors: College Students, Learner Engagement, Mental Health, Educational Technology
Tang, Kai-Yu; Chen, Chao-Chen; Hwang, Gwo-Jen; Tu, Yun-Fang – Educational Technology Research and Development, 2022
Mobile learning strategies have been employed for social learning activities, including library- and museum-supported learning. Previous studies have reviewed the literature from the technological aspect. However, a retrospective study from the perspective of bibliometric and network structure has not yet been provided. The aim of this study was…
Descriptors: Learning Strategies, Handheld Devices, Educational Technology, Computer Oriented Programs
Fester, Anthea; Horvath, George – TESOL Journal, 2022
In the last couple of decades, the increased use of technology in the education sector has led to smartphone use becoming more prevalent in supporting students' learning. Apart from applications (apps) specifically designed for language educational purposes, such as Duolingo, there are also instant messaging apps that are not specifically designed…
Descriptors: Computer Mediated Communication, Handheld Devices, Computer Oriented Programs, Computer Uses in Education
Isaac Kofi Nti; Faiza Umar Bawah; Juanita Ahia Quarcoo; Favour Kalos – Africa Education Review, 2022
Computers in education, along with soft-computing technology applications, have revolutionised global interconnectedness and the need for a well-educated workforce. Many studies worldwide explore technology in education, often relying on systematic reviews, though concerns about selection bias have emerged. This article takes a different approach,…
Descriptors: Bibliometrics, Computer Uses in Education, Artificial Intelligence, Educational Research
Nguyen, Ha; Lopez, John; Homer, Bruce; Ali, Alisha; Ahn, June – Information and Learning Sciences, 2023
Purpose: In the USA, 22-40% of youth who have been accepted to college do not enroll. Researchers call this phenomenon summer melt, which disproportionately affects students from disadvantaged backgrounds. A major challenge is providing enough mentorship with the limited number of available college counselors. The purpose of this study is to…
Descriptors: Design, Artificial Intelligence, Man Machine Systems, Interaction