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Yilmaz, Oguz; Hebebci, Mustafa Tevfik – International Journal on Social and Education Sciences, 2022
This study examines the scientific studies on the use of virtual environments and simulation programs in teacher training programs. Firstly, a search was made in the Web of Science database using the keywords simSchool and TeachLive. Four of the studies obtained as a result of the screening were excluded for various reasons (such as duplicate or…
Descriptors: Computer Simulation, Simulated Environment, Teacher Education, Preservice Teachers
Novak, Kae – TechTrends: Linking Research and Practice to Improve Learning, 2022
This article discusses how the term metaverse and the use of virtual worlds is not novel. Beginning with the use of the metaverse for learning starting in the 1990s, the author provides an overview of metaverse, immersion in virtual worlds, their use, and research conducted on them. The article ends with an outline of emerging trends and possible…
Descriptors: Computer Simulation, Trend Analysis, Technology Uses in Education, Educational Research
Liu, Jun; Ma, Yue; Sun, Xue; Zhu, Ziqi; Xu, Yanhua – Asia-Pacific Education Researcher, 2022
With the continuous reform of the education curriculum, the focus of the curriculum is to provide personal and social needs-related knowledge. In the teaching process for this type of knowledge, the cultivation of students' higher-order thinking has aroused widespread concern in the education field. In this paper, CiteSpace and HistCite…
Descriptors: Thinking Skills, Visualization, Computer Software, Bibliometrics
Veraksa, N. E.; Veraksa, A. N.; Bukhalenkova, D. A.; Säljö, R. – European Journal of Psychology of Education, 2022
Children in many parts of the world spend increasing time using digital devices (tablets, mobile phones etc.). In the present study, the developmental consequences of interacting with and through such devices are explored from a cultural--historical perspective with a focus on the development of executive functions. What makes digital devices…
Descriptors: Executive Function, Handheld Devices, Tablet Computers, Preschool Children
Fegely, Alex; Tang, Hengtao – Educational Technology Research and Development, 2022
The purpose of this convergent mixed-methods study was to evaluate the effect of educational robotics on pre-service teachers' programming comprehension and motivation. Computer science is increasingly being integrated into K-8 curricula. However, a shortage of teachers trained to teach basic computer science concepts remains unresolved. This…
Descriptors: Programming, Robotics, Preservice Teachers, Comprehension
Foundation for Excellence in Education (ExcelinEd), 2022
Now more than ever, digital policies have moved to the forefront of education because they relate to how we ensure that students and teachers have access to the devices and internet speeds they need to learn at home and at school. As the federal government begins to roll out new investments to expand access to broadband services across the…
Descriptors: Educational Policy, Technology Uses in Education, Access to Computers, Glossaries
Kabak, Kadir – Participatory Educational Research, 2021
The impact of developing technologies is also observed in educational environments where many digital content-based applications are used. When the studies conducted are examined, it is seen that the applications where digital content is presented to students constitute the majority. However, considering the 21st century skills, more is needed to…
Descriptors: Student Developed Materials, Computer Games, Computer Science Education, Computer Assisted Instruction
Pérez-Escoda, Ana; Lena-Acebo, Francisco Javier; García-Ruiz, Rosa – Digital Education Review, 2021
Networked society before pandemic situation had become the context of a technology-supported environment for learning and teaching. Since COVID-19 pandemic occurred learning happened essentially mediated through connected smart devices that demand digital skills and reinforced Smart learning. This study aims to present a descriptive and…
Descriptors: Foreign Countries, COVID-19, Pandemics, Educational Technology
Munuyand, Thulasirani A/P; Husain, Salina; Abdul Jabar, Mohd Azidan; Jusoh, Zuraini – Asian Journal of University Education, 2021
For teaching and learning Malay language grammar, there are many types of online assessment tools and applications have been developed in Malaysia. One such application is Quizizz, a game-based online quiz that facilitates teaching and learning. The purpose of this research is to measure the effectiveness of Quizizz application to teach and learn…
Descriptors: Language Tests, Indonesian Languages, Grammar, Teaching Methods
Mirzaei, Maryam Sadat; Meshgi, Kourosh; Nishida, Toyoaki – Research-publishing.net, 2021
Teaching culture out of context may not be the optimal approach, yet it could be achieved by immersive technologies. This study uses an immersive theme-based environment and focuses on cross-cultural interactions between learners of different cultures in goal-oriented scenarios. We collected interactions among learners with different cultural…
Descriptors: Intercultural Communication, Second Language Learning, Second Language Instruction, English (Second Language)
Warrick, Andrew; Woodward, Heather – Research-publishing.net, 2021
In this preliminary research study, Japanese university students created two dimensional (2D) interactive posters and 360° Virtual Reality (VR) presentations using Thinglink software. Students can use Thinglink software to annotate images with photos, videos, and descriptions. Researchers explore the extent to which students believed that creating…
Descriptors: Visual Aids, 21st Century Skills, Critical Thinking, Thinking Skills
Alexander, Charles – ProQuest LLC, 2018
Encryption based ransomware operates by iterating through all files with specific extensions on the computer and mutating them into an unusable form. The mutation, in many cases, can only be reversed if the user pays the operator of the ransomware a fee to get their files back. K-12 school districts have fallen victim to rampant malware as a…
Descriptors: Computer Security, School Districts, Elementary Secondary Education, Computer Uses in Education
Aleksandra Kobicheva; Elena Tokareva; Tatiana Baranova – European Journal of Psychology of Education, 2025
Phubbing is not only a consequence of technological advancements but also represents an entirely novel aspect of social conduct, impacting students' academic performance and the sustainability of development. The purpose of the study is to identify the relationship between students' level of phubbing, academic engagement and academic performance…
Descriptors: Student Behavior, Learner Engagement, Computer Use, College Students
Jacqueline Corcoran; Malitta Engstrom; Kate Ledwith; Gerard Jefferies; Tamara J. Cadet – Journal of Teaching in Social Work, 2025
Competency-based education in social work (CSWE, 2022) demands active learning methods that demonstrate professional competencies and practice behaviors. Role-plays and simulations are methods that link learning in the classroom with practice. This article explores role-play and simulation variants: basic role-play, real play, student-scripted…
Descriptors: Role Playing, Simulation, Social Work, Competency Based Education
James W. Drisko – Journal of Teaching in Social Work, 2025
The rise of AI generated texts offers promise but creates new challenges for social work teaching. A recent survey found that 89% of higher education students used AI on their homework. AI generated text may be difficult to distinguish from a student's own work, yet are being submitted as the student's own work. This poses new challenges to…
Descriptors: Plagiarism, Social Work, Counselor Training, Artificial Intelligence

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