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Probst, Charlotte; Vu, Tuong Manh; Epstein, Joshua M.; Nielsen, Alexandra E.; Buckley, Charlotte; Brennan, Alan; Rehm, Jürgen; Purshouse, Robin C. – Health Education & Behavior, 2020
Background: By defining what is "normal," appropriate, expected, and unacceptable, social norms shape human behavior. However, the individual-level mechanisms through which social norms impact population-level trends in health-relevant behaviors are not well understood. Aims: To test the ability of social norms mechanisms to predict…
Descriptors: Drinking, Simulation, Social Behavior, Behavior Standards
Seay, Darolyn; Ingram, Robert – Educational Research: Theory and Practice, 2020
This conference proceeding paper regarding the presentation made at the NRMERA 2019 conference focused on the purpose to develop candidates who possess dispositions so that they will be successful in the classroom. This presentation included a mock panel interview including four undergraduate teacher candidates as the participants along with two…
Descriptors: Preservice Teachers, Employment Interviews, Teacher Education, Simulation
Susanti, Yuni; Tokunaga, Takenobu; Nishikawa, Hitoshi – Research and Practice in Technology Enhanced Learning, 2020
The present study focuses on the integration of an automatic question generation (AQG) system and a computerised adaptive test (CAT). We conducted two experiments. In the first experiment, we administered sets of questions to English learners to gather their responses. We further used their responses in the second experiment, which is a…
Descriptors: Computer Assisted Testing, Test Items, Simulation, English Language Learners
Southgate, Erica – Routledge, Taylor & Francis Group, 2020
"Virtual Reality in Curriculum and Pedagogy" explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book's original pedagogical framework is informed by qualitative and quantitative data collected from the first-ever study to embed…
Descriptors: Computer Simulation, Technology Integration, Secondary Education, Secondary School Science
Chun Wang; Ping Chen; Shengyu Jiang – Journal of Educational Measurement, 2020
Many large-scale educational surveys have moved from linear form design to multistage testing (MST) design. One advantage of MST is that it can provide more accurate latent trait [theta] estimates using fewer items than required by linear tests. However, MST generates incomplete response data by design; hence, questions remain as to how to…
Descriptors: Test Construction, Test Items, Adaptive Testing, Maximum Likelihood Statistics
Tare, Medha; Rood, Elizabeth – Joan Ganz Cooney Center at Sesame Workshop, 2023
Virtual, mixed, and augmented reality, termed "extended reality," or XR, have great potential for classroom-based learning. Yet many questions about the use and widespread adoption of these emerging technologies remain. To share insights, opportunities, and challenges, the Joan Ganz Cooney Center at Sesame Workshop and the XR Association…
Descriptors: Secondary Education, Educational Technology, Technology Uses in Education, Computer Simulation
The Utilization of Virtual Learning Environment in Malaysian Non-Arabic Speaking Learners' Classroom
Kassim, Noorafini; Sahrir, Muhammad Sabri – Online Submission, 2023
This study aimed to understand the utilization of VLE in Non-Arabic Speaking Learners' classrooms from the perspective of Arabic teachers in higher education institutions. Purposive sampling was utilized to pick the research sample for this study. Then, the sample used for this study consisted of 3 Arabic language teachers. One-to-one in-depth…
Descriptors: Foreign Countries, Arabic, Language Teachers, Higher Education
Ramirez, Andres; Lofgren, Joan – Journal of International Education in Business, 2023
Purpose: Finance is a male-dominated field of work. This study aims to understand if learning in finance follows the same pattern. Furthermore, the authors want to understand if foreign female students are subject to the same cultural norms and sorting mechanisms as their counterparts from the USA or Finland. Design/methodology/approach: In the…
Descriptors: Gender Differences, Business Administration Education, International Trade, Capstone Experiences
Chuang, Tzung-Fang; Chou, Ying-Hsiang; Pai, Jar-Yuan; Huang, Chien-Ning; Bair, Henry; Pai, Allen; Yu, Nai-Chi – American Biology Teacher, 2023
The use of virtual reality (VR) as a medium for education can contribute to the learning efficiency of students. This study aimed to assess the effectiveness of VR application in advanced biology courses, specifically in enhancing the comprehension and understanding of high school students toward the topic of human organs and other related…
Descriptors: Computer Simulation, Educational Technology, Biology, Science Instruction
Maennel, Kaie; Brilingaite, Agne; Bukauskas, Linas; Juozapavicius, Aušrius; Knox, Benjamin James; Lugo, Ricardo Gregorio; Maennel, Olaf; Majore, Ginta; Sütterlin, Stefan – SAGE Open, 2023
Hands-on and practical learning has been key to cybersecurity education and training success. Cyber Defense Exercises (CDX) are a common approach to training, testing, and verifying technical and soft skills. However, full-scale CDX implementation is also an expensive training event. In order to advance such exercises to the next level, CDX…
Descriptors: Computer Security, Computer Science Education, Information Security, Computer Simulation
Hadjistassou, Stella; Joannidou, Shaunna; Molina, Pedro; Louca, Petros; Papmehl-Dufay, Ludvig – Education for Information, 2023
Drawing on Kucher's (2021) framework on digital game-based learning (DGBL), this paper introduces the development of game-based scenarios in two culturally distinctive and salient heritage sites in Cyprus and Sweden, the Neolithic village of Choirokoitia and the Iron Age Ringfort of Sandby Borg. The aim was to implement Kucher's (2021) five…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Song, Yanjie; Wen, Yun; Yang, Yin; Cao, Jiaxin – Innovation in Language Learning and Teaching, 2023
This article reports on an exploratory study on developing and adopting a 'Virtual Go Mode' feature embedded in a mobile vocabulary learning app, VocabGo, to enhance students' vocabulary learning engagement. Distinguished from other virtual reality (VR) or augmented reality (AR) applications, the Virtual Go Mode is designed for students to…
Descriptors: Elementary School Students, Handheld Devices, Computer Oriented Programs, Vocabulary Development
Pellas, Nikolaos – Journal of Computer Assisted Learning, 2023
Background: Owing to the exponential growth of three-dimensional (3D) environments amongst researchers and educators to create simulation games (SGs) in primary education, there is a growing interest to examine their potential support in computer science courses instead of visual programming environments. Objectives: This study explores the…
Descriptors: Computation, Thinking Skills, Programming, Skill Development
Loy, David P.; Autry, Cari; Janke, Megan C.; Fish, Matthew; Burnworth, Rebecca; Whisner, Wendy; Harrell, Lauren – Schole: A Journal of Leisure Studies and Recreation Education, 2023
In response to academic and healthcare restrictions from the COVID-19 pandemic, the Pirate Wellness Program (PWP), a recreational therapy telehealth program, was developed and implemented in May of 2020 by East Carolina University Recreational Therapy (RT) faculty to provide virtual services and interventions to quarantined individuals with…
Descriptors: COVID-19, Pandemics, Wellness, Health Promotion
Godwin-Jones, Robert – Language Learning & Technology, 2023
Looking at human communication from the perspective of semiotics extends our view beyond verbal language to consider other sign systems and meaning-making resources. Those include gestures, body language, images, and sounds. From this perspective, the communicative process expands from individual mental processes of verbalizing to include features…
Descriptors: Second Language Learning, Second Language Instruction, Semiotics, Nonverbal Communication

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