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Ingri Strand; Liv Merete Nielsen – International Journal of Technology and Design Education, 2025
Laypeople's participation in the planning of built environments is dependent on their spatial literacy, and it is therefore important to develop this through general education. In Norway, architectural assignments in the subject of Art and crafts are aimed at enhancing spatial literacy, but not all activities are equally educative. The use of…
Descriptors: Artificial Intelligence, Physical Environment, Spatial Ability, Secondary School Students
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Tao Xie; Hanyu Zhang; Yunong Yang – Education and Information Technologies, 2025
A significant body of research has focused on the impact of immersive virtual reality (IVR) on vocabulary retention, but little is known about how to integrate language learning theories in IVR-mediated vocabulary learning. This study aims to examine the effect of IVR that integrate input processing model on vocabulary retention for elementary…
Descriptors: Computer Simulation, Linguistic Input, Models, Second Language Learning
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Ünal Çakiroglu; Serkan Aslan – International Journal of Technology in Education and Science, 2025
This study examines the impact of interactive reading instructional software (IRIS) on the reading speed of first-grade elementary students. Using a single-group pre-test post-test quasi-experimental design, the research involved 21 days of interactive reading lessons. Observations during the implementation phase helped evaluate the influence of…
Descriptors: Computer Software, Reading Instruction, Reading Rate, Grade 1
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Anett Wolgast; Stefan Bieletzke – European Journal of Psychology and Educational Research, 2025
Research on academic outcomes has extensively explored students' emotions, motivation, and learning behavior. While further research highlights the role of individual interactions with generative artificial intelligence (AI), a gap exists in understanding the longitudinal dynamic associations between university students' interactions with AI…
Descriptors: Artificial Intelligence, College Students, Student Attitudes, Computer Uses in Education
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Arlene Archer – Designs for Learning, 2025
This discussion paper reflects on the affordances of face-to-face interaction and copresence in the light of increasingly digitized learning spaces in higher education. Especially in inequitable contexts, heightened dependence on digital platforms for teaching and learning can exacerbate inequalities in terms of student access and inclusion. This…
Descriptors: In Person Learning, Electronic Learning, Higher Education, Equal Education
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Abdul Bashith; Saiful Amin; Muhammad Aliman; Muchammad Akbar Kurniawan; Hasse Jubba; Linda Maulidiah – Educational Process: International Journal, 2025
Background/purpose: Empirical data consistently demonstrate that social sciences education suffers from suboptimal learning outcomes, primarily due to overcrowded curricula and students' struggle to connect abstract theoretical concepts with real-world applications. Therefore, learning that implements technology to assist students in comprehending…
Descriptors: Laboratories, Social Sciences, Computer Simulation, Technology Uses in Education
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Michael D'Addario – Discover Education, 2025
With the proliferation of easy-to-use generative AI tools such as ChatGPT, students in college composition courses can and do take advantage of such technology to assist with essay writing. While a growing body of research does not see using these tools as a problem in itself, institutional, departmental, and instructor policies about generative…
Descriptors: Taxonomy, Language Usage, Artificial Intelligence, Computer Software
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Unyaparn Sinlapaninman; Wannatida Yonwilad – Educational Process: International Journal, 2025
Background/purpose: This study addresses the growing gap in preparing pre-service teachers for immersive digital instruction, especially within metaverse environments. While many are familiar with digital platforms as learners, they often lack practical experience in managing and teaching in virtual settings. The purpose of this study is to…
Descriptors: Preservice Teachers, Electronic Learning, Computer Simulation, Instructional Design
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Hatoon S. AlSagri; Faiza Farhat; Shahab Saquib Sohail; Abdul Khader Jilani Saudagar – Journal of Academic Ethics, 2025
The rapid evolution of scientific research has created a pressing need for efficient and versatile tools to aid researchers. While using artificial intelligence (AI) to write scientific articles is unethical and unreliable due to the potential for inaccuracy, AI can be a valuable tool for assisting with other aspects of research, such as language…
Descriptors: Artificial Intelligence, Computer Software, Comparative Analysis, Technical Writing
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Alireza Maleki – Journal of Academic Ethics, 2025
Although existing research has explored various aspects of online exam cheating, there is a scarcity of studies with in-depth qualitative phases focusing specifically on psychological reasons for online exam cheating in higher education context. Therefore, the aim of this mixed-methods research is to investigate the psychological reasons behind…
Descriptors: English (Second Language), Computer Assisted Testing, Cheating, College Students
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Michelle Ronksley-Pavia; Steven Ronksley-Pavia; Chris Bigum – Journal of Advanced Academics, 2025
In many general education classrooms across the world, educators struggle to meet the educational needs of twice-exceptional and multi-exceptional neurodivergent learners, with their confluence of exceptional strengths and exceptional challenges. This article reports the process, findings, and implications of research that implemented a series of…
Descriptors: Elementary Secondary Education, Artificial Intelligence, Twice Exceptional, Gifted Education
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Ching-Huei Chen; Victor Law – Educational Technology Research and Development, 2025
This study explores the roles of students' help-seeking profiles when seeking help from AI chatbots, specifically ChatGPT, in a digital game-based learning environment, "Summon of Magicrystal." The study involved 102 middle school students who played an online game with the provision of ChatGPT and sought help from ChatGPT while solving…
Descriptors: Help Seeking, Game Based Learning, Artificial Intelligence, Computer Software
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Yiwen Jin; Lies Sercu – Journal of Computer Assisted Learning, 2025
Background: Artificial intelligence has been reshaping many industries, and education is no exception. When ChatGPT burst onto the scene in late 2022, it ignited conversations among educators and researchers alike. Despite growing interest and experimentation with this technology in university classrooms, the field has been missing a comprehensive…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Higher Education
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Wenji Wang; Wenjuan Wang – Journal of Computer Assisted Learning, 2025
Background Study: The combination of artificial intelligence (AI) and foreign language learning is emerging as a significant trend in language education. Objectives: This study aimed to investigate the impact of technology acceptance, attitude and motivation on behavioural intentions regarding the use of AI in language learning. Methods:…
Descriptors: College Students, Student Behavior, Intention, Educational Technology
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Boiangiu Razvan-Stefan; Popa Laura Nicoleta; Marius Miha?an – Biochemistry and Molecular Biology Education, 2025
A strong understanding of molecular structure is key for mastering structure-function concepts in life sciences and is based on the visualization of biomolecules. Therefore, various approaches to help students translate between the 2D space of a textbook figure to the 3D space of a molecule have been developed. Object-based learning is an approach…
Descriptors: Computer Peripherals, Printing, Molecular Structure, Scientific Concepts
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