Publication Date
| In 2026 | 0 |
| Since 2025 | 3 |
| Since 2022 (last 5 years) | 15 |
| Since 2017 (last 10 years) | 61 |
| Since 2007 (last 20 years) | 249 |
Descriptor
| Game Theory | 820 |
| Simulation | 293 |
| Educational Games | 229 |
| Teaching Methods | 163 |
| Games | 140 |
| Models | 127 |
| Decision Making | 121 |
| Problem Solving | 110 |
| Higher Education | 99 |
| Foreign Countries | 73 |
| Probability | 52 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 42 |
| Teachers | 29 |
| Researchers | 10 |
| Administrators | 2 |
| Counselors | 1 |
| Parents | 1 |
| Students | 1 |
Location
| United States | 11 |
| United Kingdom | 10 |
| Australia | 7 |
| California | 6 |
| China | 6 |
| Netherlands | 6 |
| Taiwan | 5 |
| United Kingdom (Great Britain) | 5 |
| Canada | 4 |
| Florida | 4 |
| Japan | 4 |
| More ▼ | |
Laws, Policies, & Programs
| Elementary and Secondary… | 1 |
| Social Security | 1 |
Assessments and Surveys
| Battelle Developmental… | 1 |
| California Child Q Set | 1 |
| Conflict Tactics Scale | 1 |
What Works Clearinghouse Rating
Peer reviewedDickinson, David L. – Journal of Economic Education, 2002
Employs a classroom version of the research game, the Ultimatum Game, to teach undergraduate students how fairness affects behavior. Focuses on three concepts related to fairness. Finds that classroom results motivate discussion about a downward sloping demand curve for fairness. Provides an appendix that includes instructional materials. (JEH)
Descriptors: Behavior, Economics Education, Game Theory, Higher Education
Peer reviewedFirestone, William A. – Educational Researcher, 1989
Uses an ecology-of-games metaphor to highlight the messiness and discontinuities in the policy process, the variety of games played by different people for different reasons, and the linkages between those separate games. Suggests that educational research can also be conceived as a game that is related to various policy games. (FMW)
Descriptors: Decision Making, Ecological Factors, Educational Policy, Educational Research
Peer reviewedBrokaw, Alan J.; Merz, Thomas E. – Journal of Economic Education, 2004
The authors describe a game that students can play on the first day of a game theory class. The game introduces the 4 essential elements of any game and is designed so that its sequel, also played on the first day of class, has students playing the well-known Monty Hall game, which raises the question: Should you switch doors? By implementing a…
Descriptors: Probability, Interaction, Play, Active Learning
Blute, Marion – Social Forces, 2006
Gene-culture interactions have largely been modelled employing population genetic-type models. Moreover, in the most notable application to date, the "interactive" modes have been one way rather than bidirectional. This paper suggests using game theoretic, fully interactive models. Employing the logic utilized in population ecology for coevolution…
Descriptors: Evolution, Nature Nurture Controversy, Genetics, Models
Meyer, Walter – College Mathematics Journal, 2006
David Gale was one of the mathematicians responsible for the modern form of the theory of duality in linear programming and the associated proof of the minimax theorem in the theory of games. He is a member of the National Academy of Sciences and is Professor Emeritus of Mathematics and Operations Research at the University of California at…
Descriptors: Game Theory, Mathematical Applications, Mathematics Education, College Mathematics
Anderton, Charles H.; Carter, John R. – Journal of Economic Education, 2006
The authors show how microeconomic concepts and principles are applicable to the study of terrorism. The utility maximization model provides insights into both terrorist resource allocation choices and government counterterrorism efforts, and basic game theory helps characterize the strategic interdependencies among terrorists and governments.…
Descriptors: Economics Education, Microeconomics, Terrorism, Models
Derell, Gene R. – Sch Counselor, 1969
Descriptors: Counselor Role, Decision Making Skills, Educational Games, Game Theory
Hayes-Roth, Frederick; And Others – 1978
A research plan for identifying and acting upon constraints that impede the development of knowledge-based intelligent systems is described. The two primary problems identified are knowledge programming, the task of which is to create an intelligent system that does what an expert says it should, and learning, the problem requiring the criticizing…
Descriptors: Artificial Intelligence, Automation, Computer Oriented Programs, Cybernetics
Joint Council on Economic Education, New York, NY. – 1968
Prepared for use by teachers at all levels, this bibliography includes: descriptions of the games themselves and where they may be obtained; bibliographies, articles, and references on games and their effectiveness; references to general and theoretical works on games and how they relate to the social sciences and learning processes. Annotations…
Descriptors: Annotated Bibliographies, Bibliographies, Economics, Educational Games
Gillin, Sister Caroline M. – 1969
The purpose of this doctoral dissertation was to explore the use and effectiveness of a simulation technique in promoting faculty participation in college government. The college selected for the study is a private, liberal arts institution in the Midwest which is operated by a Roman Catholic religious order, has a student enrollment of almost…
Descriptors: Administrative Organization, College Faculty, Decision Making, Game Theory
Manning, Brad A.; Pierce-Jones, John – 1969
In this study of cooperative behavior and its antecedents, the main experimental tool was a two-person, two-choice game. The subjects, 80 Negro males ranging in age from 4 1/2 to 6 years, could choose either to cooperate by giving a piece of candy or not to cooperate by refusing to give a piece of candy to the other child during an acquisition…
Descriptors: Behavior Patterns, Blacks, Cooperation, Cultural Influences
Scott, Jeanne – 1974
This document outlines, in detail, the Vocational Readiness Package for young girls, which is a week-long program utilizing simulation games and role-playing, while employing peer group counseling techniques to dramatize the realities concerning women in marriage and careers today. After three years of using this program, the authors have compiled…
Descriptors: Career Choice, Career Development, Females, Game Theory
Shubik, Martin – 1971
The main problem in computer gaming research is the initial decision of choosing the type of gaming method to be used. Free-form games lead to exciting open-ended confrontations that generate much information. However, they do not easily lend themselves to analysis because they generate far too much information and their results are seldom…
Descriptors: Computer Science, Computers, Decision Making, Educational Games
Peer reviewedDonnelly, Peter – Quest, 1977
Participation in high-risk sports appears to have increased in the 1970s. This article analyzes this trend from a sociological perspective, citing examples from a number of commercial and noncommercial sports. (DS)
Descriptors: Accidents, Athletes, Athletics, Game Theory
Peer reviewedHipel, Keith W.; And Others – International Studies Quarterly, 1988
Presents a comprehensive framework for modeling a hypergame: a game in which one or more players have misperceptions about the true nature of a dispute. A new hypergame analysis algorithm is devised for executing stability analyses and the efficacy of this new approach is demonstrated in a discussion of the Falkland--Malvinas conflict of 1982.…
Descriptors: Algorithms, Crisis Management, Decision Making, Game Theory

Direct link
