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Dai, Ruxi; Laureanti, Joseph A.; Kopelevich, Max; Diaconescu, Paula L. – Journal of Chemical Education, 2020
A virtual reality (VR) session was introduced to an advanced inorganic chemistry class, a class available to junior and senior undergraduate students at the University of California, Los Angeles. The VR session helped the students to learn complicated aspects of metal coordination chemistry and molecular orbitals via an immersive three-dimensional…
Descriptors: Science Instruction, College Science, Undergraduate Study, Inorganic Chemistry
Evert, Amanda Faith; Gray-Graves, Amy; Shapiro, Jon M. – Journal of Education for Business, 2020
Three intrastate universities developed a corporate social responsibility (CSR) simulation in an upper-division, undergraduate online markets and stakeholders class. The simulation engaged students in serving as business leaders in a community devastated by an earthquake. The students selected business leadership roles within the simulation based…
Descriptors: Undergraduate Students, Business Administration Education, Marketing, Ethics
Kuang, Xiulin; Eysink, Tessa H. S.; de Jong, Ton – Journal of Computer Assisted Learning, 2020
Hypothesis generation is an important but difficult process for students. This study investigated the effects of providing students with support for hypothesis generation, with regard to the testability and complexity of the generated hypotheses, the quality of the subsequent inquiry learning processes and knowledge acquisition. Fifty-two…
Descriptors: Hypothesis Testing, Simulation, Inquiry, Active Learning
Crowston, Kevin; Østerlund, Carsten; Lee, Tae Kyoung; Jackson, Corey; Harandi, Mahboobeh; Allen, Sarah; Bahaadini, Sara; Coughlin, Scott; Katsaggelos, Aggelos K.; Larson, Shane L.; Rohani, Neda; Smith, Joshua R.; Trouille, Laura; Zevin, Michael – IEEE Transactions on Learning Technologies, 2020
We present the design of a citizen science system that uses machine learning to guide the presentation of image classification tasks to newcomers to help them more quickly learn how to do the task while still contributing to the work of the project. A Bayesian model for tracking volunteer learning for training with tasks with uncertain outcomes is…
Descriptors: Citizen Participation, Scientific Research, Man Machine Systems, Training
Fadzli, Sazrol; Yahaya, Jamaiah; Deraman, Aziz; Hamdan, Abdul Razak; Halim, Lilia; Yahaya, Noor Zaitun; Zahari, Mohamed Shahrir Mohamed; Rais, Izhar Abadi Ibrahim – Education and Information Technologies, 2020
The development of ICT has led to the use of simulation and visualisation (S&V) in various domains as a useful virtual interactive tool. Although there are many discussions and related studies on the relevancy of S&V in current applications, the tools and methods proposed do not sufficiently meet the needs of the different and dynamic…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, STEM Education
Kopp, Jason P.; Jones, Andrew T. – Applied Measurement in Education, 2020
Traditional psychometric guidelines suggest that at least several hundred respondents are needed to obtain accurate parameter estimates under the Rasch model. However, recent research indicates that Rasch equating results in accurate parameter estimates with sample sizes as small as 25. Item parameter drift under the Rasch model has been…
Descriptors: Item Response Theory, Psychometrics, Sample Size, Sampling
Peixoto, Maria Joelma; Duarte, Paulo A. S.; Araújo, Pedro T.; Pinto, Pedro I. C.; Sarmento, Wellington W. F.; Trinta, Fernando A. M.; Viana, Windson – Informatics in Education, 2020
Mark Weiser coined the term Ubiquitous Computing (UbiComp) describing a future in which everyday life-objects would have embedded computers providing services anytime and anywhere. This paradigm is theme recurrent in many graduate courses of Computer Science around the world. To better understand the challenge of teaching Ubiquitous Computing…
Descriptors: Computer Science Education, Teaching Methods, Handheld Devices, Measurement Equipment
Jiayan Zhao – ProQuest LLC, 2020
In recent years, virtual reality (VR) technology has been widely available for psychological research in spatial cognition. Studies focusing on the training and testing of navigational and wayfinding skills are increasingly using virtual environment (VE) paradigms, which offer significant benefits in experimental control, ecological validity, and…
Descriptors: Computer Simulation, Educational Environment, Spatial Ability, Technology Uses in Education
Gregory K. Tharp – Online Submission, 2020
Introduction: Space utilization is important for academic librarians to understand in order to meet the needs of library users who range from students to faculty. This paper reports on a literature review to investigate why a space utilization study is conducted and what methodologies should be employed. The literature review of space utilization…
Descriptors: Computer Simulation, Academic Libraries, Space Utilization, Transformational Leadership
Katherine M. Landsiedel; Orley A. Templeton; Jennifer R. Washko; Michael A. Floren; Elizabeth B. Kavanaugh; Carolyn B. Maguire; Erin A. Onoshko; Katherine E. Schmitter; Martina M. Sledziewski – Journal of Occupational Therapy, Schools & Early Intervention, 2024
This pretest/posttest study investigated the effectiveness of an interdisciplinary program in which occupational therapists and speech-language pathologists used a combination of video modeling, scenario-based learning, guided discussion, and reflection on the development of interpersonal skills and work readiness among students with disabilities.…
Descriptors: Video Technology, Models, Simulation, Interpersonal Competence
Alkmini Gogou; Kostas Kasvikis – Education 3-13, 2024
The aim of the paper is to analyse and discuss the results of research concerning the development of historical concepts by Greek primary education pupils when engaged in a history game based on ICT. For purposes of the research, an experimental intervention was implemented. It was addressed to 67 pupils aged 10-11 years old, using an application…
Descriptors: Computer Simulation, History Instruction, Technology Uses in Education, Children
Meng-Jun Chen; Hsiao-Ching She; Pei-Yi Tsai – Education and Information Technologies, 2024
Despite national curricula and instructional reforms calling for collaborative problem-solving skills (CPS), however, there is an absence of a theory-laden model showing how to effectively construct CPS for science learning. We therefore developed and validated a simulation-based CPS model that exploits its constructs, sequences, and causal…
Descriptors: Computer Simulation, Cooperative Learning, Problem Solving, Educational Change
Hsiao-Ping Hsu – Geography Teacher, 2024
According to the author, this innovative lesson plan incorporates virtual reality (VR) technology to foster environmental awareness and care in late primary-age students. Drawing on the place-based education approach and social constructivism in the lesson design, students participate in collaborative project-based learning. The students' task…
Descriptors: Computer Simulation, Environmental Education, Elementary School Students, Lesson Plans
Gwo-Jen Hwang; Ching-Yi Chang – Interactive Learning Environments, 2024
In professional healthcare training programs, field experience after physical courses is essential for students to become professionals. However, the outbreak of the pandemic has restricted such field experience, and so students' problem-solving awareness when facing clinical emergencies in a professional field after graduation has become a…
Descriptors: Computer Simulation, Academic Achievement, Sense of Community, Thinking Skills
Olivia Nicastro – ProQuest LLC, 2024
Advanced practice provider (APP) fellowship programs are comprehensive programs designed for physician assistants (PAs) and nurse practitioners (NPs) to acquire the necessary knowledge and skills to deliver safe, high-quality care in their specialized areas of practice (Advanced Practice Provider Fellowship Accreditation TM, 2023). An APP…
Descriptors: Test Construction, Content Validity, Simulation, Fellowships

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