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Kai-Lin Yang; Chia-Yang Chen – Education and Information Technologies, 2024
Game-based learning, which includes non-digital and digital games, highlights the benefits of games in terms of players' learning and engagement. Whereas contemporary research focuses more on digital than non-digital game-based learning, more studies shall compare the effects between the two types of game-based learning and their integration. This…
Descriptors: Game Based Learning, Computer Games, Spatial Ability, Grade 5
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Gongjin Lan; Qiangqiang Lai; Bing Bai; Zirui Zhao; Qi Hao – IEEE Transactions on Learning Technologies, 2024
Automotive engine assembly and disassembly are common and crucial programs in the automotive industry. Traditional education trains students to learn automotive engine assembly and disassembly in lecture courses and then to operate with physical engines, which are generally low effectiveness and high cost. In this article, we developed a…
Descriptors: Computer Simulation, Auto Mechanics, Training, Manufacturing
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Chih-Hsuan Chen; Chia-Ru Chung; Hsuan-Yu Yang; Shih-Ching Yeh; Eric Hsiao-Kuang Wu; Hsin-Jung Ting – IEEE Transactions on Learning Technologies, 2024
Possible symptoms of intellectual disability (ID) include delayed physical development that becomes more pronounced as the disability progresses, delayed development of gross and fine motor skills, sensory perception problems, and difficulty grasping the integrity of objects. Although there is no cure or reversal, research has shown that extensive…
Descriptors: Intellectual Disability, Disability Identification, Simulated Environment, Computer Simulation
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Danial Hooshyar – Education and Information Technologies, 2024
Neural and symbolic architectures are key techniques in AI for learner modelling, enhancing adaptive educational services. Symbolic models offer explanation and reasoning for decisions but require significant human effort. On the other hand, neural architectures demand less human input and yield better predictions, yet lack interpretability. Given…
Descriptors: Artificial Intelligence, Modeling (Psychology), Learner Engagement, Achievement
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Caimeng Liu; Guangzhe Frank Yuan; Hong Wang Fung; Jingjing Zhao; Wei Shi; Yuanyuan An; Jiaxin Liu – Journal of School Violence, 2024
Prior research has documented that mindfulness is negatively associated with aggressive behaviors. Recently, studies have examined mediating psychological constructs that account for the relationships between mindfulness and cyberbullying perpetration. The purpose of the current study was to examine the longitudinal relationship between…
Descriptors: Self Esteem, Empathy, Metacognition, Bullying
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K. Guastaferro; A. E. Tanner; K. L. Rulison; A. M. Miller; J. J. Milroy; D. L. Wyrick; L. M. Collins – Journal of American College Health, 2024
Objective: Decreasing participation in intervention research among college students has implications for the external validity of behavioral intervention research. We describe recruitment and retention strategies used to promote participation in intervention research across a series of four randomized experiments. Method: We report the recruitment…
Descriptors: Student Recruitment, Student Participation, Research, Persistence
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Sigal Levy; Yelena Stukalin; Nili Guttmann-Beck – Teaching Statistics: An International Journal for Teachers, 2024
Probability theory has extensive applications across various domains, such as statistics, computer science, and finance. In probability education, students are introduced to fundamental principles which may include mathematical topics such as combinatorics and symmetric sample spaces. Students pursuing degrees in computer science possess a robust…
Descriptors: Programming, Probability, Mathematics Skills, Computer Science Education
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David S. Bowers; Mihaela Sabin – Education and Information Technologies, 2024
The skills and competencies of IT professionals are often described using employer-led skills frameworks. They express competencies as technical knowledge and skills combined with a range of personal qualities. Employers have indicated the importance of developing such qualities for new graduates. In response, recent ACM/IEEE curricular…
Descriptors: Information Technology, Bachelors Degrees, Computer Science Education, Career Readiness
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Donnchadh O'Sullivan; Tomas Leng; Christopher Bosley; Amelia Barwise; Raymond Stetson; Yue Dong; Stephanie Mavis; Venkatesh Bellamkonda; Christopher Colby; Brian Pickering – Discover Education, 2024
Purpose: 360° immersive videos may be useful in procedure-based healthcare settings. We hypothesized that extended reality (XR) neonatal intubation education is a feasible alternative to live demonstration in skill and knowledge transfer. Methods: This was a prospective single center evaluation of an educational XR intubation video using Premature…
Descriptors: Video Technology, Computer Simulation, Health Services, Neonates
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Mohamed Al Hemairy; Manar Abu Talib; Ather Khalil; Ahsan Zulfiqar; Takua Mohamed – Education and Information Technologies, 2024
Academic credentials play an immensely significant role in the career of a person and in the progress of society. The system in place currently used for the issuance, storage & sharing of academic credentials is quite inefficient in its operations, due to being paper based in large. There is also widespread fraud committed every year in terms…
Descriptors: Foreign Countries, Computer Security, Information Security, Credentials
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Merav Weingarden; Giulia Lisarelli; Anna Baccaglini-Frank – Digital Experiences in Mathematics Education, 2024
This article investigates the potential mathematical learning opportunities arising from a digital activity designed to enhance students' comprehension of equations. Employing a commognitive-oriented lens, the analysis explores the potential mathematical discourses that could emerge from students' interactions with a digital scale inspired by the…
Descriptors: Mathematics Education, Mathematics Achievement, Equations (Mathematics), Computer Assisted Instruction
Siyuan Li – ProQuest LLC, 2024
This dissertation investigates the role of multimedia applications in enhancing student engagement in higher education, with a particular focus on the dynamics of asynchronous discussion forums and lurking behaviors. Leveraging multimedia applications facilitates dynamic, inquiry-based discussions that promote deeper cognitive engagement and…
Descriptors: Multimedia Instruction, Computer Mediated Communication, Learner Engagement, Higher Education
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Wong Sing Yun; Sarimah Surianshah – International Journal of Technology in Education, 2024
The emergence of innovative artificial intelligence (AI) technologies, such as ChatGPT, which was just released in November 2022, has the potential to significantly transform the current state of education. Put another way, learning is changing as a result of chatbots' personalized assistance, group discussions and collaborations, evaluations of…
Descriptors: Bibliometrics, Computer Software, Artificial Intelligence, Technology Uses in Education
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Ben Markey; David West Brown; Michael Laudenbach; Alan Kohler – Written Communication, 2024
ChatGPT and other LLMs are at the forefront of pedagogical considerations in classrooms across the academy. Many studies have spoken to the technology's capacity to generate one-off texts in a variety of genres. This study complements those by inquiring into its capacity to generate compelling texts at scale. In this study, we quantitatively and…
Descriptors: Content Analysis, Language Usage, Artificial Intelligence, Computer Software
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Xiang-Min Guo; Dan-Cen Wang; Tian-Tian Lo; Xiao-Hong Huang – Education and Information Technologies, 2024
The immersive experience and diverse interaction modes provided by virtual digital technology match the spatial sensitivity and practical ability required in the field of architectural teaching, and its technological advantages can significantly enhance teaching outcomes. However, in the field of architecture teaching, there has been a lack of…
Descriptors: Architectural Education, Educational Technology, Computer Simulation, Technology Uses in Education
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