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Chen Sun; Stephanie Yang; Betsy Becker – Journal of Educational Computing Research, 2024
Computational thinking (CT), an essential 21st century skill, incorporates key computer science concepts such as abstraction, algorithms, and debugging. Debugging is particularly underrepresented in the CT training literature. This multi-level meta-analysis focused on debugging as a core CT skill, and investigated the effects of various debugging…
Descriptors: Troubleshooting, Computation, Thinking Skills, Intervention
Nathan Keates – International Journal of Lifelong Education, 2024
I explored the development of a 4-week online introduction to improv course, to verify the fit of the games and exercises used in this short course. I employed practitioner action research to develop an understanding of autistic learning needs. A socio-constructivist framework was used in the teaching, and focus groups were conducted after each…
Descriptors: Adult Education, Autism Spectrum Disorders, Creative Activities, Distance Education
Regina Kaplan-Rakowski; Deborah Cockerham; Richard E. Ferdig – British Journal of Educational Technology, 2024
Multisensory-rich VR experiences, which encompass visual, auditory, and haptic stimuli, have the potential to enhance engagement, motivation, and learning. However, extensive sensory stimuli could also compromise learning through sensory overload. In museum settings, visitors who are inundated with excessive stimuli such as unrelated background…
Descriptors: Multisensory Learning, Computer Simulation, Handheld Devices, Learner Engagement
Peter Onu; Anup Pradhan; Charles Mbohwa – Education and Information Technologies, 2024
Metaverse, a virtual shared space integrating augmented reality and virtual reality technologies, is often hailed as the "Internet of the future" for its potential to revolutionize online communication, collaboration, learning, and work. However, despite its promising strategic and business applications, there is a dearth of empirical…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Barriers
Cong Thuan Le; Thi Kim Lan Phan; Thi Y Nhi Nguyen – Journal of Workplace Learning, 2024
Purpose: This study aims to investigate how job self-efficacy mediates the relationship between online knowledge sharing and employee innovation. To fully understand this relationship, this study also tests the moderating role of an innovative climate. Design/methodology/approach: This study gathered data from 353 full-time employees working at…
Descriptors: Employees, Innovation, Sharing Behavior, Knowledge Level
Mehmet Ceylan; Durmus Aslan – Education and Information Technologies, 2024
This study was conducted to investigate the effects of learning trajectories-based coding (LTs) and LTs-based program on preschoolers' length, area, volume, and angle measurement skills. A quasi-experimental research design was utilized with a quantitative approach. The study's participants were 47 children between the ages of 55-71 months who…
Descriptors: Learning Trajectories, Coding, Mathematics Skills, Measurement Techniques
Selena Steinberg; Melissa Gresalfi; Lauren Vogelstein; Corey Brady – Journal of Research on Technology in Education, 2024
This paper considers how a curricular design that integrated computer programming and creative movement shaped students' engagement with computing. We draw on data from a camp for middle schoolers, focusing on an activity in which students used the programming environment NetLogo to re-represent their physical choreography. We analyze the extent…
Descriptors: Dance, Programming, Computation, Computer Simulation
Daniela Decker; Martin Merkt – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) offers much potential for learning, but it challenges learners' orientation. Objectives: This paper investigates whether it is possible to use light or movement cues to facilitate orientation in a search task in a desktop-VR environment so that participants can better attend to the learning content presented…
Descriptors: Cues, Educational Technology, Computer Simulation, Light
Jeffrey Clapp; Bidisha Banerjee – English in Education, 2024
We extend research on social annotation in education by implementing a new annotation technique in the literature classroom. Over the course of one year, we invited students to socially annotate literary texts using emojis that reflected their affective responses to those texts. This approach was inspired by new functions of social annotation…
Descriptors: Computer Mediated Communication, Documentation, Visual Aids, Psychological Patterns
C. B. Moelans; J. J. Geerling; R. D. Radersma; M. J. Moons; P. J. van Diest; M. F. van der Schaaf – Biochemistry and Molecular Biology Education, 2024
Laboratory e-learning support tools can assist students' learning while preparing for laboratory classes. To successfully work in such virtual experimental environments (VEEs) outside class, students require self-regulated learning (SRL) skills. A deeper understanding of the continuous reciprocal interactions between SRL, satisfaction, and online…
Descriptors: Science Laboratories, Electronic Learning, Educational Technology, Self Management
Wanlin Xie; Jinjin Lu; Xunyi Lin – Early Child Development and Care, 2024
This meta-analysis aimed to investigate whether screen exposure is beneficial or detrimental for early language development. A total of 28 eligible studies were synthesized to examine the correlation between screen exposure (including screen time, educational programme viewing, co-viewing, and start age of screen exposure) and language development…
Descriptors: Computer Use, Language Acquisition, Young Children, Correlation
Natalja Menold; Vera Toepoel – Sociological Methods & Research, 2024
Research on mixed devices in web surveys is in its infancy. Using a randomized experiment, we investigated device effects (desktop PC, tablet and mobile phone) for six response formats and four different numbers of scale points. N = 5,077 members of an online access panel participated in the experiment. An exact test of measurement invariance and…
Descriptors: Online Surveys, Handheld Devices, Telecommunications, Test Reliability
Yesim Yurdakul; Aynur Bütün Ayhan – Psychology in the Schools, 2024
The present study aims to develop the Cyberbullying Awareness Scale (CAS) for adolescents, which assesses adolescents' awareness about cyberbullying, and to examine the psychometric properties of the scale by conducting validity and reliability studies. In this context, evidence on the validity and reliability of the scale was obtained in two…
Descriptors: Test Construction, Bullying, Computer Mediated Communication, Knowledge Level
Readiness and Emergency Management for Schools Technical Assistance Center (REMS), 2024
Cybersecurity remains a critical concern for school systems nationwide, showing a consistent increase in publicly disclosed K-12 cyber incidents over the past 5 years. The U.S. Department of Homeland Security's 2024 Homeland Threat Assessment underscores this trend, predicting ongoing targeting of K-12 school networks by cyber actors who will…
Descriptors: Computer Security, Information Security, Elementary Secondary Education, Prevention
Christopher Petrie – Computer Science Education, 2024
Background and Context: The Domain-Specific Programming (DSP) platforms EarSketch and TunePad are being used widely in schools for coding novices. Existing studies on both platforms have mainly concentrated on attitudinal changes, leaving a gap in the literature. Objective: The purpose of this research was to advance our understanding of two…
Descriptors: Computer Software, Mental Computation, Programming, Interdisciplinary Approach

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