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Rycroft-Smith, Lucy; Stylianides, Andreas J. – Review of Education, 2022
The field of knowledge brokering in education--aiming to better connect research to practice--is currently emerging. Evidence of a community dissonance between researchers and practitioners in education suggests that models of knowledge brokering that consider the perspectives and priorities of both groups are required. It is also a priority to…
Descriptors: Mathematics Teachers, Educational Researchers, Graphic Arts, Design
Hsieh, Ying-Yi; Chen, Chun-Ching; Chen, Wen-Yin – International Journal of Art & Design Education, 2022
The basic design course mainly focuses on training students in their form development ability, including two parts: graphic figure and three-dimensional form. However, in terms of form development, it is not just to create a certain form arbitrarily, but to convey the creator's intention based on this form. For students who are new to the field of…
Descriptors: Higher Education, Design, Teaching Methods, Creativity
Dezuanni, Michael – Australian Educational Researcher, 2021
This paper re-visits the Media Arts curriculum 10 years after initial discussions within the Australian Media Education community helped to shape the content and contexts for teaching about media in Australian schools. 10 years is a long time in media history, particularly with the rise of social media and digital platforms as major venues for…
Descriptors: Media Literacy, Art Education, Teaching Methods, Social Media
Noelia Olmedo-Torre; Marta Peña; Miguel Soriano; Anna Pujol-Ferran – Interdisciplinary Journal of Problem-based Learning, 2025
This research aims to increase our understanding about the effects of active learning, applying problem-based learning (PBL) methodologies to increase student motivation in various graphic engineering classes. The measurement instruments included a cross-sectional survey (n = 269) carried out during the years 2015 to 2019 through triangulation of…
Descriptors: Problem Based Learning, Instructional Design, Student Motivation, Graphic Arts
Grobler, Rina; Ankiewicz, Piet – International Journal of Technology and Design Education, 2022
The continual trend of the declining number of prospective student teachers in technology education necessitated a revisit and investigation of the entrance requirement (for technology teacher education) of having studied technology as a school subject. Subsequently a small scale, longitudinal, quasi-experimental research project was adopted with…
Descriptors: Preservice Teacher Education, Pedagogical Content Knowledge, Technology Education, Grade 12
Hollie Hales Knechtel – ProQuest LLC, 2022
The purpose of this qualitative descriptive study was to explore how contingent graphic design faculty in the US describe and interpret knowledge applications and real-world experiences from their accumulated conceptual repertoire in the execution of the classroom environment. Data was collected from 12 one-on-one semi-structured interviews and 16…
Descriptors: Adjunct Faculty, Graphic Arts, Authentic Learning, Classroom Environment
Julie Chevalier; Pascal Terrien; Christian Bonnet; Guy Gimenez; Christine Poplimont; Éric Tortochot – International Journal of Art & Design Education, 2025
The paper presents an experiment with a squiggle game in a design class: a joint drawing activity. The squiggle game, which comes from psychoanalysis, has been adapted to a teaching-learning situation in order to observe how graphic design practices and skills develop through creativity. The hypothesis is that the game impacts the training of…
Descriptors: Foreign Countries, Career and Technical Education, Psychotherapy, Art Therapy
Wei Xu; Yuhan Chen; Leying Yang – Innovations in Education and Teaching International, 2025
Online discussion forums are crucial educational tools that facilitate interaction between students and teachers. We created an online discussion forum, with the teacher serving as the moderator. 58 posts and 1,955 comments were collected. We analysed these data through Latent Dirichlet Allocation to determine word cooccurrence and extract key…
Descriptors: Cognitive Processes, Electronic Learning, Discussion (Teaching Technique), Computer Mediated Communication
Sarpong-Nyantakyi, Josephine; Osei-Poku, Patrick; Eshun, Eric Francis – Higher Education, Skills and Work-based Learning, 2022
Purpose: Graduate unemployment is widely reported not only in Ghana but also across the globe. The purpose of this study is to examine the relevance of the HND Commercial Art Programme, Graphic Design (CAPGD) option, to the graphic art industry and to determine the work readiness of graduates of HND CAPGD at the world of work.…
Descriptors: Art Education, Education Work Relationship, Career Readiness, Foreign Countries
Yang, Weishu; Lahti, Henna; Seitamaa-Hakkarainen, Pirita – Design and Technology Education, 2022
In collaborative design settings, designers communicate and explicate their ideas visually and verbally in order to reach a shared understanding. The verbal exchanges of group members engaged in a joint design task provide rich data regarding the design activities being undertaken by the group members. In addition, sketching and modelling are…
Descriptors: Computer Simulation, Design, Innovation, Cooperative Learning
Gulley, Nicole A. – ProQuest LLC, 2022
As college graduates transition to practice in their chosen professions, research findings have indicated that SDLR is foundational to continual learning on the job. The Self-directed Learning Readiness Scale for Nursing Education (SDLRSNE) was the basis of this quantitative correlational study. Graduates from accelerated, blended media arts…
Descriptors: Scores, Correlation, College Graduates, Education Work Relationship
Bonnici, Isabelle; Greene, Henry; Azzopardi, Rose Marie; Azzopardi, Joseph; Liu, Ran; Bonnici, Joseph – International Journal of Education and Development using Information and Communication Technology, 2023
For centuries, the mighty pen dominated classroom pedagogy in academia. In the 1980s, PowerPoint emerged as a significant tool to enhance in-class presentations. For the most part, academic presentations were confined to the four walls of the classroom. In 2019, the Coronavirus pandemic emptied the campuses, causing a pivot in the classroom…
Descriptors: Educational Technology, Technology Uses in Education, Graphic Arts, Design
Ragad M. Tawafak; Waleed Mugahed Al-Rahmi; Abdulrahman Alshimai; Ibrahim Yaussef Alyoussef; Ayad Aldaijy – Contemporary Educational Technology, 2025
The importance of gameplay extends beyond mere entertainment, playing a crucial role in shaping behavioral intentions (BIs) in various contexts. This research aims to discover how digital gameplay influences students' BIs, mainly in the context of technology adoption in education. The main objective is to investigate the impact of digital gameplay…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Games
Barnes, Carolyn; Wragg, Nicole; Fisher, Emma; Tyagi, Shivani; Kruiff, Alison – International Journal of Art & Design Education, 2022
The graphic design industry has moved beyond its traditional focus on printed matter to deliver multidimensional communication projects involving diverse audiences and media channels. No longer a skills and service industry, graphic design increasingly informs business strategy and innovation processes, requiring heterogeneous expertise, a…
Descriptors: Design, Graphic Arts, Job Skills, Employment Qualifications
Katja Fleischmann – Canadian Journal of Learning and Technology, 2024
Generative Artificial Intelligence (GenAI) is re-defining the way higher education design is taught and learned. The explosive growth of GenAI in design practice demands that design educators ensure students are prepared to enter the design profession with the knowledge and experience of using GenAI. To facilitate GenAI's introduction in a…
Descriptors: Artificial Intelligence, Technology Uses in Education, Graphic Arts, Design

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