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Herrera, Borja – Research-publishing.net, 2021
This paper investigates the differences between Immersive Virtual Reality (IVR) and the webcam (WBC) in the context of a Spanish distance-learning course. Two specific objectives were set: (1) to determine the existence of a relationship of dependence between the device used and the oral interaction, and (2) to analyse the existence of a…
Descriptors: Online Courses, Second Language Learning, Second Language Instruction, Computer Assisted Instruction
Gray, Lucinda; Lewis, Laurie – National Center for Education Statistics, 2021
This summary presents selected findings to the full report "Use of Educational Technology for Instruction in Public Schools: 2019-20. Fast Response Survey System. First Look. NCES 2021-017" (ED615754). The full report is based on the public school survey "Use of Educational Technology for Instruction." The survey was conducted…
Descriptors: Educational Technology, Technology Uses in Education, School Surveys, Public Schools
Digital Promise, 2021
In this paper, our collaborative project team shares design principles and lessons learned from research for designing an app to support families' joint engagement with media and promote powerful shared learning experiences. We provide a rationale, based on research literature, for why a second-screen app in particular addresses our project goals.…
Descriptors: Computer Software, Learning Experience, Family Involvement, Program Descriptions
Fichten, Catherine; Havel, Alice; Wileman, Susie; Jorgensen, Mary; Arcuri, Rosie; Ruffolo, Olivia – Online Submission, 2021
COVID-19 resulted in a pivot to remote teaching and learning in most North American colleges and universities. All of a sudden faculty expected students to use a variety of digital technologies. Here we report on the technologies post-secondary students had to use and on the problems experienced by students with and without disabilities (e.g.,…
Descriptors: COVID-19, Pandemics, Blended Learning, Distance Education
Peer, William Larson, Jr. – ProQuest LLC, 2023
The purpose of this quantitative post measure only experimental study was to determine if, or to what extent, the use of emojis by a chatbot pedagogical agent in a threaded conversation is effective in eliciting social presence, human-like, and engaging perceptions by adult learners living in North America. Social presence theory provided the…
Descriptors: Computer Mediated Communication, Artificial Intelligence, Visual Aids, Cues
Fan, Zongwen; Chiong, Raymond – Education and Information Technologies, 2023
Digital capabilities have become increasingly important in this digital age. Within a university setting, digital capability assessment is key to curriculum design and curriculum mapping, given that digital capabilities not only can help students engage and communicate with others but also succeed at work. To the best of our knowledge, however, no…
Descriptors: Course Content, Artificial Intelligence, Technological Literacy, Computer Literacy
Chen, Man-Ying; Tang, Joni Tzuchen – Education and Information Technologies, 2023
In higher education, many universities in Taiwan let college students learn excel in a self-directed way. The current axle of the Excel curriculum mainly relies on self-directed learning. In the study, we designed the digital game "Legendary Wizard Excel" and took a certified Excel textbook as the research tool. The game we designed…
Descriptors: Video Games, Computer Software, College Students, Comparative Analysis
Foung, Dennis; Kohnke, Lucas – ReCALL, 2023
Replication studies have become an emerging line of research in recent decades, including in computer-assisted language learning (CALL). Exact replication, which closely follows a study's protocol, is rare as it is hard to recreate results without establishing a highly controlled environment. However, using data available online, we were able to…
Descriptors: Replication (Evaluation), Computer Assisted Instruction, Second Language Learning, English (Second Language)
Lin, Hui-Chen; Hwang, Gwo-Jen; Chou, Kuei-Ru; Tsai, Chia-Kuang – British Journal of Educational Technology, 2023
It has always been a challenging issue to develop complex professional skills accompanied with sufficient professional knowledge and correct judgement. Previous studies have indicated that students have more opportunities for practice in flipped learning contexts. Basically, complex professional skills training is often risky in different…
Descriptors: Flipped Classroom, Computer Simulation, Educational Technology, Medical Students
Jenkins, Nicholas; Monaghan, Karen; Smith, Michael – International Journal of Social Research Methodology, 2023
Transcription is an integral part of much qualitative data analysis, yet rarely has it received close attention in debates over the use (or non-use) of "computer assisted qualitative data analysis software" (CAQDAS). This article draws upon a mixed-methods study that involved transcribing conversational interviews with carers, third…
Descriptors: Computer Software, Transcripts (Written Records), Data Analysis, Qualitative Research
Porter, Cody Normitta; Taylor, Rachel; Lee, Rory; Chioatto, Eleonora; Hill, Max; Harvey, Adam Charles – Applied Cognitive Psychology, 2023
The asymmetric information management (AIM) technique enhances verbal lie-detection by encouraging truth tellers (but not liars) to be forthcoming with information. We examined the AIM technique's utility for correctly distinguishing genuine and fabricated statements reported during a virtual interview. Truth tellers (n = 85) honestly reported…
Descriptors: Information Management, Computer Mediated Communication, Communication Strategies, Deception
Sunilkumar, Dolly; Kelly, Steve W.; Stevenage, Sarah V.; Rankine, Dillon; Robertson, David J. – Applied Cognitive Psychology, 2023
In several applied contexts (e.g., earwitness testimony), the accurate recognition of unfamiliar voices can be a critical part of the person identification process. However, recognising unfamiliar voices is prone to error. While such errors could be reduced by testing the proficiency of listeners, the established tests of unfamiliar voice matching…
Descriptors: Identification, Audio Equipment, Computer Software, Automation
Karaismailoglu, Fatma; Yildirim, Mehtap – Biochemistry and Molecular Biology Education, 2023
This article presents the integration of Tinkercad, a free online modeling program that allows students to model molecular genetic concepts, into the distance learning process. The students had the opportunity to learn molecular genetics in a fun and more efficient way in spite of the limitations of the COVID-19 lockdown, and, in this respect, it…
Descriptors: Models, Genetics, Molecular Structure, Scientific Concepts
Weber, Ditte Lystbaek; Brereton, Margot; Kanstrup, Anne Marie – British Journal of Learning Disabilities, 2023
Background: Young people with learning disabilities use many digital technologies to undertake meaningful and social activities in their everyday lives. Understanding these digital activities is essential for supporting their digital participation. Including them in exploring their digital activities can be challenging with conventional…
Descriptors: Learning Disabilities, Adolescents, Young Adults, Information Technology
Videnovik, Maja; Vold, Tone; Kiønig, Linda; Madevska Bogdanova, Ana; Trajkovik, Vladimir – International Journal of STEM Education, 2023
Using games in education has the potential to increase students' motivation and engagement in the learning process, gathering long-lasting practical knowledge. Expanding interest in implementing a game-based approach in computer science education highlights the need for a comprehensive overview of the literature research. This scoping review aims…
Descriptors: Game Based Learning, Computer Science Education, Literature Reviews, Curriculum Implementation

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